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pd-0.44-2/doc/4.data.structures/01.scalars.pd
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pd-0.44-2/doc/4.data.structures/01.scalars.pd
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#N struct template1 float x float y float z float q;
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#N canvas 363 11 579 461 12;
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#N canvas 13 22 297 180 data 1;
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#X scalar template1 50 100 30 9 \;;
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#X scalar template1 150 100 -20 900 \;;
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#X restore 60 347 pd data;
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#N canvas 10 274 550 324 template1 1;
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#X obj 60 46 filledpolygon 244 q 5 0 0 20 z 40 0;
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#X text 4 164 The filledpolygon's arguments are interior color \, border
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color \, border width \, and then the points of the polygon. Arguments
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which are symbols ("q" and "z" in this case) mean to take the values
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from the data structure. Other values are constant. The position of
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the object is automatically controlled by fields named "x" and "y".
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;
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#X obj 60 21 struct template1 float x float y float z float q;
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#X text 3 67 This subpatch acts as a template which describes the data
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structure. The "struct" specifies four floating point values named
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x \, y \, z \, and q. The "filledpolygon" is a drawing instruction.
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Templates should have only one template object but may have any number
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of drawing instructions.;
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#X restore 60 371 pd template1;
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#N canvas 0 0 440 292 stuff 0;
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#X obj 235 185 pointer;
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#X obj 28 187 append template1 x y z q;
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#X msg 235 127 \; pd-data clear;
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#X msg 235 163 traverse pd-data \, bang;
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#X obj 125 128 t b b b;
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#X msg 125 87 bang;
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#X obj 125 56 loadbang;
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#X text 159 87 click here to re-initialize;
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#X text 25 243 This subpatch sets up the "data" window with two objects.
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How this works will get explained later.;
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#X msg 28 164 50 100 30 9 \, 150 100 -20 900;
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#X connect 0 0 1 4;
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#X connect 3 0 0 0;
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#X connect 4 0 9 0;
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#X connect 4 1 3 0;
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#X connect 4 2 2 0;
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#X connect 5 0 4 0;
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#X connect 6 0 5 0;
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#X connect 9 0 1 0;
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#X restore 59 397 pd stuff;
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#X text 37 72 The positions \, border color \, and altitude of each
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triangle are numeric values which can control \, or be controlled by
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\, other elements of the patch.;
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#X text 37 124 When the data window is locked (not in edit mode) you
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can drag the apex of either triangle up or down to change the altitude
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(you should see the cursor change with dragging is meaningful.) In
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edit (unlocked) mode \, you can move teh entire triangles around \,
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or cut \, copy \, and paste them.;
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#X text 47 325 subpatches:;
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#X text 37 281 Data is not persistent. If you save a Pd patch and reopen
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it \, the "data" isn't preserved.;
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#X text 37 5 This patch shows a simple data window with two objects
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in it. The objects' data structures and appearances are defined by
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the "template1" subpatch. This kind of object is called a "scalar."
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;
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#X text 37 207 Scalars are described by "templates" \, which are subwindows.
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The subwindows are found by their name \, in this case "template1."
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The template describes what form the data take and how it is shown.
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It's possible to mix data of many different templates in the same collection.
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;
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#X text 294 398 updated for Pd version 0.35.;
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