- Reestructuración de ficheros y directorios general
- merge v0.01 --> Añadido fileselector - Añadidas fuentes de Gem y Pure Data - pix2jpg incluído en Gem. Archivos de construcción de Gem modificados. - Añadido fichero ompiling.txt con instrucciones de compilación
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Gem/extra/pix2jpg/pix2jpg.h
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Gem/extra/pix2jpg/pix2jpg.h
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/*-----------------------------------------------------------------
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pix2jpg v0.01
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External for Gem and Pure Data to convert an image to jpg and send it
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via Unix Domain Sockets
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Compiled and tested in Ubuntu Precise
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(c) 2012 Santi Noreña. puremediaserver@gmail.com
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GEM - Graphics Environment for Multimedia
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Copyright (c) 1997-1999 Mark Danks. mark@danks.org
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Copyright (c) Günther Geiger. geiger@epy.co.at
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Copyright (c) 2001-2011 IOhannes m zmölnig. forum::für::umläute. IEM. zmoelnig@iem.at
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For information on usage and redistribution, and for a DISCLAIMER OF ALL
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WARRANTIES, see the file, "GEM.LICENSE.TERMS" in this distribution.
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-----------------------------------------------------------------*/
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#ifndef _INCLUDE__GEM_PIXES_pix2jpg_H_
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#define _INCLUDE__GEM_PIXES_pix2jpg_H_
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#include "Base/GemPixObj.h"
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#include "Base/GemBase.h"
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#include "Gem/Manager.h"
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#include "Gem/ImageIO.h"
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#include "Gem/Image.h"
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#include <stdio.h>
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#include <Magick++.h>
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#include <sys/socket.h>
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#include <sys/un.h>
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#include <unistd.h>
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#include <string.h>
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using namespace Magick;
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/*-----------------------------------------------------------------
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-------------------------------------------------------------------
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CLASS
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pix2jpg
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Convert a image to raw RGB and outputs in a list
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KEYWORDS
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pix
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DESCRIPTION
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"bang" - do write now
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outlet : The list of raw data.
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-----------------------------------------------------------------*/
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class GEM_EXPORT pix2jpg : public GemPixObj
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{
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CPPEXTERN_HEADER(pix2jpg, GemPixObj);
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public:
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//////////
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// Constructor
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pix2jpg(t_symbol *s);
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protected:
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//////////
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// Destructor
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virtual ~pix2jpg();
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//////////
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// Do the rendering
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virtual void processImage(imageStruct&image);
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//////////
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// Set the filename and filetype
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// virtual void fileMess(int argc, t_atom *argv);
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//////////
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// The original pix_writer
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imageStruct *m_originalImage;
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//////////
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// Manual writing
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bool m_banged;
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//////////
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// Automatic writing
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bool m_automatic;
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//////////
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// Layer to write
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int m_layer;
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t_outlet *outlet1; // outlet pointer
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struct sockaddr_un address;
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int socket_fd, nbytes;
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private:
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//////////
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// static member functions
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static void startMessCallback(void *data);
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static void stopMessCallback(void *data);
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static void bangMessCallback(void *data);
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static void layerimageMessCallback(void *data, t_float f);
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void layernameMessCallback(void *data, t_symbol *s,int argc, t_atom *argv);
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};
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#endif // for header file
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