- Reestructuración de ficheros y directorios general
- merge v0.01 --> Añadido fileselector - Añadidas fuentes de Gem y Pure Data - pix2jpg incluído en Gem. Archivos de construcción de Gem modificados. - Añadido fichero ompiling.txt con instrucciones de compilación
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Gem/examples/10.glsl/P_distord.vert
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Gem/examples/10.glsl/P_distord.vert
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// Cyrille Henry 2007
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uniform float K;
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uniform sampler2D tex0;
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void main()
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{
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gl_TexCoord[0] = gl_MultiTexCoord0;
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float xs1 = sin((1.2 + gl_TexCoord[0].s)*(2.3+gl_TexCoord[0].t));
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float xs2 = sin(xs1*533.);
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float xs3 = K * sin(xs2*1013.);
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float ys1 = sin((2.1 + gl_TexCoord[0].s)*(3.2+gl_TexCoord[0].t));
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float ys2 = sin(ys1*5313.);
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float ys3 = K * sin(ys2*10113.);
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gl_Position = gl_ModelViewProjectionMatrix * (gl_Vertex + vec4(xs3,ys3,0.,0.));
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}
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