- Reestructuración de ficheros y directorios general
- merge v0.01 --> Añadido fileselector - Añadidas fuentes de Gem y Pure Data - pix2jpg incluído en Gem. Archivos de construcción de Gem modificados. - Añadido fichero ompiling.txt con instrucciones de compilación
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pd-0.44-2/doc/3.audio.examples/J01.even.odd.pd
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#N canvas 213 27 782 599 12;
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#X obj 80 156 wrap~;
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#N canvas 0 0 450 300 graph1 0;
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#X array \$0-phasor 882 float 0;
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#X coords 0 1.02 882 -1.02 200 130 1;
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#X restore 567 35 graph;
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#X obj 24 57 -~ 0.5;
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#X obj 80 184 -~ 0.5;
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#N canvas 0 0 450 300 graph1 0;
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#X coords 0 1.02 882 -1.02 200 130 1;
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#X restore 567 189 graph;
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#N canvas 0 0 450 300 graph1 0;
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#X array \$0-difference 882 float 0;
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#X coords 0 1.02 882 -1.02 200 130 1;
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#X restore 566 343 graph;
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#X text 570 475 ---- 0.02 seconds ----;
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#X text 528 567 updated for Pd version 0.39;
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#X obj 22 335 output~;
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#X obj 138 78 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
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-1;
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#X obj 29 270 output~;
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#X text 41 -1 Splitting a sawtooth wave into even and odd harmonics
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;
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#X obj 24 29 phasor~ 100;
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#X text 87 58 remove DC bias;
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#X text 132 29 original sawtooth;
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#X text 144 173 180-degree-out-of-phase;
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#X text 147 188 sawtooth;
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#X text 145 212 form the sum and difference;
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#X obj 23 224 +~;
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#X obj 59 223 -~;
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#X text 4 408 This patch splits a sawtooth wave into its even and odd
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harmonics. The wrap~ object is used to make the phased copy. Adding
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and subtracting this to and from the original gives the results shown
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and heard. (Listen to the two outputs separately \, then together.)
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;
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#X text 102 291 output level;
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#X text 93 367 for sum;
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#X text 95 350 output level;
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#X text 100 308 for difference;
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#X text 157 77 <-- click to graph;
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#X msg 148 97 \; pd dsp 1;
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#X obj 138 247 tabwrite~ \$0-difference;
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#X obj 138 270 tabwrite~ \$0-sum;
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#X obj 138 138 tabwrite~ \$0-phasor;
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#X text 4 491 This is a classic technique for gaining separate control
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over the even and odd harmonics in a synthetic sound. It can also be
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used conceptually to understand the harmonic content of a square wave
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in terms of that of a sawtooth \, or vice versa.;
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#X connect 0 0 3 0;
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#X connect 2 0 0 0;
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#X connect 2 0 18 0;
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#X connect 2 0 19 0;
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#X connect 2 0 29 0;
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#X connect 3 0 18 1;
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#X connect 9 0 26 0;
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#X connect 9 0 29 0;
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#X connect 19 0 10 1;
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#X connect 19 0 27 0;
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