- Reestructuración de ficheros y directorios general
- merge v0.01 --> Añadido fileselector - Añadidas fuentes de Gem y Pure Data - pix2jpg incluído en Gem. Archivos de construcción de Gem modificados. - Añadido fichero ompiling.txt con instrucciones de compilación
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pd-0.44-2/doc/3.audio.examples/C02.sawtooth-foldover.pd
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pd-0.44-2/doc/3.audio.examples/C02.sawtooth-foldover.pd
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#N canvas 180 71 562 473 12;
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#X obj 155 348 output~;
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#X text 310 443 updated for Pd version 0.37;
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#X text 56 2 FOLDOVER IN SAWTOOTH WAVES;
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#X obj 154 320 clip~ 0 1;
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#X obj 155 153 mtof;
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#X floatatom 155 131 3 0 0 0 - - -;
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#X obj 155 269 *~ 20;
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#X obj 155 295 -~ 19;
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#X obj 155 177 phasor~;
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#N canvas 0 0 560 183 /SUBPATCH/ 0;
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#X obj 25 74 loadbang;
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#X msg 25 99 61;
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#X obj 25 124 outlet;
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#X text 7 6 This sets the pitch initially to 61 when the patch is first
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opened.;
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#X connect 0 0 1 0;
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#X connect 1 0 2 0;
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#X restore 155 105 pd;
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#X text 190 130 <--pitch;
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#X obj 164 206 output~;
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#X text 237 205 <--sawtooth amplitude;
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#X text 233 373 <--pulse train amplitude;
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#X text 28 406 We'll explain more about making pulses later on... this
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example is mostly intended as ear training.;
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#X text 19 23 In more ordinary kinds of waveforms \, foldover comes
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across as a "cheap synth" sound. You can hear the foldover clearly
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in the pulse train here \, and less clearly (but still audibly) in
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the straight sawtooth \, especially at high pitches.;
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#X connect 3 0 0 0;
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#X connect 3 0 0 1;
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#X connect 4 0 8 0;
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#X connect 5 0 4 0;
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#X connect 6 0 7 0;
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#X connect 7 0 3 0;
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#X connect 8 0 6 0;
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#X connect 8 0 11 0;
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#X connect 8 0 11 1;
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#X connect 9 0 5 0;
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