- merge v0.01 --> Añadido fileselector - Añadidas fuentes de Gem y Pure Data - pix2jpg incluído en Gem. Archivos de construcción de Gem modificados. - Añadido fichero ompiling.txt con instrucciones de compilación
131 lines
6.6 KiB
Text
131 lines
6.6 KiB
Text
HOW TO MOVE A GUI-OBJECT:
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Of course by mouse, and:
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select a gui-object , then navigate the object by using the
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4 direction-keys: UP , DOWN , LEFT or RIGHT.
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If you press the SHIFT-Key too , the object will move 10 times faster.
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PROPERTIES-DIALOG-WINDOW:
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"dimensions(pix): size:" = square-size of the gui-objects in pixels.
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"dimensions(pix)(pix): width: height:" = width & height of the rectangular
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gui-object in pixels.
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"selectable dimensions(pix): size:" = square-size of the selectable top-left
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corner of my_canvas in pixels.
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"flash-time(ms)(ms): hold:" = flash-hold-time in msec = duration of activity,
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if a bang-object was activated by any message-event
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or by a mouse-click.
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"flash-time(ms)(ms): intrrpt:" = flash-interrupt-time in msec = duration
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of inactivity , if an already activated bang is activated
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once more.
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"output-range: left: right:" = hslider-bounds for input- as well as
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output-values.
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"output-range: bottom: top:" = vslider-bounds for input- as well as
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output-values.
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"non-zero-value: value:" = toggle has 2 value-states: zero and this value.
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"visible_rectangle(pix)(pix): width: height:" = width & height of a visible,
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deactivated rectangle in pixels.
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"init" or "no init" = if "init"-mode is selected , the object gets a loadbang-
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behavior and puts out its in-patch-saved value.
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if "no init"-mode is selected, nothing will happen.
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"new&old" or "new-only" = the hdial- and vdial-object changes its state in 2 ways:
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"new&old"-mode: output sends previous state off, current state on;
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"new-only"-mode: output sends only current state on.
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"lin" or "log" = sliders and numberboxes can have linear or logarithmical scaling.
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"number:" = number of buttons of hdials and vdials.
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"log-height:" = is the graphical height of the numberbox in logarithmical mode.
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"steady on click" or "jump on click" = the 2 slider-objects
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react to mouse-click in 2 ways:
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"steady on click"-mode: slider-knob stays in position,
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mouse and knob will move parallel;
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"jump on click"-mode: slider-knob jumps immediately to new
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mouse-position, positions of mouse and knob will be identical.
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"send-symbol:" = an output-message can be received by a receive-object
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with the same send-symbol-name.
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"receive-symbol:" = a send-object with the same symbol-name can send
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an input-message to the gui-object.
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"label: name:" = visible name of a gui-object; it will be moved together with
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the gui-object.
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"label: x_off: y_off:" = coordinates of the label in relation to top-left
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corner of gui-object.
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"label: font: fontsize:" = font-properties of label.
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"colors:" = a click on radiobuttons "backgd:", "front:" or
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"label:" routes the button "compose color" and/or the preset-colors
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to background- front- and label-color.
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the 2 fields with "testlabel" and "o=||=o" will show you the 3 colors.
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"compose color" opens a tcl/tk color-dialog.
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"Cancel" quits the properties-dialog without sending down the last changings in dialogbox.
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"Apply" sends down the changings.
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"OK" sends down the changings and quits the dialogbox.
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THE DOLLAR-THING:
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If you want to send to, or to receive from gui-objects,
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you have to write into the property-entry your send- or receive-name.
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If you want an unique-name, write $0 or $0-blabla, if you want to
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communicate with this gui-object in an abstraction, write $1
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or $1-blabla or $2 or $2-blabla in your property-entry.
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(send- , receive- or label- name)
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A new feature is: you can take the same send- and receive-name.
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If there is a send-name, the object will loose its output-rectangle,
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if there is a receive-name, the object will loose its input-rectangle;
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but the connective behavior is the same.
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GUI-MESSAGES:
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all gui-objects (bng, hsl, vsl, nbx, tgl, hdl, vdl, cnv and vu)
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understand input-messages which change their properties.
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except cnv has no input, so you have to send messages
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to its receive-label (edit properties).
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"size 15 128" = change width & height of sliders and vu in pixels.
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"size 15" = change square-size of rdb, bng and tgl in pixels.
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"vis_size 800 600" = change width & height of visual rectangle
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of my_canvas in pixels.
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"range 0.1 10.0" = change slider-boundaries for
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input- as well as output-values.
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"nonzero 127.0" = change the nonzero-value of toggle.
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"flashtime 50 600" = change flash-interrupt- and
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flash-hold-time of bng-object.
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"pos 150 170" = change the x-y-position of the top-left
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corner of a gui-object in pixels;
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"pos 0 0" is the top-left corner of your window;
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the positive directions of x- and y-axes are right and down.
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"delta 15 17" = move the gui-object in relation to its
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current position (in pixels).
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"color 0 22 22" = change background-, front- and
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label-color of object with one of 30 presets.
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"color 0 22" = change background- and label-color
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of vu and my_canvas with one of 30 presets.
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"color -16777216 (-1) -1" = change background-, (front-)
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and label-color of object with RGB-values.
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the RGB-value will be calculated:
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-65536*RED-value (0 .. 255)
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- 256*GREEN-value (0 .. 255)
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- BLUE-value (0 .. 255) - 1.
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"number 10" = change number of dial-buttons.
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"log_height 128" = graphical dimension for logarithmical behavior
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of numberbox.
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"steady 1" change slider-knob-behaviour on mouse-click.
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"single_change" change dial-behaviour
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to output only the new state.
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"double_change" change dial-behaviour
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to first release the previous button,
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then output the state of the new button.
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"send fromgui" = change send-name of gui-objects,
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except vu and cnv.
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"receive togui" = change receive-name of object.
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"label its_me" = change label-text of object.
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"label_pos 20 8" = change offset-coordinates of label-text.
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"label_font 0 10" = change font and fontsize of label-text.
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"init 1" = change initial loadbang-mode of gui-objects
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except vu and cnv.
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"set 64" = change only the inner state and display
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of gui-objects, except bng and cnv;
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no output will result.
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"lin" = change scale-mode of slider to linear.
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"log" = change scale-mode of slider to logarithmical.
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"get_pos" = if my_canvas has a receive-name and a send-name
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and you send the message "get_pos" to it,
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you receive the current x- and y-coordinates.
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