- Reestructuración de ficheros y directorios general
- merge v0.01 --> Añadido fileselector - Añadidas fuentes de Gem y Pure Data - pix2jpg incluído en Gem. Archivos de construcción de Gem modificados. - Añadido fichero ompiling.txt con instrucciones de compilación
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Gem/doc/manual/index.html
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<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
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<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
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<meta name="Author" content="Mark Danks; IOhannes m zmönig">
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<title>Gem Manual</title>
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</head>
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<body>
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<center>
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<h2>
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<u>GEM Manual</u></h2></center>
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<center><img SRC="redSquare.jpg" ALT="a simple patch" BORDER=2 height=138 width=91></center>
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<p>This is the first attempt at a manual for GEM, so bear with me.
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Any comments are appreciated. Send them to <a href="mailto:mark@danks.org">Mark Danks</a>
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<hr>
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In fact, this ought to be the second attempt at such a manual. There will not be much now.
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But send any comments to <a href="mailto:zmoelnig@iem.kug.ac.at">IOhannes m zmölnig</a> instead.
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<p><img SRC="tribar.gif" height=13 width=561>
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<p><a href="Intro.html">Introduction</a>
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<br> An introduction to GEM and what you can do with
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it. The general system requirements are also described here.
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<p><a href="GemWPd.html">Using GEM with Pd</a>
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<br> How to use GEM with Pd. This includes how
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to start Pd so that the GEM library is loaded and working properly.
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<p><a href="BasicObj.html">Basic objects</a>
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<br> The basic objects that GEM has. This section
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shows you how to create a simple patch.
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<p><a href="Images.html">Images</a>
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<br> Using images is an important part of GEM. Here you
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will load in images and learn the basics of dealing with images.
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<p><a href="Texture.html">Texture mapping</a>
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<br> Loading in images is only one part. Applying
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those images to 3-D shapes is called texture mapping.
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<p><a href="Pixes.html">Pixes (image processing)</a>
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<br> Once you have texture mapped the images, you will
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probably want to process and change them in response to user interaction.
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The <i>pix</i> objects provide this functionality.
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<p><a href="Lighting.html">Lighting</a>
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<br> Shading and lighting are easy with the lighting
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objects.
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<p>Particles
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<br> Particle systems can create effects such as smoke,
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fire, and water.
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<p><a href="Utility.html">Utility objects</a>
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<br> To help you deal with the data which GEM uses, there
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are a number of utility objects.
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<p>Input devices
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<br> GEM provides interaction with the mouse and other
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input devices.
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<p>Advanced
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<br> Now that you know all about the other objects, here
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are a few of the more advanced ones.
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<p><a href="WriteCode.html">Writing new objects</a>
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<br> How to write new objects for GEM.
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<p><a href="GemFaq.html">FAQ</a>
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<br> Frequently asked questions about GEM.
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<p><a href="ListObjects.html">List of Objects</a>
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<br> All of the objects in GEM with a very brief description..
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<p><a href="Gloss.html">Glossary/Index</a>
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<br> A collection of definitions and links to explanations.
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<p><img SRC="tribar.gif" height=13 width=561>
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<br>
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</body>
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</html>
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