- Reestructuración de ficheros y directorios general
- merge v0.01 --> Añadido fileselector - Añadidas fuentes de Gem y Pure Data - pix2jpg incluído en Gem. Archivos de construcción de Gem modificados. - Añadido fichero ompiling.txt con instrucciones de compilación
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Gem/examples/10.glsl/geo.geom
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Gem/examples/10.glsl/geo.geom
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#version 120
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#extension GL_EXT_geometry_shader4: enable
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void main(void)
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{
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//increment variable
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int i,j;
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float rnd1,rnd2;
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rnd1 = 0.0216767863321334264; // seed
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rnd2 = 0.0475785688678678345;
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for(j=0; j< 40; j++)
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{
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rnd1 = fract(124.321345312123465*rnd1) -0.5; // easy way to generated pseudo random number
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rnd2 = fract(5234.43532345435245*rnd2) -0.5;
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//draw 40 time the same geometry, but with small shift in it's position
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for(i=0; i< gl_VerticesIn; i++)
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{
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gl_FrontColor = gl_FrontColorIn[i];
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gl_TexCoord[0] = gl_TexCoordIn[i][0];
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gl_Position = gl_PositionIn[i]; // get position of the original point
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gl_Position.xy += vec2(rnd1,rnd2)/3.; // add small random
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// the geometry as already been transform in 2d, so we jut have to move it in X and Y
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EmitVertex();
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}
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EndPrimitive();
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}
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}
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