- Reestructuración de ficheros y directorios general
- merge v0.01 --> Añadido fileselector - Añadidas fuentes de Gem y Pure Data - pix2jpg incluído en Gem. Archivos de construcción de Gem modificados. - Añadido fichero ompiling.txt con instrucciones de compilación
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Gem/plugins/imageJPEG/imageJPEG.h
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Gem/plugins/imageJPEG/imageJPEG.h
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/*-----------------------------------------------------------------
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GEM - Graphics Environment for Multimedia
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Load a picture (using libjpeg)
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Copyright (c) 2011 IOhannes m zmölnig. forum::für::umläute. IEM. zmoelnig@iem.at
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For information on usage and redistribution, and for a DISCLAIMER OF ALL
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WARRANTIES, see the file, "GEM.LICENSE.TERMS" in this distribution.
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-----------------------------------------------------------------*/
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#ifndef _INCLUDE_GEMPLUGIN__IMAGEJPEG_IMAGEJPEG_H_
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#define _INCLUDE_GEMPLUGIN__IMAGEJPEG_IMAGEJPEG_H_
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#include "plugins/imageloader.h"
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#include "plugins/imagesaver.h"
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#include <stdio.h>
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/*-----------------------------------------------------------------
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-------------------------------------------------------------------
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CLASS
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imageJPEG
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Loads in a picture
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KEYWORDS
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pix
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DESCRIPTION
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-----------------------------------------------------------------*/
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namespace gem { namespace plugins {
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class GEM_EXPORT imageJPEG : public gem::plugins::imageloader, public gem::plugins::imagesaver {
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public:
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//////////
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// Constructor
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imageJPEG(void);
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virtual ~imageJPEG(void);
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//////////
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// read an image
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virtual bool load(std::string filename, imageStruct&result, gem::Properties&props);
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//////////
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// write an image
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virtual bool save(const imageStruct&img, const std::string&filename, const std::string&mimetype, const gem::Properties&props);
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//////////
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// estimate, how well we could save this image
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virtual float estimateSave(const imageStruct&img, const std::string&filename, const std::string&mimetype, const gem::Properties&props);
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////////
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// get writing capabilities of this backend (informative)
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virtual void getWriteCapabilities(std::vector<std::string>&mimetypes, gem::Properties&props);
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////////
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// can be used from threaded contexts
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virtual bool isThreadable(void) {return true;}
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};
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};};
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#endif // for header file
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