- merge v0.01 --> Añadido fileselector - Añadidas fuentes de Gem y Pure Data - pix2jpg incluído en Gem. Archivos de construcción de Gem modificados. - Añadido fichero ompiling.txt con instrucciones de compilación
130 lines
4.4 KiB
Text
130 lines
4.4 KiB
Text
#N canvas 55 137 820 651 12;
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#N canvas 0 0 450 300 graph1 0;
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#X array waveform12 131 float 1;
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0.235385 0.298154 0.360923 0.392308 0.470769 0.533538 0.596308 0.643385
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0.674769 0.721846 0.753231 0.784615 0.816 0.831692 0.847385 0.878769
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0.894462 0.894462 0.878769 0.863077 0.816 0.800308 0.768923 0.737538
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0.706154 0.674769 0.643385 0.596308 0.564923 0.533538 0.470769 0.423692
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#X restore 462 30 graph;
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#N canvas 159 26 532 285 output 0;
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#X obj 338 160 t b;
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#X obj 338 110 f;
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#X obj 338 60 inlet;
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#X text 344 29 mute;
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#X obj 338 185 f;
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#X msg 426 180 0;
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#X msg 338 85 bang;
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#X obj 338 135 moses 1;
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#X obj 397 110 moses 1;
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#X obj 83 148 dbtorms;
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#X obj 397 85 r master-lvl;
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#X obj 83 42 r master-lvl;
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#X obj 338 210 s master-lvl;
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#X obj 20 155 inlet~;
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#X obj 199 41 inlet;
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#X text 199 18 level;
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#X obj 199 105 s master-lvl;
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#X msg 96 65 set \$1;
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#X obj 96 90 outlet;
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#X msg 214 65 \; pd dsp 1;
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#X obj 83 198 line~;
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#X obj 20 207 *~;
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#X obj 20 232 dac~;
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#X obj 83 173 pack 0 50;
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#X text 20 132 audio;
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#X text 96 114 show level;
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#X obj 426 155 t b;
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#X obj 20 181 hip~ 1;
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#X connect 27 0 21 0;
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#X restore 156 327 pd output;
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#X msg 232 300 MUTE;
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#X text 33 8 WAVETABLE OSCILLATORS;
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#X obj 156 95 phasor~;
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#X obj 156 184 tabread4~ waveform12;
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#X obj 156 157 +~ 1;
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#X floatatom 156 66 4 0 0 0 - - -;
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#X obj 250 80 pack 0 50;
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#X obj 250 104 line~;
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#X obj 156 131 *~;
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#X text 21 81 phase;
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#X text 20 96 generation -->;
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#X text 25 117 range;
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#X text 24 132 adjustment -->;
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#X text 250 38 squeeze;
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#X text 133 40 frequency;
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#N canvas 0 0 450 300 graph3 0;
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#X array wave-out12 441 float 0;
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#X coords 0 1 440 -1 300 140 1;
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#X restore 481 190 graph;
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#X obj 177 247 tabwrite~ wave-out12;
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#X msg 177 216 bang;
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#X text 223 217 <--click to graph;
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#X text 25 360 The tabread4~ module is available for situations requiring
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more control than tabosc4~ offers. The relationship between the two
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is the same as between cos~ and osc~ \, although the units are different
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between cos~ and tabread4~. Cos~ assumes input is normalized from 0
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to 1 (and will wrap around as needed.) Tabread4~ takes values from
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1 to n-2 where n is the number of points in the table-- for a 259-point
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table such as we have here \, it's 1 to 129 (so the "good" segment
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is 128 samples long.);
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#X text 30 508 You would use tabread4~ (as opposed to tabosc4~) if
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you need direct control of the phase \, for instance if you to advance
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nonlinearly through the table. In the case shown here \, the "squeeze"
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factor makes the phase grow to a value at least \, and possibly much
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graeater than \, 129 (to which tabread4~ then limits it). So the resulting
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waveform is compressed in time.;
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#X obj 250 128 +~ 128;
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#X text 554 624 updated for Pd version 0.37;
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#X connect 25 0 12 1;
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