- merge v0.01 --> Añadido fileselector - Añadidas fuentes de Gem y Pure Data - pix2jpg incluído en Gem. Archivos de construcción de Gem modificados. - Añadido fichero ompiling.txt con instrucciones de compilación
109 lines
3.4 KiB
Text
109 lines
3.4 KiB
Text
#N canvas 50 237 711 539 10;
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#X text 452 8 GEM object;
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#X obj 8 196 cnv 15 430 330 empty empty empty 20 12 0 14 -233017 -66577
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0;
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#X text 37 195 Inlets:;
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#X text 453 355 Outlets:;
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#X text 461 366 Outlet 1: gemlist;
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#X obj 8 161 cnv 15 430 30 empty empty empty 20 12 0 14 -195568 -66577
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0;
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#X text 17 160 Arguments:;
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#X obj 8 76 cnv 15 430 80 empty empty empty 20 12 0 14 -233017 -66577
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0;
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#X obj 449 77 cnv 15 250 250 empty empty empty 20 12 0 14 -228992 -66577
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0;
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#X text 453 60 Example:;
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#X obj 584 254 cnv 15 100 60 empty empty empty 20 12 0 14 -195568 -66577
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0;
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#N canvas 0 50 450 300 gemwin 0;
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#X obj 132 136 gemwin;
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#X obj 67 89 outlet;
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#X obj 67 10 inlet;
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#X obj 67 41 route create;
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#X msg 67 70 set destroy;
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#X msg 142 68 set create;
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#X msg 132 112 create \, 1;
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#X msg 198 112 destroy;
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#X connect 2 0 3 0;
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#X connect 3 0 4 0;
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#X connect 3 0 6 0;
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#X connect 3 1 5 0;
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#X connect 3 1 7 0;
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#X connect 4 0 1 0;
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#X connect 5 0 1 0;
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#X connect 6 0 0 0;
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#X connect 7 0 0 0;
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#X restore 589 293 pd gemwin;
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#X msg 589 274 create;
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#X text 585 253 Create window:;
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#X text 71 31 Class: manipulation object;
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#X obj 451 197 cnv 15 80 60 empty empty empty 20 12 0 14 -24198 -66577
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0;
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#X obj 579 186 color 1 0 0 0.5;
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#X text 60 219 Inlet 1: float: turn alpha blending on/off;
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#X text 50 12 Synopsis: [alpha];
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#X text 29 77 Description: enable alpha blending;
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#X obj 458 310 square;
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#X obj 458 233 alpha;
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#X obj 458 108 color 0 1 0 0.5;
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#X text 61 208 Inlet 1: gemlist;
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#X text 60 231 Inlet 1: message "auto 1" | "auto 0" turn on/off automatic
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depth detection;
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#X floatatom 583 139 5 0 0 0 - - -;
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#X obj 458 86 gemhead 51;
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#X obj 579 211 sphere;
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#X obj 458 137 rotate 114 0 1 0;
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#X obj 579 162 gemhead 50;
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#X msg 474 176 auto \$1;
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#X obj 474 158 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0
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1;
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#X msg 583 108 0 1 0 \$1;
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#X floatatom 583 88 5 0 1 0 - - -;
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#X obj 628 88 hsl 64 15 0 1 0 0 empty empty empty -2 -8 0 10 -262144
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-1 -1 0 1;
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#X text 22 91 [alpha] turns on and off alpha blending. Be aware that
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the rendering order matters \, so you probably want to set the gemhead
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order number high so that the object is rendered after all of the non-alpha
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blended ones.;
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#X text 63 171 float : blending function (default: GL_ONE_MINUS_SRC_ALPHA)
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;
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#X text 60 260 Inlet 2: float: blending function;
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#X text 70 272 0=GL_ONE_MINUS_SOURCE_ALPHA;
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#X text 70 282 1=GL_ONE;
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#X text 70 294 2=GL_ZERO;
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#X text 70 306 3=GL_SRC_COLOR;
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#X text 70 318 4=GL_ONE_MINUS_SRC_COLOR;
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#X text 70 330 5=GL_DST_COLOR;
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#X text 70 342 6=GL_ONE_MINUS_DST_COLOR;
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#X text 70 354 7=GL_SRC_ALPHA;
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#X text 70 366 8=GL_ONE_MINUS_SRC_ALPHA;
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#X text 70 378 9=GL_DST_ALPHA;
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#X text 70 390 10=GL_ONE_MINUS_DST_ALPHA;
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#X text 70 402 11=GL_CONSTANT_COLOR;
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#X text 70 414 12=GL_ONE_MINUS_CONSTANT_COLOR;
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#X text 70 426 13=GL_CONSTANT_ALPHA;
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#X text 70 438 14=GL_ONE_MINUS_CONSTANT_ALPHA;
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#X text 70 450 15=GL_SRC_ALPHA_SATURATE;
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#X text 70 462 16=GL_SRC1_COLOR;
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#X text 70 474 17=GL_ONE_MINUS_SRC1_COLOR;
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#X text 70 486 18=GL_SRC1_ALPHA;
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#X text 70 498 19=GL_ONE_MINUS_SRC1_ALPHA;
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#X obj 477 210 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
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1;
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#X floatatom 501 210 2 0 19 0 - - -;
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#X connect 11 0 12 0;
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#X connect 12 0 11 0;
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#X connect 16 0 27 0;
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#X connect 21 0 20 0;
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#X connect 22 0 28 0;
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#X connect 25 0 28 1;
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#X connect 26 0 22 0;
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#X connect 28 0 21 0;
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#X connect 29 0 16 0;
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#X connect 30 0 21 0;
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#X connect 31 0 30 0;
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#X connect 32 0 22 1;
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#X connect 33 0 32 0;
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#X connect 34 0 33 0;
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#X connect 58 0 21 0;
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#X connect 59 0 21 1;
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