read a model using ASSIMPv2 (http://assimp.sf.net)
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TODO
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animation:
-> http://nolimitsdesigns.com/game-design/open-asset-import-library-animation-loader/
extract texture files
compilation hints
=================
w32-mingw
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on w32/MinGW, configure will most likely not find your installation of the assimp-sdk.
this is what i use approximately to enable assimp support when building Gem with MinGW
(the code is bash-script, change appropriately if you use another shell; the leading '$'
is to indicate newlines - don't copy them)
also make sure that ASSIMP_PATH does not contain any spaces!
$ ASSIMP_PATH=/home/zmoelnig/src/assimp--2.0.863-sdk
$ ASSIMP_CFLAGS=-I${ASSIMP_PATH}/include
$ ASSIMP_LIBS=-L${ASSIMP_PATH}/bin/assimp_release-dll_win32 -Xlinker -l:Assimp32.dll
$ ./configure PKG_ASSIMP_CFLAGS="${ASSIMP_CFLAGS}" PKG_ASSIMP_LIBS="${ASSIMP_LIBS}"
it's a good idea to put the "Assimp32.dll" besides your gem_modelASSIMP.dll