- merge v0.01 --> Añadido fileselector - Añadidas fuentes de Gem y Pure Data - pix2jpg incluído en Gem. Archivos de construcción de Gem modificados. - Añadido fichero ompiling.txt con instrucciones de compilación
57 lines
1.7 KiB
C++
57 lines
1.7 KiB
C++
#ifndef _INCLUDE_GEMPLUGIN__VIDEOTEST_VIDEOTEST_H_
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#define _INCLUDE_GEMPLUGIN__VIDEOTEST_VIDEOTEST_H_
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#include "plugins/video.h"
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#include "Gem/Image.h"
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namespace gem { namespace plugins {
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class GEM_EXPORT videoTEST : public video {
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private:
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std::string m_name;
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bool m_open;
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pixBlock m_pixBlock;
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Properties m_props;
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unsigned int m_type;
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public:
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videoTEST(void);
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virtual ~videoTEST(void);
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virtual bool open(gem::Properties&props);
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virtual pixBlock *getFrame(void);
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virtual std::vector<std::string>enumerate(void);
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virtual bool setDevice(int ID);
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virtual bool setDevice(const std::string);
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virtual bool enumProperties(gem::Properties&readable,
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gem::Properties&writeable);
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virtual void setProperties(gem::Properties&props);
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virtual void getProperties(gem::Properties&props);
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virtual std::vector<std::string>dialogs(void);
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// for pix_video: query whether this backend provides access to this class of devices
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// (e.g. "dv")
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virtual bool provides(const std::string);
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// get a list of all provided devices
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virtual std::vector<std::string>provides(void);
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// get's the name of the backend (e.g. "v4l")
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virtual const std::string getName(void);
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virtual bool isThreadable(void) {return true;}
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virtual bool reset(void) {return true;}
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virtual void releaseFrame(void) {}
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virtual bool grabAsynchronous(bool) {return true;}
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virtual bool dialog(std::vector<std::string>names=std::vector<std::string>()) {return false;}
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virtual bool setColor(int) {return false;}
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virtual void close(void) {};
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virtual bool start(void) {return true;};
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virtual bool stop(void) {return true;};
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};
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};}; // namespace
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#endif // for header file
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