- Reestructuración de ficheros y directorios general
- merge v0.01 --> Añadido fileselector - Añadidas fuentes de Gem y Pure Data - pix2jpg incluído en Gem. Archivos de construcción de Gem modificados. - Añadido fichero ompiling.txt con instrucciones de compilación
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265
Gem/plugins/modelOBJ/model_loader.h
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Gem/plugins/modelOBJ/model_loader.h
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/*
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glm.h
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Nate Robins, 1997, 2000
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nate@pobox.com, http://www.pobox.com/~nate
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Wavefront OBJ model file format reader/writer/manipulator.
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Includes routines for generating smooth normals with
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preservation of edges, welding redundant vertices & texture
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coordinate generation (spheremap and planar projections) + more.
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*/
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#ifndef GLM_H
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#define GLM_H
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#include <math.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <assert.h>
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#ifdef __ppc__
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#include "Utils/Functions.h"
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#undef sqrt
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#define sqrt fast_sqrtf
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#endif
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "Gem/GemGL.h"
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#ifndef M_PI
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#define M_PI 3.14159265f
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#endif
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#define GLM_NONE (0) /* render with only vertices */
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#define GLM_FLAT (1 << 0) /* render with facet normals */
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#define GLM_SMOOTH (1 << 1) /* render with vertex normals */
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#define GLM_TEXTURE (1 << 2) /* render with texture coords */
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#define GLM_COLOR (1 << 3) /* render with colors */
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#define GLM_MATERIAL (1 << 4) /* render with materials */
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/*
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* types of texturing the model
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*/
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typedef enum
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{
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GLM_TEX_DEFAULT,
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GLM_TEX_UV,
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GLM_TEX_LINEAR,
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GLM_TEX_SPHEREMAP
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} glmtexture_t;
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typedef struct _GLMmodel GLMmodel;
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/* glmUnitize: "unitize" a model by translating it to the origin and
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* scaling it to fit in a unit cube around the origin. Returns the
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* scalefactor used.
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*
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* model - properly initialized GLMmodel structure
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*/
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GLfloat
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glmUnitize(GLMmodel* model);
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/* glmDimensions: Calculates the dimensions (width, height, depth) of
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* a model.
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*
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* model - initialized GLMmodel structure
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* dimensions - array of 3 GLfloats (GLfloat dimensions[3])
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*/
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GLvoid
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glmDimensions(const GLMmodel* model, GLfloat* dimensions);
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/* glmScale: Scales a model by a given amount.
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*
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* model - properly initialized GLMmodel structure
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* scale - scalefactor (0.5 = half as large, 2.0 = twice as large)
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*/
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GLvoid
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glmScale(GLMmodel* model, GLfloat scale);
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/* glmReverseWinding: Reverse the polygon winding for all polygons in
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* this model. Default winding is counter-clockwise. Also changes
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* the direction of the normals.
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*
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* model - properly initialized GLMmodel structure
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*/
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GLvoid
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glmReverseWinding(GLMmodel* model);
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/* glmFacetNormals: Generates facet normals for a model (by taking the
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* cross product of the two vectors derived from the sides of each
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* triangle). Assumes a counter-clockwise winding.
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*
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* model - initialized GLMmodel structure
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*/
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GLvoid
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glmFacetNormals(GLMmodel* model);
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/* glmVertexNormals: Generates smooth vertex normals for a model.
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* First builds a list of all the triangles each vertex is in. Then
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* loops through each vertex in the the list averaging all the facet
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* normals of the triangles each vertex is in. Finally, sets the
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* normal index in the triangle for the vertex to the generated smooth
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* normal. If the dot product of a facet normal and the facet normal
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* associated with the first triangle in the list of triangles the
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* current vertex is in is greater than the cosine of the angle
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* parameter to the function, that facet normal is not added into the
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* average normal calculation and the corresponding vertex is given
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* the facet normal. This tends to preserve hard edges. The angle to
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* use depends on the model, but 90 degrees is usually a good start.
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*
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* model - initialized GLMmodel structure
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* angle - maximum angle (in degrees) to smooth across
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*/
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GLvoid
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glmVertexNormals(GLMmodel* model, GLfloat angle);
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/* glmTexture: setup texture coordinates according to the specified type
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* some types (like UV) are read from files, whereas others might be generated
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* a "default" type will try to use saved texcoords and fallback to generated
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*
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* model - pointer to initialized GLMmodel structure
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*/
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GLvoid
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glmTexture(GLMmodel* model, glmtexture_t type=GLM_TEX_DEFAULT, float h=1.0, float w=1.0);
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/* glmDelete: Deletes a GLMmodel structure.
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*
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* model - initialized GLMmodel structure
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*/
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GLvoid
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glmDelete(GLMmodel* model);
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/* glmReadOBJ: Reads a model description from a Wavefront .OBJ file.
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* Returns a pointer to the created object which should be free'd with
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* glmDelete().
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*
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* filename - name of the file containing the Wavefront .OBJ format data.
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*/
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GLMmodel*
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glmReadOBJ(const char* filename);
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/* glmWriteOBJ: Writes a model description in Wavefront .OBJ format to
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* a file.
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*
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* model - initialized GLMmodel structure
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* filename - name of the file to write the Wavefront .OBJ format data to
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* mode - a bitwise or of values describing what is written to the file
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* GLM_NONE - write only vertices
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* GLM_FLAT - write facet normals
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* GLM_SMOOTH - write vertex normals
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* GLM_TEXTURE - write texture coords
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* GLM_FLAT and GLM_SMOOTH should not both be specified.
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*/
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GLint
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glmWriteOBJ(const GLMmodel* model, const char* filename, GLuint mode);
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/* glmDraw: Renders the model to the current OpenGL context using the
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* mode specified.
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*
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* model - initialized GLMmodel structure
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* mode - a bitwise OR of values describing what is to be rendered.
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* GLM_NONE - render with only vertices
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* GLM_FLAT - render with facet normals
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* GLM_SMOOTH - render with vertex normals
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* GLM_TEXTURE - render with texture coords
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* GLM_FLAT and GLM_SMOOTH should not both be specified.
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*/
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GLvoid
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glmDraw(const GLMmodel* model, GLuint mode);
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/* glmDrawGroup: Renders a single group of model to the current OpenGL context using the
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* mode specified.
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*
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* model - initialized GLMmodel structure
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* mode - a bitwise OR of values describing what is to be rendered.
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* GLM_NONE - render with only vertices
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* GLM_FLAT - render with facet normals
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* GLM_SMOOTH - render with vertex normals
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* GLM_TEXTURE - render with texture coords
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* GLM_FLAT and GLM_SMOOTH should not both be specified.
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*/
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GLvoid
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glmDrawGroup(const GLMmodel* model, GLuint mode,int groupNumber);
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/* glmList: Generates and returns a display list for the model using
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* the mode specified.
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*
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* model - initialized GLMmodel structure
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* mode - a bitwise OR of values describing what is to be rendered.
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* GLM_NONE - render with only vertices
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* GLM_FLAT - render with facet normals
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* GLM_SMOOTH - render with vertex normals
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* GLM_TEXTURE - render with texture coords
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* GLM_FLAT and GLM_SMOOTH should not both be specified.
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*/
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GLuint
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glmList(const GLMmodel* model, GLuint mode);
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/* glmListGroup: Generates and returns a display list for the model group using
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* the mode specified.
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*
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* model - initialized GLMmodel structure
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* mode - a bitwise OR of values describing what is to be rendered.
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* GLM_NONE - render with only vertices
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* GLM_FLAT - render with facet normals
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* GLM_SMOOTH - render with vertex normals
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* GLM_TEXTURE - render with texture coords
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* GLM_FLAT and GLM_SMOOTH should not both be specified.
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*/
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GLuint
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glmListGroup(const GLMmodel* model, GLuint mode, int groupNumber);
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/* glmWeld: eliminate (weld) vectors that are within an epsilon of
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* each other.
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*
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* model - initialized GLMmodel structure
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* epsilon - maximum difference between vertices
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* ( 0.00001 is a good start for a unitized model)
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*
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*/
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GLvoid
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glmWeld(GLMmodel* model, GLfloat epsilon);
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/* glmReadPPM: read a PPM raw (type P6) file. The PPM file has a header
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* that should look something like:
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*
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* P6
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* # comment
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* width height max_value
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* rgbrgbrgb...
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*
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* where "P6" is the magic cookie which identifies the file type and
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* should be the only characters on the first line followed by a
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* carriage return. Any line starting with a # mark will be treated
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* as a comment and discarded. After the magic cookie, three integer
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* values are expected: width, height of the image and the maximum
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* value for a pixel (max_value must be < 256 for PPM raw files). The
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* data section consists of width*height rgb triplets (one byte each)
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* in binary format (i.e., such as that written with fwrite() or
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* equivalent).
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*
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* The rgb data is returned as an array of unsigned chars (packed
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* rgb). The malloc()'d memory should be free()'d by the caller. If
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* an error occurs, an error message is sent to stderr and NULL is
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* returned.
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*
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* filename - name of the .ppm file.
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* width - will contain the width of the image on return.
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* height - will contain the height of the image on return.
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*
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*/
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GLubyte*
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glmReadPPM(const char* filename, int* width, int* height);
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#ifdef __cplusplus
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}
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#endif
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#endif /* TD_H */
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