- merge v0.01 --> Añadido fileselector - Añadidas fuentes de Gem y Pure Data - pix2jpg incluído en Gem. Archivos de construcción de Gem modificados. - Añadido fichero ompiling.txt con instrucciones de compilación
26 lines
687 B
GLSL
26 lines
687 B
GLSL
uniform vec2 Vtl,Vbl,Vtr,Vbr; // Vertex position
|
|
uniform vec2 Ttl,Tbl,Ttr,Tbr; // texture coordinate
|
|
uniform vec2 center;
|
|
|
|
varying vec2 pos;
|
|
|
|
void main()
|
|
{
|
|
gl_TexCoord[0] = gl_MultiTexCoord0;
|
|
|
|
vec4 position = gl_Vertex;
|
|
position.xy += 1.;
|
|
position.xy /= 2.;
|
|
pos = position.xy;
|
|
position.xy = pow(position.xy,center);
|
|
|
|
vec2 tex_top = mix(Ttl,Ttr,pos.x);
|
|
vec2 tex_bottom = mix(Tbl,Tbr,pos.x);
|
|
gl_TexCoord[0].st = mix(tex_top,tex_bottom, pos.y);
|
|
|
|
vec2 pos_top = mix(Vtl,Vtr,position.x);
|
|
vec2 pos_bottom = mix(Vbl,Vbr,position.x);
|
|
position.xy = mix(pos_top,pos_bottom, position.y);
|
|
|
|
gl_Position = gl_ModelViewProjectionMatrix * position;
|
|
}
|