- merge v0.01 --> Añadido fileselector - Añadidas fuentes de Gem y Pure Data - pix2jpg incluído en Gem. Archivos de construcción de Gem modificados. - Añadido fichero ompiling.txt con instrucciones de compilación
32 lines
1,010 B
Text
32 lines
1,010 B
Text
read a model using ASSIMPv2 (http://assimp.sf.net)
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--------------------------------------------------
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TODO
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====
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animation:
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-> http://nolimitsdesigns.com/game-design/open-asset-import-library-animation-loader/
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extract texture files
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compilation hints
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=================
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w32-mingw
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---------
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on w32/MinGW, configure will most likely not find your installation of the assimp-sdk.
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this is what i use approximately to enable assimp support when building Gem with MinGW
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(the code is bash-script, change appropriately if you use another shell; the leading '$'
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is to indicate newlines - don't copy them)
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also make sure that ASSIMP_PATH does not contain any spaces!
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$ ASSIMP_PATH=/home/zmoelnig/src/assimp--2.0.863-sdk
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$ ASSIMP_CFLAGS=-I${ASSIMP_PATH}/include
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$ ASSIMP_LIBS=-L${ASSIMP_PATH}/bin/assimp_release-dll_win32 -Xlinker -l:Assimp32.dll
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$ ./configure PKG_ASSIMP_CFLAGS="${ASSIMP_CFLAGS}" PKG_ASSIMP_LIBS="${ASSIMP_LIBS}"
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it's a good idea to put the "Assimp32.dll" besides your gem_modelASSIMP.dll
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