- Reestructuración de ficheros y directorios general
- merge v0.01 --> Añadido fileselector - Añadidas fuentes de Gem y Pure Data - pix2jpg incluído en Gem. Archivos de construcción de Gem modificados. - Añadido fichero ompiling.txt con instrucciones de compilación
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Gem/doc/manual/Gloss.html
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Gem/doc/manual/Gloss.html
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<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
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<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
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<meta name="Author" content="Mark Danks">
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<meta name="GENERATOR" content="Mozilla/4.5 [en] (WinNT; I) [Netscape]">
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<title>Glossary/Index</title>
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</head>
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<body>
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<center>
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<h2>
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<u>Glossary</u></h2></center>
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<a NAME="Alpha"></a>Alpha - The amount of opacity. An alpha equal
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to 1.0 means completely opaque. An alpha equal to 0.0 means completely
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transparent.
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<p><a NAME="Controls"></a>Controls - GEM objects which access the low levels
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of GEM, such as window managers.
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<p><a NAME="Geos"></a>Geos - GEM objects which have a shape of some kind,
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such as a cube.
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<p><a NAME="Manips"></a>Manips - GEM objects which manipulate the geos.
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<p><a NAME="MarkEx"></a>MarkEx - A collection of objects which help with
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data manipulation, especially for usage in GEM.
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<p><a NAME="Nongeos"></a>Nongeos - GEM objects which do not have an explicit
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shape, yet affect the rendering in some way.
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<p><a NAME="OpenGL"></a><a href="http://www.opengl.org">OpenGL</a> - A
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graphics API which exists on many different platforms.<br>
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Gem can <i>also</i> be used as a wrapper for openGL, allowing to program openGL without having to
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compile
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<p><a NAME="Particles"></a>Particles - GEM objects which involve the particle
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system.
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<p><a NAME="Pd"></a><a href="http://pd.iem.at">Pd</a>
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- A visual programming language for audio processing. This is the
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host application for GEM.
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<p><a NAME="Pixes"></a>Pixes - Image processing objects in GEM
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<p><a NAME="Texture"></a>Texture mapping - Applying an image to a geometric
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object.
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<p><a href="index.html">[return]</a>
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<br>
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</body>
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</html>
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