#N canvas 389 0 635 537 10;
#X obj 64 405 gemhead;
#X obj 64 509 model ../data/venus.obj;
#X text 115 2 snap a portion of the graphics window into a texture
;
#X obj 399 365 pix_texture;
#X obj 399 430 rotateXYZ;
#X floatatom 500 399 0 0 0 0 - - -;
#X msg 339 350 snap;
#X msg 110 370 0;
#X obj 399 256 render_trigger;
#X obj 399 329 pix_snap 0 0 256 256;
#X obj 399 219 gemhead 60;
#X obj 399 453 square 3;
#X msg 34 94 \; render 1;
#X msg 32 50 \; render 0;
#X obj 18 181 r render;
#X obj 180 360 r render;
#X obj 295 322 t b b;
#X obj 295 197 r render;
#X msg 295 260 clear;
#X obj 295 229 sel 1;
#X obj 233 400 gemhead;
#X obj 233 510 model ../data/venus.obj;
#X obj 233 472 color 1 0 0;
#X obj 64 478 color 0 1 0;
#X obj 233 432 translateXYZ 1 0 1;
#X obj 64 438 translateXYZ -1 0 1;
#X text 369 155 notice that we use render_trigger;
#X text 369 172 to make sure that we snap before;
#X text 373 190 the square is drawn;
#X text 126 42 you may need to turn rendering off \, then on;
#X text 128 59 to get the snap to work right. This is because;
#X text 127 77 the first time rendering is turned on \, we might;
#X text 128 95 have garbage in the frame buffer;
#X text 127 126 rotate the square to see the texture;
#N canvas 26 40 290 300 Gem.init 0;
#X obj 71 191 outlet;
#X obj 71 81 loadbang;
#X msg 101 134 reset;
#X obj 71 109 t b b;
#X msg 71 164 dimen 256 256;
#X connect 1 0 3 0;
#X connect 2 0 0 0;
#X connect 3 0 4 0;
#X connect 3 1 2 0;
#X connect 4 0 0 0;
#X restore 84 181 pd Gem.init;
#N canvas 0 0 450 300 oneshot 0;
#X obj 93 82 inlet;
#X obj 187 148 bang;
#X msg 187 167 1;
#X obj 93 214 spigot;
#X msg 155 168 0;
#X obj 93 172 t a b;
#X obj 93 240 t a b;
#X obj 136 192 i 1;
#X obj 93 107 route clear;
#X obj 93 262 outlet;
#X connect 0 0 8 0;
#X connect 1 0 2 0;
#X connect 2 0 7 1;
#X connect 3 0 6 0;
#X connect 4 0 7 1;
#X connect 5 0 3 0;
#X connect 5 1 7 0;
#X connect 6 0 9 0;
#X connect 6 1 4 0;
#X connect 7 0 3 1;
#X connect 8 0 1 0;
#X connect 8 1 5 0;
#X restore 295 287 pd oneshot;
#N canvas 340 107 682 322 gemwin 0;
#X obj 102 122 tgl 15 0 \$0-gemstart \$0-gemstart empty 17 7 0 10 -262144
-1 -1 0 1;
#X obj 102 161 r \$0-gemstart;
#X obj 102 182 select 1 0;
#X msg 102 214 create \, 1;
#X msg 177 215 destroy;
#X obj 102 239 t a;
#X obj 318 54 inlet;
#X obj 318 255 gemwin;
#X obj 318 100 t a a;
#X obj 318 287 outlet;
#X obj 350 128 route create destroy;
#X obj 350 150 t b;
#X msg 350 172 1;
#X obj 390 150 t b;
#X msg 390 172 0;
#X obj 350 195 t f;
#X msg 350 219 set \$1;
#X text 118 122 rendering;
#X connect 1 0 2 0;
#X connect 2 0 3 0;
#X connect 2 1 4 0;
#X connect 3 0 5 0;
#X connect 4 0 5 0;
#X connect 5 0 8 0;
#X connect 6 0 8 0;
#X connect 7 0 9 0;
#X connect 8 0 7 0;
#X connect 8 1 10 0;
#X connect 10 0 11 0;
#X connect 10 1 13 0;
#X connect 11 0 12 0;
#X connect 12 0 15 0;
#X connect 13 0 14 0;
#X connect 14 0 15 0;
#X connect 15 0 16 0;
#X connect 16 0 0 0;
#X coords 0 -1 1 1 85 40 1 100 100;
#X restore 18 206 pd gemwin;
#X connect 0 0 25 0;
#X connect 3 0 4 0;
#X connect 4 0 11 0;
#X connect 5 0 4 2;
#X connect 6 0 9 0;
#X connect 7 0 0 0;
#X connect 7 0 20 0;
#X connect 8 0 9 0;
#X connect 8 1 35 0;
#X connect 9 0 3 0;
#X connect 10 0 8 0;
#X connect 14 0 36 0;
#X connect 15 0 0 0;
#X connect 15 0 20 0;
#X connect 16 0 7 0;
#X connect 16 1 6 0;
#X connect 17 0 19 0;
#X connect 18 0 35 0;
#X connect 19 0 18 0;
#X connect 20 0 24 0;
#X connect 22 0 21 0;
#X connect 23 0 1 0;
#X connect 24 0 22 0;
#X connect 25 0 23 0;
#X connect 34 0 36 0;
#X connect 35 0 16 0;
