read a model using ASSIMPv2 (http://assimp.sf.net) -------------------------------------------------- TODO ==== animation: -> http://nolimitsdesigns.com/game-design/open-asset-import-library-animation-loader/ extract texture files compilation hints ================= w32-mingw --------- on w32/MinGW, configure will most likely not find your installation of the assimp-sdk. this is what i use approximately to enable assimp support when building Gem with MinGW (the code is bash-script, change appropriately if you use another shell; the leading '$' is to indicate newlines - don't copy them) also make sure that ASSIMP_PATH does not contain any spaces! $ ASSIMP_PATH=/home/zmoelnig/src/assimp--2.0.863-sdk $ ASSIMP_CFLAGS=-I${ASSIMP_PATH}/include $ ASSIMP_LIBS=-L${ASSIMP_PATH}/bin/assimp_release-dll_win32 -Xlinker -l:Assimp32.dll $ ./configure PKG_ASSIMP_CFLAGS="${ASSIMP_CFLAGS}" PKG_ASSIMP_LIBS="${ASSIMP_LIBS}" it's a good idea to put the "Assimp32.dll" besides your gem_modelASSIMP.dll