- merge v0.01 --> Añadido fileselector - Añadidas fuentes de Gem y Pure Data - pix2jpg incluído en Gem. Archivos de construcción de Gem modificados. - Añadido fichero ompiling.txt con instrucciones de compilación
39 lines
1.2 KiB
Text
39 lines
1.2 KiB
Text
#N canvas 47 52 722 449 12;
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#X text 460 422 updated for Pd version 0.26;
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#X text 35 28 Use the "random" object to make pseudo-random integers.
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To get continuously variable random numbers \, make a random number
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in a large range and divide:;
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#X obj 103 121 random 5;
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#X msg 103 95 bang;
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#X floatatom 103 147 0 0 0;
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#X text 137 147 outputs from 0 to 4;
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#X msg 337 87 bang;
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#X floatatom 336 165 0 0 0;
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#X obj 337 113 random 1000;
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#X obj 336 141 / 1000;
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#X text 402 166 from 0 to 0.999;
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#X obj 71 324 random 5;
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#X msg 162 255 bang;
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#X floatatom 71 350 0 0 0;
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#X obj 71 244 loadbang;
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#X obj 71 274 timer;
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#X text 204 255 <-- click to seed;
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#X msg 71 299 seed \$1;
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#X msg 163 299 bang;
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#X text 204 300 <-- click to get random numbers;
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#X text 24 382 If you give two randoms the same seed they give the
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same sequence. If you never seed them \, you'll get different sequences
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out of each one.;
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#X text 34 197 If you don't want the same behavior every time you run
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the patch \, use the time from load to first click as a seed:;
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#X connect 2 0 4 0;
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#X connect 3 0 2 0;
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#X connect 6 0 8 0;
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#X connect 8 0 9 0;
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#X connect 9 0 7 0;
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#X connect 11 0 13 0;
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#X connect 12 0 15 1;
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#X connect 14 0 15 0;
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#X connect 15 0 17 0;
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#X connect 17 0 11 0;
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#X connect 18 0 11 0;
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