- merge v0.01 --> Añadido fileselector - Añadidas fuentes de Gem y Pure Data - pix2jpg incluído en Gem. Archivos de construcción de Gem modificados. - Añadido fichero ompiling.txt con instrucciones de compilación
28 lines
636 B
GLSL
28 lines
636 B
GLSL
#extension GL_ARB_texture_rectangle : enable
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uniform sampler2DRect MyTex;
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uniform float dZ, ShadeL, ShadeR, sizeX, sizeY;
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void main (void)
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{
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vec2 pos_out;
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pos_out.x=-1.+(2.*gl_TexCoord[0].s)/sizeX;
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pos_out.y=-1.+(2.*gl_TexCoord[0].t)/sizeY;
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pos_out.y *= sqrt(pos_out.x*pos_out.x+dZ*dZ)/dZ;
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pos_out.x = sizeX*(pos_out.x+1.)/2.;
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pos_out.y = sizeY*(pos_out.y+1.)/2.;
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vec4 color = texture2DRect(MyTex, pos_out);
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color.a = 1.;
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float tmp = mix(0.,1.,gl_TexCoord[0].s/ShadeL);
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tmp = min(tmp,1.);
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color.a *= tmp;
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tmp = mix(0.,1.,(sizeX-gl_TexCoord[0].s)/ShadeR);
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tmp = min(tmp,1.);
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color.a *= tmp;
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gl_FragColor = color;
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}
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