lms-video/Gem/plugins/modelASSIMP2/modelASSIMP2.h
Santi Noreña e85d191b46 - Reestructuración de ficheros y directorios general
- merge v0.01 --> Añadido fileselector
- Añadidas fuentes de Gem y Pure Data
- pix2jpg incluído en Gem. Archivos de construcción de Gem modificados.
- Añadido fichero ompiling.txt con instrucciones de compilación
2013-02-04 18:00:17 +01:00

78 lines
1.9 KiB
C++

/* -----------------------------------------------------------------
GEM - Graphics Environment for Multimedia
Load an asset (like .obj oder .dxf)
Copyright (c) 2001-2012 IOhannes m zmölnig. forum::für::umläute. IEM. zmoelnig@iem.at
For information on usage and redistribution, and for a DISCLAIMER OF ALL
WARRANTIES, see the file, "GEM.LICENSE.TERMS" in this distribution.
-----------------------------------------------------------------*/
#ifndef _INCLUDE__GEMPLUGIN__MODELASSIMP2_MODELASSIMP2_H_
#define _INCLUDE__GEMPLUGIN__MODELASSIMP2_MODELASSIMP2_H_
#include "plugins/modelloader.h"
#include "assimp.h"
#include "aiPostProcess.h"
#include "aiScene.h"
#include "Gem/GemGL.h"
/*-----------------------------------------------------------------
-------------------------------------------------------------------
CLASS
modelASSIMP2
loads an Alias WaveFront .obj file as an asset
KEYWORDS
asset model
-----------------------------------------------------------------*/
namespace gem { namespace plugins {
class GEM_EXPORT modelASSIMP2 : public gem::plugins::modelloader {
public:
/////////
// ctor/dtor
modelASSIMP2(void);
virtual ~modelASSIMP2(void);
virtual bool isThreadable(void) { return true; }
//////////
// open/close an asset
virtual bool open(const std::string&, const gem::Properties&);
virtual void close(void);
//////////
// render the asset
virtual bool render(void);
virtual bool compile(void);
//////////
// property handling
virtual bool enumProperties(gem::Properties&, gem::Properties&);
virtual void setProperties(gem::Properties&);
virtual void getProperties(gem::Properties&);
protected:
virtual void destroy(void);
bool m_rebuild;
const aiScene *m_scene;
GLint m_dispList;
float m_scale;
struct aiVector3D m_offset;
struct aiVector3D m_min, m_max, m_center;
bool m_useMaterial;
};
};}; // namespace gem::plugins
#endif // for header file