#N canvas 50 20 769 629 10;
#X obj 469 17 gemhead;
#X obj 468 504 GEMglEnd;
#X obj 469 233 GEMglColor4f 1 0 0 0;
#X obj 469 254 GEMglVertex3f -1 0 0;
#X obj 469 366 GEMglColor3f 0 1 0;
#X obj 468 387 GEMglVertex3f 1 0 0;
#X obj 469 307 GEMglColor3f 0 0 1;
#X obj 469 330 GEMglVertex3f 0 -1 0;
#X floatatom 502 45 5 0 0 0 - - -;
#X obj 469 77 GEMglRotatef 0 1 1 1;
#X obj 605 127 GLdefine GL_SMOOTH;
#X obj 605 105 loadbang;
#X obj 605 147 loadbang;
#X obj 605 169 GLdefine GL_POLYGON;
#X obj 469 187 GEMglBegin;
#X obj 469 145 GEMglShadeModel;
#X obj 621 487 loadbang;
#X obj 468 527 GEMglShadeModel;
#X obj 621 509 GLdefine GL_FLAT;
#X text 52 17 this is an example how to use Gem as an openGL-wrapper:
;
#X text 47 79 you can use "any" openGL-command (like "glBegin") as
a Gem-object with a prepended "GEM" (like [GEMglBegin]);
#X text 32 378 to make use of GL-constants (like "GL_TRIANGLE") \,
use the object [GLdefine] \, that maps symbols to their corresponding
values.;
#X obj 468 436 GEMglColor3fv 1 1 0;
#X obj 468 459 GEMglVertex3fv 0 1 0;
#X msg 613 413 1 0 1;
#X msg 655 413 1 1 0;
#X floatatom 650 260 3 0 100 0 - - -;
#X obj 650 281 * 0.01;
#X msg 672 103 bang;
#N canvas 87 154 247 179 Gem.init 0;
#X obj 118 46 loadbang;
#X msg 118 81 reset;
#X obj 118 113 outlet;
#X connect 0 0 1 0;
#X connect 1 0 2 0;
#X restore 104 170 pd Gem.init;
#N canvas 340 107 682 322 gemwin 0;
#X obj 102 122 tgl 15 0 \$0-gemstart \$0-gemstart empty 17 7 0 10 -262144
-1 -1 0 1;
#X obj 102 161 r \$0-gemstart;
#X obj 102 182 select 1 0;
#X msg 102 214 create \, 1;
#X msg 177 215 destroy;
#X obj 102 239 t a;
#X obj 318 54 inlet;
#X obj 318 255 gemwin;
#X obj 318 100 t a a;
#X obj 318 287 outlet;
#X obj 350 128 route create destroy;
#X obj 350 150 t b;
#X msg 350 172 1;
#X obj 390 150 t b;
#X msg 390 172 0;
#X obj 350 195 t f;
#X msg 350 219 set \$1;
#X text 118 122 rendering;
#X connect 1 0 2 0;
#X connect 2 0 3 0;
#X connect 2 1 4 0;
#X connect 3 0 5 0;
#X connect 4 0 5 0;
#X connect 5 0 8 0;
#X connect 6 0 8 0;
#X connect 7 0 9 0;
#X connect 8 0 7 0;
#X connect 8 1 10 0;
#X connect 10 0 11 0;
#X connect 10 1 13 0;
#X connect 11 0 12 0;
#X connect 12 0 15 0;
#X connect 13 0 14 0;
#X connect 14 0 15 0;
#X connect 15 0 16 0;
#X connect 16 0 0 0;
#X coords 0 -1 1 1 85 40 1 100 100;
#X restore 74 187 pd gemwin;
#X connect 0 0 9 0;
#X connect 1 0 17 0;
#X connect 2 0 3 0;
#X connect 3 0 6 0;
#X connect 4 0 5 0;
#X connect 5 0 22 0;
#X connect 6 0 7 0;
#X connect 7 0 4 0;
#X connect 8 0 9 1;
#X connect 9 0 15 0;
#X connect 10 0 15 1;
#X connect 11 0 10 0;
#X connect 12 0 13 0;
#X connect 13 0 14 1;
#X connect 14 0 2 0;
#X connect 15 0 14 0;
#X connect 16 0 18 0;
#X connect 18 0 17 1;
#X connect 22 0 23 0;
#X connect 23 0 1 0;
#X connect 24 0 22 1;
#X connect 25 0 22 1;
#X connect 26 0 27 0;
#X connect 27 0 6 2;
#X connect 28 0 10 0;
#X connect 29 0 30 0;
