- Reestructuración de ficheros y directorios general

- merge v0.01 --> Añadido fileselector
- Añadidas fuentes de Gem y Pure Data
- pix2jpg incluído en Gem. Archivos de construcción de Gem modificados.
- Añadido fichero ompiling.txt con instrucciones de compilación
This commit is contained in:
Santi Noreña 2013-02-04 18:00:17 +01:00
parent c9adfd020b
commit e85d191b46
3100 changed files with 775434 additions and 3073 deletions

View file

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#extension GL_ARB_texture_rectangle : enable
uniform sampler2DRect MyTex;
uniform float dZ, ShadeL, ShadeR, sizeX, sizeY;
void main (void)
{
vec2 pos_out;
pos_out.x=-1.+(2.*gl_TexCoord[0].s)/sizeX;
pos_out.y=-1.+(2.*gl_TexCoord[0].t)/sizeY;
pos_out.y *= sqrt(pos_out.x*pos_out.x+dZ*dZ)/dZ;
pos_out.x = sizeX*(pos_out.x+1.)/2.;
pos_out.y = sizeY*(pos_out.y+1.)/2.;
vec4 color = texture2DRect(MyTex, pos_out);
color.a = 1.;
float tmp = mix(0.,1.,gl_TexCoord[0].s/ShadeL);
tmp = min(tmp,1.);
color.a *= tmp;
tmp = mix(0.,1.,(sizeX-gl_TexCoord[0].s)/ShadeR);
tmp = min(tmp,1.);
color.a *= tmp;
gl_FragColor = color;
}