- merge v0.01 --> Añadido fileselector - Añadidas fuentes de Gem y Pure Data - pix2jpg incluído en Gem. Archivos de construcción de Gem modificados. - Añadido fichero ompiling.txt con instrucciones de compilación
101 lines
3.2 KiB
Text
101 lines
3.2 KiB
Text
#N canvas 509 22 641 529 10;
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#X text 462 20 GEM object;
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#X obj 18 324 cnv 15 430 190 empty empty empty 20 12 0 14 -233017 -66577
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0;
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#X obj 18 291 cnv 15 430 30 empty empty empty 20 12 0 14 -195568 -66577
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0;
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#X text 27 290 Arguments:;
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#X obj 17 68 cnv 15 430 220 empty empty empty 20 12 0 14 -233017 -66577
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0;
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#X obj 453 68 cnv 15 170 350 empty empty empty 20 12 0 14 -228992 -66577
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0;
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#X text 457 51 Example:;
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#X obj 523 453 cnv 15 100 60 empty empty empty 20 12 0 14 -195568 -66577
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0;
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#N canvas 0 22 450 300 gemwin 0;
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#X obj 132 136 gemwin;
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#X obj 67 89 outlet;
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#X obj 67 10 inlet;
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#X obj 67 41 route create;
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#X msg 67 70 set destroy;
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#X msg 142 68 set create;
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#X msg 198 112 destroy \, reset;
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#X msg 132 94 create \, 1 \, color 0.5 0.5 0.5;
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#X connect 2 0 3 0;
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#X connect 3 0 4 0;
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#X connect 3 0 7 0;
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#X connect 3 1 5 0;
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#X connect 3 1 6 0;
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#X connect 4 0 1 0;
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#X connect 5 0 1 0;
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#X connect 6 0 0 0;
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#X connect 7 0 0 0;
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#X restore 528 492 pd gemwin;
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#X msg 528 473 create;
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#X text 524 452 Create window:;
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#X obj 454 105 cnv 15 160 200 empty empty empty 20 12 0 14 -24198 -66577
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0;
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#X obj 455 75 gemhead;
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#X text 81 43 Class: pix object;
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#X obj 455 364 pix_texture;
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#X msg 545 247 RGBA;
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#X msg 480 247 GREY;
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#X msg 515 247 RGB;
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#X text 43 303 <width> <height>;
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#X obj 473 112 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
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-1 -1;
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#X obj 455 386 square 4;
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#X msg 467 341 quality \$1;
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#X obj 466 323 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
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1;
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#X text 24 70 Description: generate a noise image;
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#X text 60 24 Synopsis: [pix_noise];
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#X msg 474 160 auto \$1;
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#X obj 474 138 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
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1;
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#X text 28 327 Inlet 1:;
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#X text 42 343 gemlist;
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#X text 42 376 bang : generate new image;
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#X text 42 392 auto 1|0 : generate new image for each frame on/off
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(default off);
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#X text 42 421 set <width> <height> : change size of the image (default
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: 64*64 );
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#X text 28 474 Outlet 1:;
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#X text 44 489 gemlist;
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#X text 42 360 RGBA|RGB|GREY : set format of input-data (default :
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RGBA);
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#X text 41 251 You might want to deactivate the interpolation of the
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texture by sending [quality 0( to pix_texture.;
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#X text 494 111 new noise;
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#X text 492 137 new noise each frame;
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#X text 474 181 change size of image;
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#X text 42 206 You can set the number of channels of the generated
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noise using message : RGBA / RGB / GREY. The output image will still
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be in RGBA-color-space.;
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#X text 478 228 change colorspace;
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#X obj 455 285 pix_noise 50 50;
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#X msg 475 199 set 250 250;
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#X text 40 89 [pix_noise] will allow you to generate a uniform noise
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image.;
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#X text 41 119 The size of the image can be set with creation-arguments.
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It defaults to 64*64. It can be dynamically changed by the set message.
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;
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#X text 41 163 Each time you send a bang \, a new noise is generated.
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You can send an [auto 1( message to generate a noise for each render
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frame.;
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#X text 42 453 seed <int> : change the initalization of the random
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function;
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#X connect 8 0 9 0;
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#X connect 9 0 8 0;
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#X connect 12 0 41 0;
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#X connect 14 0 20 0;
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#X connect 15 0 41 0;
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#X connect 16 0 41 0;
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#X connect 17 0 41 0;
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#X connect 19 0 41 0;
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#X connect 21 0 14 0;
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#X connect 22 0 21 0;
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#X connect 25 0 41 0;
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#X connect 26 0 25 0;
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#X connect 41 0 14 0;
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#X connect 42 0 41 0;
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