- Reestructuración de ficheros y directorios general

- merge v0.01 --> Añadido fileselector
- Añadidas fuentes de Gem y Pure Data
- pix2jpg incluído en Gem. Archivos de construcción de Gem modificados.
- Añadido fichero ompiling.txt con instrucciones de compilación
This commit is contained in:
Santi Noreña 2013-02-04 18:00:17 +01:00
parent c9adfd020b
commit e85d191b46
3100 changed files with 775434 additions and 3073 deletions

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read a model using ASSIMPv2 (http://assimp.sf.net)
--------------------------------------------------
TODO
====
animation:
-> http://nolimitsdesigns.com/game-design/open-asset-import-library-animation-loader/
extract texture files
compilation hints
=================
w32-mingw
---------
on w32/MinGW, configure will most likely not find your installation of the assimp-sdk.
this is what i use approximately to enable assimp support when building Gem with MinGW
(the code is bash-script, change appropriately if you use another shell; the leading '$'
is to indicate newlines - don't copy them)
also make sure that ASSIMP_PATH does not contain any spaces!
$ ASSIMP_PATH=/home/zmoelnig/src/assimp--2.0.863-sdk
$ ASSIMP_CFLAGS=-I${ASSIMP_PATH}/include
$ ASSIMP_LIBS=-L${ASSIMP_PATH}/bin/assimp_release-dll_win32 -Xlinker -l:Assimp32.dll
$ ./configure PKG_ASSIMP_CFLAGS="${ASSIMP_CFLAGS}" PKG_ASSIMP_LIBS="${ASSIMP_LIBS}"
it's a good idea to put the "Assimp32.dll" besides your gem_modelASSIMP.dll