lms-video/puredata/glsl/gain.frag
2023-09-05 17:21:57 +02:00

21 lines
492 B
GLSL

#extension GL_ARB_texture_rectangle : enable
uniform sampler2DRect MyTex;
uniform vec4 gain;
void main(void)
{
vec2 pos = (gl_TextureMatrix[0] * gl_TexCoord[0]).st;
vec4 color_old = texture2DRect(MyTex, vec2(pos.x, pos.y));
vec4 color_new = color_old;
color_new.r = clamp(gain.r * color_old.r, 0., 1.);
color_new.g = clamp(gain.g * color_old.g, 0., 1.);
color_new.b = clamp(gain.b * color_old.b, 0., 1.);
color_new.a = clamp(gain.a * color_old.a, 0., 1.);
gl_FragColor = color_new;
}