- merge v0.01 --> Añadido fileselector - Añadidas fuentes de Gem y Pure Data - pix2jpg incluído en Gem. Archivos de construcción de Gem modificados. - Añadido fichero ompiling.txt con instrucciones de compilación
51 lines
1.2 KiB
GLSL
51 lines
1.2 KiB
GLSL
// Cyrille Henry 2010
|
|
|
|
#version 120
|
|
#extension GL_EXT_geometry_shader4 : enable
|
|
|
|
void main(void)
|
|
{
|
|
|
|
int i; //increment variable
|
|
vec4 pos1,pos2, pos3, pos4, pos5; // tmp
|
|
vec3 high;
|
|
|
|
for(i=0; i< gl_VerticesIn; i += 3){ // for all triangles
|
|
pos1 = gl_PositionIn[i];
|
|
pos2 = gl_PositionIn[i+1];
|
|
pos3 = gl_PositionIn[i+2];
|
|
pos4 = (pos1 + pos2 + pos3) / 3.; // center of the triangle
|
|
|
|
high = 10.*cross(pos2.xyz-pos1.xyz,pos3.xyz-pos2.xyz);
|
|
// hight and orientation of the piramide
|
|
|
|
high = normalize(high);
|
|
high *= length(pos2-pos1);
|
|
pos5 = pos4 ;
|
|
pos5.xyz += high;
|
|
|
|
gl_Position = gl_ModelViewProjectionMatrix * pos1;
|
|
EmitVertex();
|
|
gl_Position = gl_ModelViewProjectionMatrix * pos4;
|
|
EmitVertex();
|
|
gl_Position = gl_ModelViewProjectionMatrix * pos5;
|
|
EmitVertex();
|
|
gl_Position = gl_ModelViewProjectionMatrix * pos2;
|
|
EmitVertex();
|
|
gl_Position = gl_ModelViewProjectionMatrix * pos4;
|
|
EmitVertex();
|
|
gl_Position = gl_ModelViewProjectionMatrix * pos5;
|
|
EmitVertex();
|
|
gl_Position = gl_ModelViewProjectionMatrix * pos3;
|
|
EmitVertex();
|
|
gl_Position = gl_ModelViewProjectionMatrix * pos4;
|
|
EmitVertex();
|
|
gl_Position = gl_ModelViewProjectionMatrix * pos5;
|
|
EmitVertex();
|
|
|
|
EndPrimitive();
|
|
// new primitive
|
|
}
|
|
|
|
}
|
|
|