// This may look like C code, but it is really -*- C++ -*- // // Copyright Bob Friesenhahn, 1999, 2000, 2001, 2002 // // Geometry Definition // // Representation of an ImageMagick geometry specification // X11 geometry specification plus hints #if !defined (Magick_Geometry_header) #define Magick_Geometry_header #include "Magick++/Include.h" #include namespace Magick { class MagickPPExport Geometry; // Compare two Geometry objects regardless of LHS/RHS int MagickPPExport operator == ( const Magick::Geometry& left_, const Magick::Geometry& right_ ); int MagickPPExport operator != ( const Magick::Geometry& left_, const Magick::Geometry& right_ ); int MagickPPExport operator > ( const Magick::Geometry& left_, const Magick::Geometry& right_ ); int MagickPPExport operator < ( const Magick::Geometry& left_, const Magick::Geometry& right_ ); int MagickPPExport operator >= ( const Magick::Geometry& left_, const Magick::Geometry& right_ ); int MagickPPExport operator <= ( const Magick::Geometry& left_, const Magick::Geometry& right_ ); class MagickPPExport Geometry { public: Geometry ( size_t width_, size_t height_, ::ssize_t xOff_ = 0, ::ssize_t yOff_ = 0, bool xNegative_ = false, bool yNegative_ = false ); Geometry ( const std::string &geometry_ ); Geometry ( const char * geometry_ ); Geometry ( const Geometry &geometry_ ); Geometry ( ); ~Geometry ( void ); // Width void width ( size_t width_ ); size_t width ( void ) const; // Height void height ( size_t height_ ); size_t height ( void ) const; // X offset from origin void xOff ( ::ssize_t xOff_ ); ::ssize_t xOff ( void ) const; // Y offset from origin void yOff ( ::ssize_t yOff_ ); ::ssize_t yOff ( void ) const; // Sign of X offset negative? (X origin at right) void xNegative ( bool xNegative_ ); bool xNegative ( void ) const; // Sign of Y offset negative? (Y origin at bottom) void yNegative ( bool yNegative_ ); bool yNegative ( void ) const; // Width and height are expressed as percentages void percent ( bool percent_ ); bool percent ( void ) const; // Resize without preserving aspect ratio (!) void aspect ( bool aspect_ ); bool aspect ( void ) const; // Resize if image is greater than size (>) void greater ( bool greater_ ); bool greater ( void ) const; // Resize if image is less than size (<) void less ( bool less_ ); bool less ( void ) const; // Does object contain valid geometry? void isValid ( bool isValid_ ); bool isValid ( void ) const; // Set via geometry string const Geometry& operator = ( const std::string &geometry_ ); const Geometry& operator = ( const char * geometry_ ); // Assignment operator Geometry& operator= ( const Geometry& Geometry_ ); // Return geometry string operator std::string() const; // // Public methods below this point are for Magick++ use only. // // Construct from RectangleInfo Geometry ( const MagickCore::RectangleInfo &rectangle_ ); // Return an ImageMagick RectangleInfo struct operator MagickCore::RectangleInfo() const; private: size_t _width; size_t _height; ::ssize_t _xOff; ::ssize_t _yOff; bool _xNegative; bool _yNegative; bool _isValid; bool _percent; // Interpret width & height as percentages (%) bool _aspect; // Force exact size (!) bool _greater; // Re-size only if larger than geometry (>) bool _less; // Re-size only if smaller than geometry (<) }; } // namespace Magick // // Inlines // // Does object contain valid geometry? inline void Magick::Geometry::isValid ( bool isValid_ ) { _isValid = isValid_; } inline bool Magick::Geometry::isValid ( void ) const { return _isValid; } // Width inline void Magick::Geometry::width ( size_t width_ ) { _width = width_; isValid( true ); } inline size_t Magick::Geometry::width ( void ) const { return _width; } // Height inline void Magick::Geometry::height ( size_t height_ ) { _height = height_; } inline size_t Magick::Geometry::height ( void ) const { return _height; } // X offset from origin inline void Magick::Geometry::xOff ( ::ssize_t xOff_ ) { _xOff = xOff_; } inline ::ssize_t Magick::Geometry::xOff ( void ) const { return _xOff; } // Y offset from origin inline void Magick::Geometry::yOff ( ::ssize_t yOff_ ) { _yOff = yOff_; } inline ::ssize_t Magick::Geometry::yOff ( void ) const { return _yOff; } // Sign of X offset negative? (X origin at right) inline void Magick::Geometry::xNegative ( bool xNegative_ ) { _xNegative = xNegative_; } inline bool Magick::Geometry::xNegative ( void ) const { return _xNegative; } // Sign of Y offset negative? (Y origin at bottom) inline void Magick::Geometry::yNegative ( bool yNegative_ ) { _yNegative = yNegative_; } inline bool Magick::Geometry::yNegative ( void ) const { return _yNegative; } // Interpret width & height as percentages (%) inline void Magick::Geometry::percent ( bool percent_ ) { _percent = percent_; } inline bool Magick::Geometry::percent ( void ) const { return _percent; } // Resize without preserving aspect ratio (!) inline void Magick::Geometry::aspect ( bool aspect_ ) { _aspect = aspect_; } inline bool Magick::Geometry::aspect ( void ) const { return _aspect; } // Resize if image is greater than size (>) inline void Magick::Geometry::greater ( bool greater_ ) { _greater = greater_; } inline bool Magick::Geometry::greater ( void ) const { return _greater; } // Resize if image is less than size (<) inline void Magick::Geometry::less ( bool less_ ) { _less = less_; } inline bool Magick::Geometry::less ( void ) const { return _less; } #endif // Magick_Geometry_header