- merge v0.01 --> Añadido fileselector - Añadidas fuentes de Gem y Pure Data - pix2jpg incluído en Gem. Archivos de construcción de Gem modificados. - Añadido fichero ompiling.txt con instrucciones de compilación
104 lines
3.8 KiB
Text
104 lines
3.8 KiB
Text
#N canvas 80 10 709 653 12;
|
|
#X obj 28 258 r trigger;
|
|
#X obj 28 454 *~;
|
|
#X obj 28 482 *~;
|
|
#X floatatom 63 304 3 0 100 0 - - -;
|
|
#X msg 460 493 \; trigger 0;
|
|
#X obj 28 281 unpack;
|
|
#X floatatom 28 304 1 0 100 0 - - -;
|
|
#X obj 27 533 +~ 0.3;
|
|
#X obj 27 559 cos~;
|
|
#X obj 27 507 osc~;
|
|
#X obj 63 323 mtof;
|
|
#X obj 63 345 sqrt;
|
|
#X obj 63 367 sqrt;
|
|
#X text 572 461 <-- octave up;
|
|
#X msg 460 416 \; trigger 1 60;
|
|
#X msg 460 453 \; trigger 1 72;
|
|
#X text 550 494 <-- release;
|
|
#X text 556 512 is optional;
|
|
#X obj 28 424 *~;
|
|
#X obj 237 404 +~ 1;
|
|
#N canvas 0 0 450 300 graph1 0;
|
|
#X array array62 131 float 1;
|
|
#A 0 0.970031 1 0.970031 0.881921 0.740952 0.555571 0.336891 0.0980184
|
|
-0.146729 -0.382682 -0.595698 -0.773009 -0.88 -0.9 -0.92 -0.92 -0.85773
|
|
-0.707109 -0.514106 -0.290288 -0.0490716 0.195086 0.427551 0.63439
|
|
0.803205 0.86 0.88 0.88 0.88 0.84 0.82 0.471402 0.242986 6.63397e-06
|
|
-0.242974 -0.471391 -0.671554 -0.831465 -0.941541 -0.995184 -0.989178
|
|
-0.923883 -0.803213 -0.68 -0.42 -0.24 0.1 0.4 0.6 0.7071 0.857723 0.956937
|
|
0.998795 0.980787 0.903994 0.773018 0.595708 0.382694 0.146742 -0.0980052
|
|
-0.336878 -0.55556 -0.7 -0.8 -0.88 -0.88 -0.88 -0.84 -0.82 -0.555582
|
|
-0.336903 -0.0980316 0.146716 0.38267 0.595687 0.773001 0.903983 0.980782
|
|
0.998796 0.956945 0.857737 0.707119 0.514117 0.290301 0.0490849 -0.195073
|
|
-0.427539 -0.63438 -0.803197 -0.923873 -0.989174 -0.995187 -0.94155
|
|
-0.83148 -0.671573 -0.471414 -0.242999 -1.99019e-05 0.242961 0.471379
|
|
0.671544 0.831458 0.88 0.9 0.9 0.88 0.803221 0.63441 0.08 -0.14 -0.28
|
|
-0.48 -0.64 -0.72 -0.857717 -0.956933 -0.998794 -0.98079 -0.904 -0.773026
|
|
-0.595719 -0.382706 -0.146755 0.097992 0.336866 0.555549 0.740934 0.881909
|
|
0.970025 1 0.970038;
|
|
#X coords 0 1 130 -1 200 100 1;
|
|
#X restore 246 508 graph;
|
|
#X obj 237 356 tabosc4~ array62;
|
|
#X floatatom 237 312 3 0 0 0 - - -;
|
|
#X obj 237 333 / 6;
|
|
#X obj 237 380 *~;
|
|
#X floatatom 391 333 3 0 0 0 - - -;
|
|
#X text 236 438 since we'll multiply \,;
|
|
#X text 235 453 vibrato output should;
|
|
#X text 235 470 be centered at 1 \, not 0;
|
|
#X text 273 384 multiply by vib depth;
|
|
#X obj 391 361 / 6923;
|
|
#X text 62 425 apply vibrato;
|
|
#X text 66 453 fourth;
|
|
#X text 69 469 power;
|
|
#X text 97 537 waveform;
|
|
#X text 96 517 simple;
|
|
#X text 457 354 4/(exp(log(2)/1200)-1);
|
|
#X text 461 335 conversion factor is;
|
|
#X text 384 295 vibrato depth;
|
|
#X text 383 312 in cents;
|
|
#X text 228 274 vibrato speed;
|
|
#X text 227 291 in Hertz;
|
|
#X obj 28 392 adsr 0 100 200 100 300;
|
|
#X obj 26 587 output~;
|
|
#X text 88 9 USING ADSRS FOR PORTAMENTO AND ADDING VIBRATO TOO;
|
|
#X text 43 30 Portamento can be treated as a special case of an ADSR
|
|
envelope \, with 100 percent sustain. Vibrato is properly computed
|
|
in units of pitch \, but it's also possible to do the job without having
|
|
to convert from pitch to frequency units at the audio rate. To do this
|
|
we just raise the "pitch" to the fourth power \, so that it acts pseudo-exponentially.
|
|
Rather than add vibrato to the ADSR output \, we multiply a signal
|
|
which controls relative frequency. The relative frequency change is
|
|
one plus an oscillator.;
|
|
#X text 439 626 updated for Pd version 0.39;
|
|
#X text 45 185 The table below holds 6 cycles of vibrato with small
|
|
variations to get a not-exactly-repeating vibrato. We thus have to
|
|
divide vibrato frequency by six. You can just use a sine or triangle
|
|
wave if you prefer.;
|
|
#X text 573 426 <-- middle C;
|
|
#X connect 0 0 5 0;
|
|
#X connect 1 0 2 0;
|
|
#X connect 1 0 2 1;
|
|
#X connect 2 0 9 0;
|
|
#X connect 3 0 10 0;
|
|
#X connect 5 0 6 0;
|
|
#X connect 5 1 3 0;
|
|
#X connect 6 0 42 0;
|
|
#X connect 7 0 8 0;
|
|
#X connect 8 0 43 0;
|
|
#X connect 8 0 43 1;
|
|
#X connect 9 0 7 0;
|
|
#X connect 10 0 11 0;
|
|
#X connect 11 0 12 0;
|
|
#X connect 12 0 42 1;
|
|
#X connect 18 0 1 0;
|
|
#X connect 18 0 1 1;
|
|
#X connect 19 0 18 1;
|
|
#X connect 21 0 24 0;
|
|
#X connect 22 0 23 0;
|
|
#X connect 23 0 21 0;
|
|
#X connect 24 0 19 0;
|
|
#X connect 25 0 30 0;
|
|
#X connect 30 0 24 1;
|
|
#X connect 42 0 18 0;
|