- merge v0.01 --> Añadido fileselector - Añadidas fuentes de Gem y Pure Data - pix2jpg incluído en Gem. Archivos de construcción de Gem modificados. - Añadido fichero ompiling.txt con instrucciones de compilación
156 lines
5.1 KiB
Text
156 lines
5.1 KiB
Text
#N canvas 536 22 647 648 10;
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#X text 452 8 GEM object;
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#X obj 8 392 cnv 15 430 235 empty empty empty 20 12 0 14 -233017 -66577
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0;
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#X text 19 394 Inlets:;
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#X text 22 575 Outlets:;
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#X obj 8 352 cnv 15 430 30 empty empty empty 20 12 0 14 -195568 -66577
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0;
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#X text 17 351 Arguments:;
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#X obj 8 56 cnv 15 430 285 empty empty empty 20 12 0 14 -233017 -66577
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0;
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#X obj 449 77 cnv 15 170 450 empty empty empty 20 12 0 14 -228992 -66577
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0;
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#X text 453 60 Example:;
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#X obj 515 462 cnv 15 100 60 empty empty empty 20 12 0 14 -195568 -66577
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0;
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#N canvas 0 22 450 300 gemwin 0;
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#X obj 132 136 gemwin;
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#X obj 67 89 outlet;
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#X obj 67 10 inlet;
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#X obj 67 41 route create;
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#X msg 67 70 set destroy;
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#X msg 142 68 set create;
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#X msg 132 112 create \, 1;
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#X msg 198 112 destroy;
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#X msg 234 221 dimen 500 500;
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#X msg 279 189 dimen 1024 768;
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#X connect 2 0 3 0;
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#X connect 3 0 4 0;
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#X connect 3 0 6 0;
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#X connect 3 1 5 0;
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#X connect 3 1 7 0;
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#X connect 4 0 1 0;
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#X connect 5 0 1 0;
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#X connect 6 0 0 0;
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#X connect 7 0 0 0;
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#X connect 8 0 0 0;
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#X connect 9 0 0 0;
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#X restore 520 501 pd gemwin;
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#X msg 520 482 create;
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#X text 516 461 Create window:;
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#X obj 455 266 cnv 15 160 160 empty empty empty 20 12 0 14 -24198 -66577
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0;
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#X obj 451 84 gemhead;
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#X text 71 31 Class: pix object;
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#X obj 510 85 bng 15 250 50 0 empty empty pix_load 20 8 0 8 -262144
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-1 -1;
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#N canvas 0 22 587 366 image 0;
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#X obj 77 48 inlet;
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#X obj 77 344 outlet;
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#X obj 77 205 pix_image examples/data/fractal.JPG;
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#X obj 223 55 inlet;
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#X msg 223 123 open \$1;
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#X obj 223 100 openpanel;
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#X text 312 85 re-send the image to the [pix_]-object;
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#X text 231 37 open;
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#X text 79 30 gemlist;
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#X connect 0 0 2 0;
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#X connect 2 0 1 0;
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#X connect 3 0 5 0;
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#X connect 4 0 2 0;
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#X connect 5 0 4 0;
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#X restore 451 113 pd image;
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#X obj 454 437 pix_texture;
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#X text 63 362 <none>;
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#X text 57 592 Outlet 1: gemlist;
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#X text 33 408 Inlet 1: gemlist;
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#X obj 452 461 square 3;
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#X text 516 105 open an image;
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#X text 509 118 (JPEG \, TIFF \, ..);
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#X text 50 12 Synopsis: [pix_texture];
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#X text 29 57 Description: apply texture mapping;
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#X text 16 79 enables texture mapping with the current pix. Whatever
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pix values are in the network currently will be used (ie \, all processing
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after the pix_texture will not have any effect).;
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#X msg 461 341 quality \$1;
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#X obj 461 322 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0
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1;
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#X text 33 423 Inlet 1: 0|1 turn texturing On/off;
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#X text 33 437 Inlet 1: quality 0|1 : GL_NEAREST | GL_LINEAR(default)
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;
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#X text 15 122 Send a quality message to change the quality of the
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texture mapping. GL_LINEAR is better than GL_NEAREST (but also more
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computationally expensive). However \, on many machines (especially
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SGIs) \, there is no speed difference.;
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#X text 14 233 [pix_texture] is able to texture images of ANY size
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(even non-power of 2);
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#X obj 542 362 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0
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1;
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#X msg 542 381 rectangle \$1;
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#X obj 469 387 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0
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1;
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#X obj 542 322 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0
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1;
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#X msg 469 406 client_storage \$1;
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#X msg 542 341 repeat \$1;
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#X text 33 453 Inlet 1: repeat 0|1 : CLAMP_TO_EDGE or REPEAT(default)
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;
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#X text 32 470 Inlet 1: rectangle 0|1 : use rectangle-texturing when available
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(default=1);
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#X text 32 498 Inlet 1: client_storage 0|1 : use client-storage when
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available (default=1);
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#X msg 493 297 env \$1;
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#X obj 494 277 hradio 15 1 0 6 empty empty empty 0 -6 0 8 -262144 -1
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-1 5;
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#X obj 472 222 pack 0 0 1;
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#X obj 452 243 color 0 0.5 0;
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#X obj 498 196 t b f;
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#X obj 499 177 nbx 3 14 0 1 0 0 empty empty green 0 -6 0 10 -262144
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-1 -1 1 256;
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#X obj 540 196 t b f;
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#X obj 541 177 nbx 3 14 0 1 0 0 empty empty blue 0 -6 0 10 -262144
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-1 -1 1 256;
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#X obj 458 196 nbx 3 14 0 1 0 0 empty empty red 0 -6 0 10 -262144 -1
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-1 1 256;
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#X text 57 608 Outlet 2: texture ID;
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#X text 14 262 [pix_texture] tries to use the fastest way to get a
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pix onto a texture. This implies using "rectangle"-texturing if available.
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This \, in turn \, can lead to some problems with several geos. Try
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using "rectangle 0" if you experience problems. Rectangle textures cannot
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be REPEATed (they are always clamped-to-edge);
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#X text 32 526 Inlet 1: env 0|1|2|3|4|5 : texture environment mode
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;
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#X text 57 541 0=GL_REPLACE \, 1=GL_DECAL \, 2=GL_BLEND \, 3=GL_ADD
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\,;
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#X text 57 556 4=GL_COMBINE \, >4=GL_MODULATE (default);
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#X text 16 176 - env message changes the texture environment mode.
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Some modes allow mixing with fragment colors (BLEND \, ADD \, COMBINE
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\, MODULATE) \, while REPLACE and DECAL ignore the current fragment/texture
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color.;
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#X text 457 149 set base fragment color;
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#X connect 10 0 11 0;
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#X connect 11 0 10 0;
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#X connect 14 0 17 0;
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#X connect 16 0 17 1;
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#X connect 17 0 46 0;
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#X connect 18 0 22 0;
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#X connect 28 0 18 0;
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#X connect 29 0 28 0;
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#X connect 34 0 35 0;
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#X connect 35 0 18 0;
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#X connect 36 0 38 0;
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#X connect 37 0 39 0;
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#X connect 38 0 18 0;
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#X connect 39 0 18 0;
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#X connect 43 0 18 0;
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#X connect 44 0 43 0;
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#X connect 45 0 46 1;
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#X connect 46 0 18 0;
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#X connect 47 0 45 0;
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#X connect 47 1 45 1;
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#X connect 48 0 47 0;
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#X connect 49 0 45 0;
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#X connect 49 1 45 2;
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#X connect 50 0 49 0;
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#X connect 51 0 45 0;
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