- Reestructuración de ficheros y directorios general
- merge v0.01 --> Añadido fileselector - Añadidas fuentes de Gem y Pure Data - pix2jpg incluído en Gem. Archivos de construcción de Gem modificados. - Añadido fichero ompiling.txt con instrucciones de compilación
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113
Gem/plugins/recordV4L/recordV4L.h
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113
Gem/plugins/recordV4L/recordV4L.h
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/* -----------------------------------------------------------------
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GEM - Graphics Environment for Multimedia
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Load an digital video (like AVI, Mpeg, Quicktime) into a pix block
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(OS independant parent-class)
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Copyright (c) 1997-1999 Mark Danks. mark@danks.org
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Copyright (c) Günther Geiger. geiger@epy.co.at
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Copyright (c) 2001-2011 IOhannes m zmölnig. forum::für::umläute. IEM. zmoelnig@iem.at
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For information on usage and redistribution, and for a DISCLAIMER OF ALL
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WARRANTIES, see the file, "GEM.LICENSE.TERMS" in this distribution.
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-----------------------------------------------------------------*/
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#ifndef _INCLUDE_GEMPLUGIN__RECORDV4L_RECORDV4L_H_
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#define _INCLUDE_GEMPLUGIN__RECORDV4L_RECORDV4L_H_
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#include "plugins/record.h"
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#if defined HAVE_LIBV4L1 || defined HAVE_LINUX_VIDEODEV_H
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# define HAVE_VIDEO4LINUX
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#endif
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#if defined HAVE_LINUX_VIDEODEV_H
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# include <linux/videodev.h>
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#endif /* HAVE_LINUX_VIDEODEV_H */
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#if defined HAVE_LIBV4L1
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# include <libv4l1.h>
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#endif /* HAVE_LIBV4L1 */
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/*---------------------------------------------------------------
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-------------------------------------------------------------------
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CLASS
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recordV4L
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class for outputting video using a v4l loopback device
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KEYWORDS
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pix record movie
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DESCRIPTION
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-----------------------------------------------------------------*/
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#if defined HAVE_VIDEO4LINUX
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namespace gem { namespace plugins {
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class GEM_EXPORT recordV4L : public record {
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public:
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//////////
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// Constructor
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recordV4L(void);
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////////
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// Destructor
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/* free what is apropriate */
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virtual ~recordV4L(void);
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//////////
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// close the movie file
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// stop recording, close the file and clean up temporary things
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virtual void stop(void);
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//////////
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// open a movie up
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// open the recordV4L "filename" (think better about URIs ?)
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// returns TRUE if opening was successfull, FALSE otherwise
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virtual bool start(const std::string filename, gem::Properties&);
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//////////
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// initialize the encoder
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// dummyImage provides meta-information (e.g. size) that must not change during the encoding cycle
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// (if it does, abort the recording session)
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// framedur is the duration of one frame in [ms]
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//
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// returns TRUE if init was successfull, FALSE otherwise
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bool init(const imageStruct* dummyImage, const int framedur);
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//////////
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// compress and write the next frame
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/* this is the core-function of this class !!!!
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* when called it returns something depending on success
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* (what? the framenumber and -1 (0?) on failure?)
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*/
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virtual bool write(imageStruct*);
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virtual bool setCodec(const std::string);
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/**
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* get a list of supported codecs (short-form names, e.g. "mjpa")
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*/
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virtual std::vector<std::string>getCodecs(void);
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virtual const std::string getCodecDescription(const std::string);
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virtual bool enumProperties(gem::Properties&);
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virtual bool dialog(void) {return false;}
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private:
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int m_fd;
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imageStruct m_image;
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bool m_init;
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int m_palette;
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};
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};};
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#endif /* V4L */
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#endif // for header file
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