- Reestructuración de ficheros y directorios general
- merge v0.01 --> Añadido fileselector - Añadidas fuentes de Gem y Pure Data - pix2jpg incluído en Gem. Archivos de construcción de Gem modificados. - Añadido fichero ompiling.txt con instrucciones de compilación
This commit is contained in:
parent
c9adfd020b
commit
e85d191b46
3100 changed files with 775434 additions and 3073 deletions
30
Gem/examples/10.glsl/game.frag
Normal file
30
Gem/examples/10.glsl/game.frag
Normal file
|
@ -0,0 +1,30 @@
|
|||
// Cyrille Henry 2007
|
||||
|
||||
uniform sampler2D texture;
|
||||
|
||||
const float dx = 1./500.; // change to gemwin dim
|
||||
|
||||
void main (void)
|
||||
{
|
||||
vec2 tmp = (gl_TextureMatrix[0] * gl_TexCoord[0]).st;
|
||||
|
||||
float x = tmp.s;
|
||||
float y = tmp.t;
|
||||
|
||||
vec4 c;
|
||||
c = texture2D(texture, vec2(x-dx, y-dx));
|
||||
c += texture2D(texture, vec2(x, y-dx));
|
||||
c += texture2D(texture, vec2(x+dx, y-dx));
|
||||
c += texture2D(texture, vec2(x-dx, y));
|
||||
c += texture2D(texture, vec2(x+dx, y));
|
||||
c += texture2D(texture, vec2(x-dx, y+dx));
|
||||
c += texture2D(texture, vec2(x, y+dx));
|
||||
c += texture2D(texture, vec2(x+dx, y+dx));
|
||||
|
||||
vec4 c1 = texture2D(texture, vec2(x, y));
|
||||
|
||||
c.rgb = vec3(step(2.5-c1.r,c.r)*step(c.r,3.5));
|
||||
c.a = 1.;
|
||||
|
||||
gl_FragColor = c;
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue