- merge v0.01 --> Añadido fileselector - Añadidas fuentes de Gem y Pure Data - pix2jpg incluído en Gem. Archivos de construcción de Gem modificados. - Añadido fichero ompiling.txt con instrucciones de compilación
667 lines
35 KiB
HTML
667 lines
35 KiB
HTML
<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
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<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
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<meta name="Author" content="Mark Danks">
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<meta name="GENERATOR" content="Mozilla/4.5 [en] (WinNT; I) [Netscape]">
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<title>Gem FAQ</title>
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</head>
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<body>
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<center>
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<h2>
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<u>GEM FAQ</u></h2></center>
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<p><br>* : new question
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<br>+ : changed question
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<p><img SRC="tribar.gif" height=13 width=561>
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<h2>
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<u>QUESTIONS</u></h2>
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<i><a href="#General">GENERAL</a></i>
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<br><a href="#1.1">1.1) What is GEM?</a>
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<br><a href="#1.2">1.2) What is Pd?</a>
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<br><a href="#1.3">1.3) What platforms do GEM and Pd run on?</a>
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<br><a href="#1.4.0">1.4.0) How do I install GEM and Pd on IRIX?</a>
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<br><a href="#1.4.1">1.4.1) How do I install GEM and Pd on linux?</a>
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<br><a href="#1.4.2">1.4.2) How do I install GEM and Pd on WinNT?</a>
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<br><a href="#1.7">1.7) What is a good intro to OpenGL?</a>
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<br><a href="#1.8">1.8) Are there any web sites for Pd or GEM?</a>
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<br><a href="#1.9">1.9) What libraries does GEM use? (aka: Who does Mark
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want to thank?)</a>
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<br><a href="#1.10">1.10) Are there any restrictions on GEM?</a>
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<br><a href="#1.11">1.11) How do I use GEM in a performance?</a>
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<p><i><a href="#UsingGem">USING GEM</a></i>
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<br><a href="#2.1">2.1) How do I (???)</a>
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<br><a href="#2.2">2.2) How do I make GEM run?</a>
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<br><a href="#2.3">2.3) Why doesn't GEM run?</a>
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<br><a href="#2.4">2.4) I've got it running. Now what?</a>
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<br><a href="#2.5">2.5) On IRIX 5.3, why does GEM dump with an rld error?</a>
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<br><a href="#2.6">2.6) Why can't I compile GEM on IRIX 5.3?</a>
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<br><a href="#2.7">2.7) Why is GEM slow in general?</a>
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<br><a href="#2.8">2.8) Why is GEM slow on IRIX?</a>
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<br><a href="#2.9">2.9) Why is GEM slow on WinNT/Win95?</a>
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<br><a href="#2.10">2.10) Why is GEM slow on Linux?</a>
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<br><a href="#2.11">2.11) If I resize the window, everything looks strange.</a>
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<br><a href="#2.12">2.12) Can GEM run on a 3Dfx Voodoo card?</a>
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<br><a href="#2.13">2.13) Will GEM support hardware transform and lighting
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(T&L) ?</a>
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<br><a href="#2.14">2.14) I get an error "GEM needs Truecolor visual support".</a>
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<p><i><a href="#ViewingObjects">VIEWING OBJECTS</a></i>
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<br><a href="#3.1">3.1) Why does everything seem dim?</a>
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<br><a href="#3.2">3.2) Why does everything seem dark?</a>
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<p><i><a href="#TextureMapping">TEXTURE MAPPING</a></i>
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<br><a href="#4.1">4.1) My image doesn't appear. What is going on?</a>
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<br><a href="#4.2">4.2) My image looks strange. What is going on?</a>
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<br><a href="#4.3">4.3) Why does GEM say that it can't handle a gray image?</a>
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<br><a href="#4.4">4.4) What image formats can GEM handle?</a>
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<br><a href="#4.5">4.5) What movie formats can GEM handle?</a>
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<br><a href="#4.6">4.6) Why is pix_draw so slow?</a>
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<p><i><a href="#WorkingWithPd">WORKING WITH PD</a></i>
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<br><a href="#5.1">5.1) Why do I get clicks in the audio?</a>
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<br><a href="#5.2">5.2) How do I get audio data to GEM?</a>
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<br><a href="#5.3">5.3) Why can't GEM find an image/model file?</a>
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<br><a href="#5.4">5.4) How can I optimize my patches?</a>
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<p><i><a href="#NewGemObjects">WRITING NEW GEM OBJECTS</a></i>
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<br><a href="#6.1">6.1) How do I write a new GEM object?</a>
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<br><a href="#6.2">6.2) What are the default OpenGL states?</a>
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<p><i><a href="#ObjectSpecific">OBJECT SPECIFIC</a></i>
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<br><a href="#7.1">7.1) Why doesn't <object> exist on <platform>?</a>
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<br><a href="#7.2">7.2) Why doesn't gemtablet work?</a>
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<br><a href="#7.3">7.3) I don't want GEM to take over my tablet.
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How do I stop it?</a>
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<br><a href="#7.4">7.4) Why doesn't gemmouse work in IRIX/Linux?</a>
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<br><a href="#7.5">7.5) Why doesn't gemorb work?</a>
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<br><a href="#7.6">7.6) What is wrong with pix_video in WinNT?</a>
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<p><img SRC="tribar.gif" height=13 width=561>
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<h2>
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<u>ANSWERS</u></h2>
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<a NAME="General"></a><h3>GENERAL</h3>
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<br><a NAME="1.1"></a>1.1) What is GEM?
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<p>GEM is the Graphics Environment for Multimedia.
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It was originally written by <a href="mailto:mark@danks.org">Mark Danks</a> to generate real-time computer
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graphics, especially for audio-visual compositions. It originally ran under
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FTS/Max (which is why you might see some papers reference it), but all
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new development is under Pd.
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<p>You can get GEM at <a href="http://www.iem.at/GEM">http://gem.iem.at/</a>
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<p>GEM was sponsored by a grant from Intel (<a href="http://www.intel.com">http://www.intel.com</a>)
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<p>GEM was ported to <a href="http://www.linux.org">linux</a> by <a href="mailto:geiger@xdv.org">Günter Geiger</a>
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<p>GEM is now maintained by <a href="mailto:zmoelnig@iem.at">IOhannes m zmölnig</a>.
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<p>the core-development team consists of<ul>
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<li>chris clepper</li>
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<li>g<EFBFBD>nter geiger</li>
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<li>daniel heckenberg</li>
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<li>james tittle</li>
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<li>IOhannes m zm<7A>lnig</li></ul>
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lots of contributions are made by various people (thanks to all of them)
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<p>----
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<br><a NAME="1.2"></a>1.2) What is Pd?
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<p>Pd is a real-time environment for audio and MIDI.
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It was written by <a href="mailto:msp@ucsd.edu">Miller Puckette</a>, who created FTS/Max when
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he was at IRCAM. Basically, Pd can be seen as the next generation
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of real-time visual programming languages. GEM runs inside of the
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Pd environment.
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<p>You can get Pd at <a href="http://www.crca.ucsd.edu/~msp/software.html">http://www.crca.ucsd.edu/~msp/software.html</a>
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<p>Pd is sponsored by a grant from Intel (<a href="http://www.intel.com">http://www.intel.com</a>)
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<p>----
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<br><a NAME="1.3"></a>1.3) What platforms do GEM and Pd run on?
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<p>GEM and Pd run on Windows (95, 98, ME, NT 4.0, 2000, XP), linux and macOS-X (>10.2).
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SGI-Irix (> 6.2) used to be supported but i don't have any prove that it still works).
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<a href="mailto:geiger@xdv.org">Günter Geiger</a>
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has done an initial port of GEM and Pd to Linux <a href="http://gige.epy.co.at/">http://gige.epy.co.at</a>).
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<p>GEM is now maintained by <a href="mailto:zmoelnig@iem.at">me</a> and
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developed by a team of several independent programmers (see <a href="1.1">section 1.1</a>)
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<p>----
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<br><a NAME="1.4"></a>1.4) How do I install GEM ?
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<p>----
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<br><a NAME="1.4.0"></a>1.4.0) How do I install GEM and Pd on IRIX?
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<p>See the readme for installing Pd.
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<p>GEM should be at
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<p>pd/gem
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<p>If you run GEM.INSTALL.sh, then all of the example files and documention
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should be put in the correct locations.
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<p>----
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<br><a NAME="1.4.1"></a>1.4.1) How do I install GEM and Pd on linux?
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<p>See the readme for installing Pd.
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<p>GEM should be at
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<p>chdir to <gem>/src/Gnu and build Gem following the instructions in the README.build
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(<tt>./configure; make</tt>)
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<p>If you then <tt>make install</tt>, then all of the example files and documention
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should be put in the correct locations.
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<p>if you are using debian, Gem should be available via apt</p>
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<p>if you are using an rpm-based distribution, check out the builds at planetCCRMA</p>
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<p>----
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<br><a NAME="1.4.2"></a>1.4.2) How do I install GEM and Pd on WinNT?
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<p>See the readme for installing Pd.
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<p>unzip GEM so that it is at
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<p>pd\gem
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<p>If you run GEM.INSTALL.bat, then all of the example files and documentation
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should be put in the correct locations.
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<p>there is also an installer for windows.
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<p>----
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<br><a NAME="1.4.3"></a>1.4.3) How do I install GEM and Pd on macOS?
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<p>See the readme for installing Pd.
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<p>there is also an installer for macOS.
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<p>----
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<br><a NAME="1.7"></a>1.7) What is a good intro to OpenGL?
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<p>The best book is the <u>OpenGL Programming Manual</u>
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by Mason and Woo. This is also called the "Red Book". If you search
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the web, there are many sites on OpenGL. A good starting point is
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<a href="http://www.opengl.org">http://www.opengl.org</a>.
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Also, Mark Kilgard (who used to work for SGI) has a wonderful site with
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lots of links (<a href="http://reality.sgi.com/mjk">http://reality.sgi.com/mjk</a>)
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Also, Normal Lin has written another great book on <u>3D-graphics under linux</u>
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<p>----
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<br><a NAME="1.8"></a>1.8) Are there any web sites for Pd or GEM?
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<p>Except for the ones noted above, there is the Japanese
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installation page at
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<br><a href="http://www.rinc.or.jp/~kotobuki/gem/index.htm">http://www.rinc.or.jp/~kotobuki/gem/index.htm</a>
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<p>There is a Pd mailing list. Subscription info
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is on IEM's site <a href="http://www.iem.at/mailinglists/pd-list">http://www.iem.at/mailinglists/pd-list</a>
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<p>One of pd's unofficial home-pages is at <a href="http://pd.iem.at">http://pd.iem.at</a> hosted by the
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<a href="http://iem.at">Institute of Electronic Music and Acoustics, Graz, Austria</a>
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<p>Also hosted by the <a href="http://iem.at">iem</a> is the site of the pd-community
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<a href="http://www.puredata.info">http://www.puredata.info</a>
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<p>An interesting place might also be Günter Geiger's size <a href="http://gige.epy.co.at/">http://gige.epy.co.at/</a>
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<p>there are lot's of other cool pages (search the net...)
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<p>----
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<br><a NAME="1.9"></a>1.9) What libraries does GEM use?
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(aka: Who does Mark want to thank?)
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<p>All copyrights and license info can be found in
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<br> GEM.LICENSE.TERMS
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<br> Thanks to Sam Leffner for libTiff, the TIFF image
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loader.
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<br>
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sam@engr.sgi.com
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<br> <a href="ftp://ftp.sgi.com/graphics/tiff/">ftp://ftp.sgi.com/graphics/tiff/</a>
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<br> Thanks to Masayuki Matsumoto for fstimage for OpenGL,
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the SGI
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<br> image loader.
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<br>
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matumot@dst.nk-exa.co.jp
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<br> Thanks to the Independent JPEG Group for libjpeg,
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the JPEG image loader.
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<br>
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jpeg-info@uunet.uu.net
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<br> <a href="ftp://ftp.simtel.net/pub/simtelnet/msdos/graphics/">ftp://ftp.simtel.net/pub/simtelnet/msdos/graphics/</a>
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<br> Thanks to Mark Kilgard at al. (and SGI) for glut, the openGL Utility Toolkit
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<br> <a href="http://www.pobox.com/~ndr">http://www.pobox.com/~ndr</a>
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<br> Thanks to Stephane Rehel for GLTT, the OpenGL TrueType
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render.
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<br>
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rehel@worldnet.fr
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<br> <a href="http://home.worldnet.fr/~rehel/gltt/gltt.html">http://home.worldnet.fr/~rehel/gltt/gltt.html</a>
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<br> Thanks to David Turner, Robert Wilhelm, and Werner
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Lemberg for
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<br> Freetype, a TrueType font
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rendering engine.
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<br>
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turner@enst.fr
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<br>
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robert@physiol.med.tu-muenchen.de
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<br>
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a7971428@unet.univie.ac.at
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<br> <a href="http://www.physiol.med.tu-muenchen.de/~robert/freetype.html">http://www.physiol.med.tu-muenchen.de/~robert/freetype.html</a>
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<br> Thanks to the MPEG Software Simulation Group, for
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libmpeg, the
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<br>MPEG-2 Encoder/Decoder
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<br>
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mssg@mpeg.org
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<br> <a href="http://www.mpeg.org/MSSG/">http://www.mpeg.org/MSSG/</a>
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<br> Thanks to Heroine for quicktime4linux
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a quickime Decoder
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and libmpeg3, another MPEG-2 Encoder/Decoder
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<br>MPEG-2 Encoder/Decoder
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<br>
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mssg@mpeg.org
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<br> <a href="http://heroinewarrior.com/">http://heroinewarrior.com/</a>
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<br> Thanks to LCS/Telegraphics for Wintab, the Windows
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tablet library.
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<br>
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wintab@pointing.com
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<br> Thanks to David McAllister for the Particle System
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library.
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<br>
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davemc@cs.unc.edu
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<br> <a href="http://www.cs.unc.edu/~davemc/Particle/">http://www.cs.unc.edu/~davemc/Particle/</a>
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<br> Thanks to John Stone for the Space Orb library,
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libOrb
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<br>
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j.stone@acm.org
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<br> <a href="http://www.umr.edu/~johns/projects/liborb/">http://www.umr.edu/~johns/projects/liborb/</a>
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<p>----
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<br><a NAME="1.10"></a>1.10) Are there any restrictions on GEM?
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<p>GEM is under the Gnu Public License. This basically
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means that it will always be free software.Check out <a href="http://www.gnu.org">http://www.gnu.org</a>
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for more information and read the full license in GnuGPL.LICENSE in the GEM release.
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<p>----
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<br><a NAME="1.11"></a>1.11) How do I use GEM in a performance?
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<p>This is a constant problem, because there is no consistent
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way to display video on any platform. Also, you usually do not want
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to send the entire screen, but only the GEM window. It is also useful
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to be able to edit/control the Pd patch window while the patch is actually
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running.
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<p>On SGIs, the best way is to get a video out option.
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On the SGI O2, Impact, and Onyx (Mark has used all of these), there is a
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simple connector or breakout box to do video.
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If you run the video out program, then you will get a rectangle on your screen
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which shows what is being sent out the video connector.
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Make your GEM window a little larger than 640x480 and center it in the rectangle.
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You can now project this with a standard video projector.
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<p>On PCs it is a bit harder.
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Several modern video-cards have the possibility to output several screens
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(either 2 (or more) VGA-screens or 1 VGA-screen and 1 TV (Composite or S-HVS)
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or a combination with DFTs)
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If you have a Canopus Voodoo2 card it has a video and s-video output on it. As described
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in <a href="#2.12">question 2.12</a>, you can get a Voodoo to work with
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GEM. If any one else has a better solution, please let me know.
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The nVidia Riva TNTs require that you output the full screen, so this is
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not a very good option. You can use a video scan convertor.
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Some of them only display a part of the scene, which is exactly what you
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want.
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<p>With modern multi-headed cards it is more simple:
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Configure your card to display the desktop spread over your multiple screens
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(e.g.: from left-to-right).
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On windows and macOS you can do this via the display-properties dialog.
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On linux you will have to edit your /etc/X11/XF86Config-4 file either by hand or
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(if your system supports it) via an appropriate editor (yes, nowadays there are some).
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Now create your gem-window on the second screen:
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it should have the same dimensions as the 2nd screen (e.g: "[dimen 800 600(").
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to place it at the second screen use the offset (e.g: if your primary sreen
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(the one you want for patch-editing) has the dimension 1024x768 use "[offset 1024 0(",
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which will create the gem-window 1024 pixels right of the upper-left corner
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of the total screen (and 0 pixels below it),
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which is exactly the upper-left corner of the 2nd screen.
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You most probably want to turn off the borders with "[border 0(".<br>
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<em>Note:</em> some grafix-card have openGL-hardware-acceleration only on the 1st screen
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(so you should create the gem-window on the 1st screen and move
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your patches to the 2nd screen)
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<p>If you are using an XServer for displaying (under linux) you can also use another
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computer for rendering.
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You can specify the place where the gem-window should be created with something like
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"create <<em>render.host</em>>:0.0"
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<p>If you are doing audio with graphics, the only solution
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to prevent clicking (<a href="#5.1">question 5.1</a>) is to run 2 computers
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and have them communicate with netsend/netreceive. We are working
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on making Pd/GEM multi-processor friendly, so if you have a multi-processor
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system, you can run everything on one machine eventually.
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<p>
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<hr WIDTH="100%"><a NAME="UsingGem"></a><h3><i>USING GEM</i></h3>
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<br><a NAME="2.1"></a>2.1)How do I (???)
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<p>Many of the general usage questions are probably
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answered in the manual or release notes. The pd mailing list is also
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a good place to find answers as well.
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<p><a NAME="2.2"></a>2.2) How do I make GEM run?
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<p>GEM is not an executable. It requires Pd to
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work and is loaded in at run time. For example, I have an alias on
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the SGI which does
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<p>/usr/people/mdanks/pd/bin/pd -lib /usr/people/mdanks/pd/gem/Gem
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<p>and on WinNT
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<p>\pdDir\pd\bin\pd -lib /pdDir/pd/gem/Gem
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<p>on UNIX-systems you will probably want to use a <tt>.pdrc</tt> file,
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where you can put the command-line arguments for pd that you "always" need.
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<p>If you don't see a startup message from GEM, then something went wrong.
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<p>Most people use use the command shell to start Pd.
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It is not very difficult to configure Pd to run from double-clicking on the icon.
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<p>----
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<br><a NAME="2.3"></a>2.3) Why doesn't GEM run?
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<p><b>Notice that the -lib flag always requires Unix
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styles slashes</b>. This is the case even on Windows.
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<p>You may also want to use the -nosound flag.
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For instance, my PC has problems using audio (it leaks memory), so I just
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turn off the audio part of Pd. However, other people can't get GEM
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to work if the -nosound is used (on Win95). You can also try the
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-dac or -adc flags (for digital-analog-conversion only and analog-digital-conversion
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only).
|
||
<p>----
|
||
<br><a NAME="2.4"></a>2.4) I've got it running. Now what?
|
||
<p>Try out the manual. It will step you through
|
||
the basics.
|
||
<br> You will also want to look at the example files.
|
||
Assuming that everything is installed correctly, you can get to the examples
|
||
by going to the Help menu in Pd and selecting examples. A bunch of
|
||
the patches should start with gem<something>. The best one is
|
||
<i>gem/01.basic/01.redSquare.pd</i>
|
||
It puts a red square up on the screen and allows you to rotate it. <i>gemImage.pd</i>
|
||
shows how to load in a TIFF file. <i>gem/03.lighting/04.moveSpheres.pd</i>
|
||
moves two spheres around the screen. Try the other ones.
|
||
<br> Most of the GEM objects have test patches which
|
||
give some information about the various controls for the object.
|
||
<p>----
|
||
<br><a NAME="2.5"></a>2.5) On IRIX 5.3, why does GEM dump with an rld error?
|
||
<p>GEM only works under IRIX 6.2+. The rld error
|
||
is probably something about not having glBindTextureEXT (or something).
|
||
OpenGL 1.0 has some extensions to speed up texture mapping (which are an
|
||
integral part of OpenGL 1.1). However, these don't exist on IRIX
|
||
5.3. If you recompile GEM (see the next question), things should
|
||
work fine.
|
||
<br> I don't have access to an IRIX machine, so don't
|
||
expect any builds from me. Upgrading to IRIX 6.2+ is worth it.
|
||
<p>----
|
||
<br><a NAME="2.6"></a>2.6) Why can't I compile GEM on IRIX 5.3?
|
||
<p>There was probably an error saying that the compiler
|
||
couldn't find the file "dmedia/vl_vino.h" in pix_videoSGI.cpp. IRIX
|
||
6.2+ adds new functionality to the media libraries which makes life much
|
||
easier. You cannot compile pix_video or pix_indycam as is under 5.3.
|
||
You can remove them from the Pix/Makefile and from the linker part of the
|
||
global Makefile. You will also need to recompile the Td and Tiff
|
||
libraries.
|
||
<p>There shouldn't be any problems doing this. I haven't tried any
|
||
of this, so if it works for someone, please let me know.
|
||
<p>----
|
||
<br><a NAME="2.7"></a>2.7) Why is GEM slow in general?
|
||
<p>Examine what you are doing. If you are constantly
|
||
changing textures, then this is probably your problem. If you have
|
||
models with a million triangles, then this is probably the problem.
|
||
Compare what you are doing with realistic specs on your system. Some
|
||
systems slow down when they have to draw very large polygons (slow fill
|
||
rate).
|
||
<br> You can also turn on profiling to see how long it
|
||
takes to render a frame. Send a profile message to the gemwin object.
|
||
The number that is printed is the number of milliseconds one frame takes
|
||
to render. 50 milliseconds is 20 frames per second. 'profile 2' is
|
||
good if you want to see how long the image processing is taking.
|
||
<br> profile 0 - turn off profiling
|
||
<br> profile 1 - turn on profiling
|
||
<br> profile 2 - turn on profiling
|
||
and don't cache pixes
|
||
<p>----
|
||
<br><a NAME="2.8"></a>2.8) Why is GEM slow on IRIX?
|
||
<p>If you are having major slowdowns, then please let
|
||
me know. I have gotten very good performance on most machines (Indy,
|
||
O2, Impact, Onyx2).
|
||
<p>----
|
||
<br><a NAME="2.9"></a>2.9) Why is GEM slow on WinNT/Win95?
|
||
<p>You probably don't have hardware acceleration.
|
||
You can use software rendering, but it basically useless except for extremely
|
||
basic patches. You can get a good graphics accelerator for really
|
||
cheap these days. I recommend a card based on nVidia's chipsets,
|
||
such as the TNT2 or GeForce, but there are other companies such as 3dfx
|
||
and Matrox. Make sure that you are running the latest drivers for
|
||
your card. The basic drivers that come with the cards are usually
|
||
very bad.
|
||
<br> Also, PCs don't deal with lots of texture maps very
|
||
well (they are bus limited, at least until AGP), so if you are trying to
|
||
use lots of constantly changing texture maps
|
||
(especially with [pix_multiimage], [pix_video] or [pix_film]), that will cause problems.
|
||
<p>----
|
||
<br><a NAME="2.10"></a>2.10) Why is GEM slow on Linux?
|
||
<p>It is because you have to use Mesa, which might be
|
||
running iin software. Mesa (<a href="http://www.mesa.org">http://www.mesa.org</a>)
|
||
is an awesome package by Brian Paul (brianp@avid.com) which "emulates"
|
||
OpenGL. Basically, it is a fully compliant OpenGL package, but it
|
||
isn't officially sanctioned by the OpenGL ARB, such, it is doesn't have
|
||
the OpenGL name. There is an acceleration package for the many graphics
|
||
card, but I don't know anything about it.
|
||
<br>nVidia is being very supportive of Linux:
|
||
their TNT2 and GeForce cards work under Linux with hardware-acceleration of openGL.
|
||
(but the drivers are proprietary)
|
||
<br>radeon cards should also be supported very well under linux (even with open-source drivers)
|
||
<p>----
|
||
<br><a NAME="2.11"></a>2.11) If I resize the window, everything looks strange.
|
||
<p>GEM doesn't trap resize events in IRIX or Linux (this
|
||
is not a problem in WinNT). This means that OpenGL doesn't have the
|
||
correct information to render properly. If you want to resize the
|
||
window, send a 'dimen x y' message to gemwin before you create the window.
|
||
<p>----
|
||
<br><a NAME="2.12"></a>2.12) Can GEM run on a 3Dfx Voodoo card?
|
||
<p>I (this is: Mark Danks) have a Voodoo2 card, which runs fine under WinNT.
|
||
I use the OpenGL beta driver from 3Dfx at work all the time without any
|
||
problems and, except that the Voodoo takes over the full screen, it seems
|
||
to work fine. You will need to download the OpenGL Beta driver from
|
||
3Dfx's web site at http://www.3dfx.com and put the OpenGL32.dll into the
|
||
same directory as pd.exe (NOT gem.dll). Debugging patches is much
|
||
easier if you have two monitors, one for the 3-D card and one for the 2-D
|
||
card.
|
||
<p>IMPORTANT: You MUST set the environment variable
|
||
<p>GEM_SINGLE_CONTEXT = 1
|
||
<p>to make the Voodoo card work. It will make a window 640x480 (which
|
||
is the correct size for TV video out on my Canopus V2 card). On WinNT,
|
||
right click "My Computer" and go to "Properties". On the "Environment"
|
||
tab, you need to add the variable "GEM_SINGLE_CONTEXT" with a value of
|
||
1.
|
||
<br>Resizing the GEM window with a Voodoo card is not
|
||
a great idea. The Voodoo card can only display certain window sizes and
|
||
will clip the graphics.
|
||
<p>For the tech heads in the audience...I create an
|
||
OpenGL context at startup and never actually display its associated window.
|
||
This means that GEM objects can create display lists, call OpenGL commands,
|
||
etc. in their constructors, even if no window is actually being displayed.
|
||
However, with the Voodoo card, there can only be one OpenGL context.
|
||
So, instead of creating one context and just holding onto it in the background,
|
||
I create the normal GEM window and associate the OpenGL context with it...and
|
||
the user can never destroy or close that window.
|
||
<p>----
|
||
<br><a NAME="2.13"></a>2.13) Will GEM support hardware transform and lighting
|
||
(T & L)?
|
||
<p>Absolutely! Unlike some other APIs, OpenGL
|
||
will automatically use hardware accelerated transform and lighting if the
|
||
card has it. GEM gets great performance from cards like nVidia's
|
||
GeForce.
|
||
<p><a NAME="2.14"></a>2.14) I get an error "GEM needs Truecolor visual
|
||
support".
|
||
<p>This error means that your X display is running with
|
||
paletted colors, which is the result of limited color depth. If you
|
||
start the X display with
|
||
<p>startx -- -bpp 16
|
||
<p>or some higher number, then it should work fine. 32-bit color
|
||
is the best.
|
||
<p>
|
||
<hr WIDTH="100%"><a NAME="ViewingObjects"></a><h3><i>VIEWING OBJECTS</i></h3>
|
||
<br><a NAME="3.1"></a>3.1)Why does everything seem dim?<
|
||
<p>You probably turned on lighting but don't have any
|
||
lights in the world. Either add a light with <i>world_light</i> or
|
||
<i>light</i>
|
||
or turn lighting off by sending a message 'lighting 0' to the <i>gemwin</i>.
|
||
You can also send a reset message to <i>gemwin</i> to set it back to the
|
||
startup state (which doesn't have any lighting).
|
||
<p>----
|
||
<br><a NAME="3.2"></a>3.2) Why does everything seem dark?
|
||
<p>See question 3.1.
|
||
<br> If you are using <tt>view</tt> in your patch to change the viewpoint,
|
||
you may not be pointing in the correct direction. You also might have translated
|
||
everything outside of the current viewport.
|
||
<br> Also, if you have been using single buffering ('buffer
|
||
1' message to <i>gemwin</i>), then you might still be in that mode.
|
||
Either send a 'buffer 2' message or a 'reset' message to <i>gemwin</i>.
|
||
Then, destroy and create your window.
|
||
<p>
|
||
<hr WIDTH="100%"><a NAME="TextureMapping"></a><h3><i>TEXTURE MAPPING</i></h3>
|
||
<br><a NAME="4.1"></a>4.1) My image doesn't appear. What is going
|
||
on?
|
||
<p>Normally images have to be texture-mapped onto Geos.
|
||
You have to use [pix_texture] to map the current image onto a Geo.
|
||
"Current" means that any pix-manipulation that is done after texturing will not be displayed.
|
||
<p>Any Geo has a color (which is initially set to white).
|
||
If you have set the color to black, your Geo (including the image) might be very dark.
|
||
If you are using alpha-blending, make sure that the Geo is not invisible.
|
||
<p>Normally images that want to be texture mapped with openGL should have dimensions that are a power of 2 in both height and width.
|
||
Now [pix_texture] will make this totally transparent to you (so normally you don't have to care about the size of the image).
|
||
However with non-power-of-2 images <i>pix_coordinate</i> might not behave as expected,
|
||
because these images need absolute texture-coordinates rather than normalized ones
|
||
(as are used with power-of-2 images): so if the texture-coordinates are set to "(0,0) (1,0) (1,1) (0,1)" you might see only the first pixel of the image (which might be black).
|
||
<p>Also, make sure that GEM can find your image (ie,
|
||
that the path name is correct).
|
||
<p>----
|
||
<br><a NAME="4.2"></a>4.2) My image looks strange. What is going
|
||
on?
|
||
<p>GEM supports gray8, YUV, and RGBA images. If
|
||
it sees that the number of bits per channel and the number of channels
|
||
is something that it should be able to handle, it tries to load the raw
|
||
data. If you have compressed or stored the pixel data in some "strange"
|
||
format, then GEM will probably not read the information correctly.
|
||
<br> Also, if it is an RGBA image, then make sure that
|
||
the alpha channel is something useful (this only matters if you are using
|
||
the alpha channel, like in the alpha object or pix_mask).
|
||
<p>----
|
||
<br><a NAME="4.3"></a>4.3) Why does GEM say that it can't handle a gray
|
||
image?
|
||
<p>This error message occurs whenever a pix object receives
|
||
a gray8 image and the implementor hasn't provided a way to deal with that
|
||
format of image. (Implementors often only provide functions for GEM's <i>native</i>
|
||
color-format RGBA. Any other color-format (like BGR) will try to call the function
|
||
for gray8 images, which might not be supported.)
|
||
If you do not want to change the image format with some extern image-programm
|
||
(like Photoshop or the Gimp) you might want to try <i>pix_rgba</a>
|
||
or harass whoever made the object to add the functionality.
|
||
<p>----
|
||
<br><a NAME="4.4"></a>4.4) What image formats can GEM handle?
|
||
<p>GEM can read in TIFF, JPEG, and SGI images.
|
||
These can be in any color format. Gray scale images are loaded in
|
||
as gray scale (ie, one byte per pixel). Everything else is loaded
|
||
in or converted to an RGBA image (ie, four bytes per pixel). If there
|
||
is an alpha channel, then it will be respected. Otherwise, the alpha
|
||
channel will be set to fully opaque (alpha == 255).
|
||
<p>GEM can write TIFF and JPEG images.
|
||
TIFF-images will be full RGBA-images, wheras JPEG-files only support (compressed) RGB.
|
||
<p>----
|
||
<br><a NAME="4.5"></a>4.5) What movie formats can GEM handle?
|
||
<p>The movie formats GEM can handle (still) depend on the platform
|
||
you are using.
|
||
<p>On Windoze you can read all AVI-files you have codecs for
|
||
<p>On linux the readable formats depend on the libraries you had installed when you compiled GEM.
|
||
Currently there is (optional) support for AVI, quicktime (*.MOV) and MPEG (*.MPG) files.
|
||
Not all quicktime-formats are supported. This is unfortunate but is due to linux restrictions.
|
||
I highly recommend that you install the mpeg3-library from Heroine because it is much more stable than mpeg1 (which comes with many linux-distributions).
|
||
If you have compiled in support for libavifile, you will be able to open Micro$oft-AVI-files.
|
||
If you have installed the proper codecs
|
||
(libavifile supports a mechanism for loading codecs from windows-DLLs) you should be able to
|
||
open almost any format.
|
||
|
||
If you have serious problems, mail them <a href="mailto:zmoelnig@iem.at">to me</a>.
|
||
(Be ready to upload the movie-file that won't work)
|
||
<p>----
|
||
<br><a NAME="4.6"></a>4.6) Why is <i>pix_draw</i> so slow?
|
||
<p><i>pix_draw</i> is almost never hardware accelerated
|
||
on PCs graphics accelerator. This means that it runs <i>extremely</i>
|
||
slowly. Always use <i>pix_texture</i>, even if you are just displaying
|
||
an image.
|
||
<p>
|
||
<hr WIDTH="100%"><a NAME="WorkingWithPd"></a><h3><i>WORKING WITH PD</i></h3>
|
||
<br><a NAME="5.1"></a>5.1) Why do I get clicks in the audio?
|
||
<p>If you are getting a constant stream of clicks in
|
||
your audio, then it is probably because you are trying to do graphics and
|
||
audio in the same process. Rendering a graphics frame usually takes
|
||
longer than the size of the audio buffer, which is why you get clicks (the
|
||
clicks are usually at 20Hz...the typical frame rate).
|
||
<br> One way around this is to use two computers, one
|
||
for graphics and one for audio. If you have enough processing power
|
||
(or dual processors), then you can run two versions of Pd, one for graphics
|
||
and one for audio. Just use <i>netsend</i> and <i>netreceive</i>
|
||
to have the two versions of Pd talk to each other.
|
||
<p>----
|
||
<br><a NAME="5.2"></a>5.2) How do I get audio data to GEM?
|
||
<p>One simple way to get raw audio values right now is
|
||
to use <i>snapshot~</i>. Just set up a <i>metro</i> which bangs <i>snapshot~</i>
|
||
and use the floating point value. If you want "musical" information,
|
||
then use objects such as <i>env~</i>.
|
||
You might also have a look at the <i>pix_sig2pix~</i> which interprets audio-data as pixels
|
||
and its counterpart <i>pix_pix2sig~</i>
|
||
<p>----
|
||
<br><a NAME="5.3"></a>5.3) Why can't GEM find an image/model file?
|
||
<p>This means that GEM can't locate the file.
|
||
If you use an absolute path (with / for instance), then GEM will look there.
|
||
Otherwise, GEM will look in the directory of where the patch is.
|
||
Then pd/GEM will search the paths you specified at startup with the <i>-path</i> flag.
|
||
<p>Check the following:
|
||
<p>1) Does the file exist?
|
||
<br> 2) Did you make a typo in the filename?
|
||
<br> 3) Is the file in the search-path ?
|
||
<p>----
|
||
<br><a NAME="5.4"></a>5.4) How can I optimize my patches?
|
||
<p>One of the biggest performance hits is having UI
|
||
elements in your patch which have to be updated. The biggest performance
|
||
hog is the number box. While the number box is great for debugging,
|
||
make sure that they are all gone from your "release" patch. If you
|
||
run a performance meter, you will see that whenever Tcl/Tk has to update
|
||
the user interface, it sucks the entire processor. Another examples
|
||
of this is when you move a lot of objects at once, everything jerks and
|
||
slides across the screen. There are probably ways to improve this...
|
||
<br> Another problem is doing unneccessary calculations.
|
||
When you are throwing lots of numbers around, especially packing/unpacking,
|
||
doing vector math, etc., they add up. If the calculations are going
|
||
unused (for instance, that part of the patch is turned off), then do not
|
||
trigger the math objects. Use <i>spigot</i> or <i>gate</i> and block
|
||
the events early. This is especially important with objects that
|
||
send a lot of numbers, like ~ objects or <i>line</i>/<i>tripleLine</i>.
|
||
<p>
|
||
<hr WIDTH="100%"><a NAME="NewGemObjects"></a><h3><i>WRITING NEW GEM OBJECTS</i></h3>
|
||
<br><a NAME="6.1"></a>6.1) How do I write a new GEM object?
|
||
<p>For the time being, you have to look at the code.
|
||
It is fairly well documented and straight forward (if you know C++ and
|
||
OOP). Start with an object which is similar to what you want and
|
||
derive a new class. The biggest issue right now is how to load in
|
||
GEM as a DSO/DLL. For SGIs, you will need to setenv LD_LIBRARY_PATH.
|
||
On NT, you will need to have your path include the directory with GEM.
|
||
<p>----
|
||
<br><a NAME="6.2"></a>6.2) What are the default OpenGL states?
|
||
<p>GemMan (and by association, gemwin) disables alpha
|
||
testing, alpha blending, culling, and lighting. Lighting defaults
|
||
to two sided, with GL_COLOR_MATERIAL enabled. The viewport is set
|
||
to
|
||
<p>float xDivy = (float)m_width / (float)m_height;
|
||
<br> glMatrixMode(GL_PROJECTION);
|
||
<br> glLoadIdentity();
|
||
<br> glFrustum(-xDivy, xDivy, -1.0, 1.0, 1.0, 20.0);
|
||
<br> gluLookAt(0.0, 0.0, 4.0, 0.0, 0.0, 0.0, 0.0, 1.0,
|
||
0.0);
|
||
<br> glMatrixMode(GL_MODELVIEW);
|
||
<br> glViewport(0, 0, m_width, m_height);
|
||
<p>which gives a range of about -4 to 4 in X and Y at the origin.
|
||
This is a small range, but changing it now would break a lot of patches.
|
||
<p>The specific functions to look at are:
|
||
<p>GemMan::windowInit()
|
||
<br>GemMan::resetValues()
|
||
<br>gemhead::renderGL()
|
||
<p>
|
||
<hr WIDTH="100%"><a NAME="ObjectSpecific"></a><h3><i>OBJECT SPECIFIC</i></h3>
|
||
<br><a NAME="7.1"></a>7.1) Why doesn't <object> exist on <platform>?
|
||
<p>Usually, this is because I don't have the resources
|
||
to get the object running on that platform. If an object that you
|
||
want doesn't exist on your platform, then ask for it! However, if
|
||
it is tied to hardware, then it is much less likely that I will be able
|
||
to do anything about it (unless someone donates the hardware to me...)
|
||
<p>----
|
||
<br><a NAME="7.2"></a>7.2) Why doesn't <i>gemtablet</i> work?
|
||
<p><i>gemtablet</i> only works on WinNT. I don't
|
||
have drivers for IRIX or Linux (also, see question 7.4)
|
||
<br> If GEM can find the tablet, then it will print a
|
||
message at window creation time. If you don't see a message, then
|
||
GEM doesn't think that you have a tablet.
|
||
<br> The tablet is mapped to the size of the GEM graphics
|
||
window.
|
||
<p>---
|
||
<br><a NAME="7.3"></a>7.3) I don't want GEM to take over my tablet.
|
||
How do I stop it?
|
||
<p>Set the environment variable
|
||
<p>GEM_NO_TABLET = 1
|
||
<p>----
|
||
<br><a NAME="7.4"></a>7.4) Why doesn't <i>gemmouse</i> work in IRIX?
|
||
<p>Basically, I don't have physical access to an SGI machine.
|
||
This makes it hard to do some of the OS specific work.
|
||
It should be straightforward to do the event handling, so if someone gets
|
||
it working, I would love to include it (and give you credit). All
|
||
you have to do is call the correct event functions from GemEvent.h and
|
||
everything should just start to work (ie, gemmouse doesn't have any OS
|
||
specific code in it).
|
||
<p>----
|
||
<br><a NAME="7.5"></a>7.5) Why doesn't gemorb work?
|
||
<p>You need to make sure that your SpaceOrb is hooked
|
||
up correctly. I am using a library which isn't supported by SpaceTec so
|
||
there can be problems, although I have not had any.
|
||
<br> <RANT> When will companies wake up and actually
|
||
provide drivers and support for their products under WinNT? </RANT>
|
||
<p>----
|
||
<br><a NAME="7.6"></a>7.6) What is wrong with <i>pix_video</i> in WinNT?
|
||
<p>I haven't completely figured out how to get access
|
||
to the video stream in WinNT. I'm using Video for Windows with a
|
||
Connectix QuickCam, as well as an Intel Video Capture Card, and it seems
|
||
to assume that you are only writing to a file or previewing into a window.
|
||
Windows tries to take over the system and doesn't really provide any stable
|
||
hooks (unlike IRIX). If anyone knows how to deal with this, please
|
||
let me know.
|
||
<p><a href="index.html">[return]</a>
|
||
<br>
|
||
<br>
|
||
</body>
|
||
</html>
|