- merge v0.01 --> Añadido fileselector - Añadidas fuentes de Gem y Pure Data - pix2jpg incluído en Gem. Archivos de construcción de Gem modificados. - Añadido fichero ompiling.txt con instrucciones de compilación
47 lines
1.4 KiB
Text
47 lines
1.4 KiB
Text
#N canvas 233 179 667 449 12;
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#X obj 16 182 osc-voice amp1 pit1;
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#X obj 16 206 osc-voice amp2 pit2;
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#X obj 16 230 osc-voice amp3 pit3;
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#X obj 16 254 osc-voice amp4 pit4;
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#X obj 16 278 osc-voice amp5 pit5;
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#X obj 16 302 osc-voice amp6 pit6;
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#X obj 16 326 osc-voice amp7 pit7;
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#X obj 16 350 osc-voice amp8 pit8;
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#X obj 464 343 qlist;
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#X msg 394 185 stop;
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#X msg 524 300 read qlist.txt;
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#X obj 524 255 loadbang;
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#X text 258 164 start;
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#X text 395 161 stop;
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#X text 534 279 reread file;
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#X msg 467 199 rewind;
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#X msg 535 199 next;
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#X msg 251 212 tempo 100 \, bang;
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#X msg 250 188 tempo 1 \, bang;
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#X text 82 11 USING QLIST TO SEQUENCE AN OSCILLATOR BANK;
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#X text 479 178 single step;
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#X obj 532 392 r #;
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#X text 28 49 Here is an eight voice additive synthesis patch controlled
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by a qlist. Open a text editor on the file \, "qlist.txt" \, to see
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how the oscillators' amplitudes and frequencies are specified. The
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abstraction \, "osc-voice" \, shows an effective way to make patches
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react to qlists but also to mousing.;
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#X text 234 391 this is where qlist comments go:;
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#X obj 16 380 output~;
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#X text 394 423 updatged for Pd version 0.39;
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#X connect 0 0 1 0;
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#X connect 1 0 2 0;
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#X connect 2 0 3 0;
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#X connect 3 0 4 0;
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#X connect 4 0 5 0;
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#X connect 5 0 6 0;
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#X connect 6 0 7 0;
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#X connect 7 0 24 0;
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#X connect 7 0 24 1;
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#X connect 9 0 8 0;
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#X connect 10 0 8 0;
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#X connect 11 0 10 0;
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#X connect 15 0 8 0;
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#X connect 16 0 8 0;
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#X connect 17 0 8 0;
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#X connect 18 0 8 0;
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