- merge v0.01 --> Añadido fileselector - Añadidas fuentes de Gem y Pure Data - pix2jpg incluído en Gem. Archivos de construcción de Gem modificados. - Añadido fichero ompiling.txt con instrucciones de compilación
44 lines
1.4 KiB
Text
44 lines
1.4 KiB
Text
#N canvas 161 46 660 441 12;
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#X msg 103 95 bang;
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#X text 389 414 updated for Pd version 0.35;
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#X text 44 19 You can generate weighted random numbers from uniformly
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distributed ones. If you just want two possible outcomes with a varying
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probability for each one \, you can do as shown:;
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#X obj 103 121 random 100;
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#X obj 102 174 bng 20 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
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-1;
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#X obj 169 174 bng 20 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
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-1;
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#X floatatom 205 148 3 0 100;
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#X text 250 148 <-- change probablilty;
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#X obj 103 149 moses 80;
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#X text 152 93 <-- click to test;
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#X text 61 219 This outputs a number at left 80% of the time \, otherwise
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at right \, unless you override the "80" using the number box. You
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may extend this to more than two possible outcomes \, for instance
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like this:;
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#X msg 106 305 bang;
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#X obj 106 331 random 100;
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#X obj 105 384 bng 20 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
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-1;
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#X obj 195 387 bng 20 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
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-1;
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#X text 155 303 <-- click to test;
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#X obj 106 359 moses 10;
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#X obj 196 360 moses 30;
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#X obj 263 387 bng 20 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
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-1;
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#X text 103 409 10%;
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#X text 193 410 20%;
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#X text 265 409 70%;
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#X connect 0 0 3 0;
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#X connect 3 0 8 0;
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#X connect 6 0 8 1;
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#X connect 8 0 4 0;
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#X connect 8 1 5 0;
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#X connect 11 0 12 0;
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#X connect 12 0 16 0;
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#X connect 16 0 13 0;
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#X connect 16 1 17 0;
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#X connect 17 0 14 0;
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#X connect 17 1 18 0;
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