- Modifications to compile ImageMagick
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164
ImageMagick/magick/composite-private.h
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ImageMagick/magick/composite-private.h
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/*
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Copyright 1999-2013 ImageMagick Studio LLC, a non-profit organization
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dedicated to making software imaging solutions freely available.
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You may not use this file except in compliance with the License.
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obtain a copy of the License at
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http://www.imagemagick.org/script/license.php
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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MagickCore image composite private methods.
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*/
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#ifndef _MAGICKCORE_COMPOSITE_PRIVATE_H
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#define _MAGICKCORE_COMPOSITE_PRIVATE_H
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#if defined(__cplusplus) || defined(c_plusplus)
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extern "C" {
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#endif
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/*
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ImageMagick Alpha Composite Inline Methods (special export)
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*/
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#include "magick/color.h"
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#include "magick/image.h"
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#include "magick/image-private.h"
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#include "magick/pixel-private.h"
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static inline MagickRealType RoundToUnity(const MagickRealType value)
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{
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return(value < 0.0 ? 0.0 : (value > 1.0) ? 1.0 : value);
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}
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static inline MagickRealType MagickOver_(const MagickRealType p,
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const MagickRealType alpha,const MagickRealType q,const MagickRealType beta)
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{
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return((1.0-QuantumScale*alpha)*p+(1.0-QuantumScale*beta)*q*
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QuantumScale*alpha);
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}
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static inline void MagickCompositeOver(const PixelPacket *p,
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const MagickRealType alpha,const PixelPacket *q,const MagickRealType beta,
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PixelPacket *composite)
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{
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double
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gamma;
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/*
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Compose pixel p over pixel q with the given opacities.
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*/
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if (alpha == TransparentOpacity)
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{
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if (composite != q)
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*composite=(*q);
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return;
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}
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gamma=1.0-QuantumScale*QuantumScale*alpha*beta;
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#if !defined(MAGICKCORE_HDRI_SUPPORT)
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composite->opacity=(Quantum) (QuantumRange*(1.0-gamma)+0.5);
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gamma=PerceptibleReciprocal(gamma);
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SetPixelRed(composite,gamma*MagickOver_((MagickRealType)
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GetPixelRed(p),alpha,(MagickRealType) GetPixelRed(q),beta)+0.5);
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SetPixelGreen(composite,gamma*MagickOver_((MagickRealType)
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GetPixelGreen(p),alpha,(MagickRealType) GetPixelGreen(q),beta)+0.5);
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SetPixelBlue(composite,gamma*MagickOver_((MagickRealType)
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GetPixelBlue(p),alpha,(MagickRealType) GetPixelBlue(q),beta)+0.5);
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#else
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SetPixelOpacity(composite,QuantumRange*(1.0-gamma));
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gamma=PerceptibleReciprocal(gamma);
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SetPixelRed(composite,gamma*MagickOver_((MagickRealType)
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GetPixelRed(p),alpha,(MagickRealType) GetPixelRed(q),beta));
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SetPixelGreen(composite,gamma*MagickOver_((MagickRealType)
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GetPixelGreen(p),alpha,(MagickRealType) GetPixelGreen(q),beta));
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SetPixelBlue(composite,gamma*MagickOver_((MagickRealType)
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GetPixelBlue(p),alpha,(MagickRealType) GetPixelBlue(q),beta));
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#endif
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}
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static inline void MagickPixelCompositeOver(const MagickPixelPacket *p,
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const MagickRealType alpha,const MagickPixelPacket *q,
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const MagickRealType beta,MagickPixelPacket *composite)
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{
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double
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gamma;
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/*
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Compose pixel p over pixel q with the given opacities.
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*/
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if (alpha == OpaqueOpacity)
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{
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*composite=(*p);
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return;
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}
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gamma=1.0-QuantumScale*QuantumScale*alpha*beta;
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composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
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gamma=PerceptibleReciprocal(gamma);
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composite->red=gamma*MagickOver_(p->red,alpha,q->red,beta);
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composite->green=gamma*MagickOver_(p->green,alpha,q->green,beta);
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composite->blue=gamma*MagickOver_(p->blue,alpha,q->blue,beta);
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if (q->colorspace == CMYKColorspace)
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composite->index=gamma*MagickOver_(p->index,alpha,q->index,beta);
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}
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static inline void MagickPixelCompositePlus(const MagickPixelPacket *p,
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const MagickRealType alpha,const MagickPixelPacket *q,
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const MagickRealType beta,MagickPixelPacket *composite)
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{
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double
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gamma;
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MagickRealType
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Da,
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Sa;
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/*
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Add two pixels with the given opacities.
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*/
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Sa=1.0-QuantumScale*alpha;
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Da=1.0-QuantumScale*beta;
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gamma=RoundToUnity(Sa+Da); /* 'Plus' blending -- not 'Over' blending */
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composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
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gamma=PerceptibleReciprocal(gamma);
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composite->red=gamma*(Sa*p->red+Da*q->red);
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composite->green=gamma*(Sa*p->green+Da*q->green);
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composite->blue=gamma*(Sa*p->blue+Da*q->blue);
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if (q->colorspace == CMYKColorspace)
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composite->index=gamma*(Sa*p->index+Da*q->index);
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}
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/*
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Blend pixel colors p and q by the amount given.
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*/
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static inline void MagickPixelCompositeBlend(const MagickPixelPacket *p,
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const MagickRealType alpha,const MagickPixelPacket *q,
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const MagickRealType beta,MagickPixelPacket *composite)
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{
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MagickPixelCompositePlus(p,(MagickRealType) (QuantumRange-alpha*
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(QuantumRange-p->opacity)),q,(MagickRealType) (QuantumRange-beta*
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(QuantumRange-q->opacity)),composite);
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}
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/*
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Blend pixel colors p and q by the amount given and area.
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*/
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static inline void MagickPixelCompositeAreaBlend(const MagickPixelPacket *p,
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const MagickRealType alpha,const MagickPixelPacket *q,
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const MagickRealType beta,const MagickRealType area,
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MagickPixelPacket *composite)
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{
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MagickPixelCompositePlus(p,(MagickRealType) QuantumRange-(1.0-area)*
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(QuantumRange-alpha),q,(MagickRealType) (QuantumRange-area*(QuantumRange-
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beta)),composite);
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}
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#if defined(__cplusplus) || defined(c_plusplus)
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}
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#endif
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#endif
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