AUTOMAKE_OPTIONS = foreign

gemexamplesdir=$(pkglibdir)/examples

nobase_dist_gemexamples_DATA = \
	01.basic/01.redSquare.pd \
	01.basic/02.blueRectangle.pd \
	01.basic/03.disk.pd \
	01.basic/04.PrimTri.pd \
	01.basic/05.cube.pd \
	01.basic/06.sphere.pd \
	01.basic/07.cylinder.pd \
	01.basic/08.model.pd \
	01.basic/09.yelloTeapot.pd \
	02.advanced/00.gemwin-subpatch.pd \
	02.advanced/01.Separator.pd \
	02.advanced/02.Ortho.pd \
	02.advanced/03.View_OSD.pd \
	02.advanced/03.View.pd \
	02.advanced/04.Fog.pd \
	02.advanced/05.Stereo.pd \
	02.advanced/06.StereoParticle.pd \
	02.advanced/07.Snapshot1.pd \
	02.advanced/08.Snapshot2.pd \
	02.advanced/09.SnapshotSave.pd \
	02.advanced/10.LinearPath.pd \
	02.advanced/11.SplinePath.pd \
	02.advanced/12.Hsv.pd \
	02.advanced/13.ModelRescale.pd \
	02.advanced/14.RenderOrder.pd \
	02.advanced/15.GemWin.pd \
	02.advanced/16.vertex_program.pd \
	02.advanced/17.fragment_program.pd \
	02.advanced/18.gl_shading_language.pd \
	02.advanced/19.pointer.pd \
	02.advanced/20.double-gemhead_vs_repeat.pd \
	02.advanced/21.basic_LSystem.pd \
	02.advanced/22.double-iterative.pd \
	03.lighting/01.world_light.pd \
	03.lighting/02.light.pd \
	03.lighting/03.controlLights.pd \
	03.lighting/04.moveSpheres.pd \
	03.lighting/05.materials.pd \
	04.pix/01.image.pd \
	04.pix/02.multiimage.pd \
	04.pix/04.ImageInPlace.pd \
	04.pix/05.film.pd \
	04.pix/05.movie.pd \
	04.pix/06.PixRect.pd \
	04.pix/07.PixSet.pd \
	04.pix/08.PixDump.pd \
	04.pix/09.Histogram.pd \
	04.pix/10.PixDataSimple.pd \
	04.pix/11.PixDataComplex.pd \
	04.pix/12.add.pd \
	04.pix/12.blending.pd \
	04.pix/12.composite.pd \
	04.pix/12.pix_multiply.pd \
	04.pix/13.maskDancer.pd \
	04.pix/14.takeAlpha.pd \
	04.pix/15.pix_alpha.pd \
	04.pix/16.alphaGrey.pd \
	04.pix/16.pix_2grey.pd \
	04.pix/17.pix_gain.pd \
	04.pix/18.Curves.pd \
	04.pix/19.colorMatrix.pd \
	04.pix/20.convolve.pd \
	04.pix/22.biquad.pd \
	04.pix/23.gravity.pd \
	04.pix/24.time-filtering.pd \
	04.pix/25.buffer.pd \
	04.pix/26.framebuffer_readback.pd \
	04.video/00.SimpleVideo.pd \
	04.video/01.VideoPaint.pd \
	04.video/02.VideoSphere.pd \
	04.video/03.movement_detection.pd \
	04.video/04.videoRTX.pd \
	04.video/05.buffer_rtx.pd \
	04.video/06.frame_diff_tracking.pd \
	04.video/07.bg_subtract_tracking.pd \
	04.video/08.color_classification.pd \
	05.text/01.TextNoLoadBang.pd \
	05.text/01.Text.pd \
	05.text/03.ChangeTextNoLoadBang.pd \
	05.text/03.ChangeText.pd \
	05.text/vera.ttf \
	06.particle/01.simple.pd \
	06.particle/02.fountain.pd \
	06.particle/03.orbit.pd \
	06.particle/04.combo.pd \
	06.particle/05.twoSrc.pd \
	06.particle/06.target.pd \
	06.particle/07.render.pd \
	06.particle/08.info.pd \
	06.particle/09.sink.pd \
	07.texture/01.texture.pd \
	07.texture/02.TexCoord.pd \
	07.texture/04.moveImages.pd \
	07.texture/05.newWave.pd \
	07.texture/06.ripple.pd \
	07.texture/07.feedback.pd \
	07.texture/08.MotionBlur.pd \
	07.texture/09.sharedTextures.pd \
	07.texture/10.framebuffer.pd \
	07.texture/11.multiples_gemhead_in_a_framebuffer.pd \
	08.io/01.Mouse.pd \
	08.io/02.Tablet.pd \
	08.io/03.Orb.pd \
	08.io/04.UseOrb.pd \
	09.openGL/01.primQuad.pd \
	09.openGL/02.displayList.pd \
	09.openGL/03.stencilBuffer.pd \
	09.openGL/04.clearZ.pd \
	09.openGL/05.load_identity_matrix.pd \
	10.glsl/01.simple_texture.pd \
	10.glsl/02.primitive_distortion.pd \
	10.glsl/03.texture_distortion.pd \
	10.glsl/04.game_of_life.pd \
	10.glsl/05.multitexture.pd \
	10.glsl/05.multitexture_bis.pd \
	10.glsl/06.rectangle_multitexture.pd \
	10.glsl/07.framebuffer_and_shader.pd \
	10.glsl/08.multi_pass_rendering.pd \
	10.glsl/09.vertex_texture_fetching.pd \
	10.glsl/10.GPGPU_Physical_model.pd \
	10.glsl/11.geometry.pd \
	10.glsl/12.tri2fan.pd \
	10.glsl/13.panoramique.pd \
	10.glsl/14.blur.pd \
	10.glsl/15.bicubic_image_interpolation.pd \
	10.glsl/bicubic_interpolation.frag \
	10.glsl/bicubic_interpolation.vert \
	10.glsl/blur.frag \
	10.glsl/blur.vert \
	10.glsl/cam1.jpg \
	10.glsl/cam2.jpg \
	10.glsl/cam3.jpg \
	10.glsl/cam4.jpg \
	10.glsl/fetching2.frag \
	10.glsl/fetching2.vert \
	10.glsl/fetching.frag \
	10.glsl/fetching.vert \
	10.glsl/game.frag \
	10.glsl/game.vert \
	10.glsl/geo.frag \
	10.glsl/geo.geom \
	10.glsl/geo.vert \
	10.glsl/_glsl.pd \
	10.glsl/GLSL_mix.frag \
	10.glsl/GLSL_mix.vert \
	10.glsl/img1.jpg \
	10.glsl/img2.jpg \
	10.glsl/img3.jpg \
	10.glsl/interpol.frag \
	10.glsl/link.frag \
	10.glsl/link.vert \
	10.glsl/mass.frag \
	10.glsl/mass.vert \
	10.glsl/multitexture.frag \
	10.glsl/multitexture_rect.frag \
	10.glsl/multitexture_rect.vert \
	10.glsl/multitexture.vert \
	10.glsl/normal.frag \
	10.glsl/normal.vert \
	10.glsl/panoramique.frag \
	10.glsl/panoramique.vert \
	10.glsl/P_distord.frag \
	10.glsl/P_distord.vert \
	10.glsl/single_blur.pd \
	10.glsl/T_distord.frag \
	10.glsl/T_distord.vert \
	10.glsl/texture.frag \
	10.glsl/texture_rect.frag \
	10.glsl/texture.vert \
	10.glsl/tri2fan.frag \
	10.glsl/tri2fan.geom \
	10.glsl/tri2fan.vert \
	10.glsl/vague.frag \
	10.glsl/wave.frag \
	11.obj-exporter/obj_cube.pd \
	11.obj-exporter/obj_exporter-help.pd \
	11.obj-exporter/obj_exporter.pd \
	11.obj-exporter/obj_primTri.pd \
	11.obj-exporter/obj_rectangle.pd \
	11.obj-exporter/obj_square.pd \
	12.multi_screen_projection/01.flat_projection-help.pd \
	12.multi_screen_projection/02.nfp-help.pd \
	12.multi_screen_projection/config.txt \
	12.multi_screen_projection/flat_projection.pd \
	12.multi_screen_projection/grid.jpg \
	12.multi_screen_projection/load_save.pd \
	12.multi_screen_projection/nfp_22.frag \
	12.multi_screen_projection/nfp_22.vert \
	12.multi_screen_projection/nfp_33.frag \
	12.multi_screen_projection/nfp_33.vert \
	12.multi_screen_projection/nfp_curved_wall.pd \
	12.multi_screen_projection/nfp_flat_wall.pd \
	12.multi_screen_projection/saved.pd \
	12.multi_screen_projection/save_system-help.pd \
	12.multi_screen_projection/soft_edge.frag \
	13.recursion/01.repetition_is_futile.pd \
	13.recursion/02.iteration_is_insufficient.pd \
	13.recursion/03.recursive_spiral.pd \
	13.recursion/04.binary_tree.pd \
	13.recursion/05.n-ary_tree.pd \
	13.recursion/06.breaking_symmetry.pd \
	13.recursion/nnrepeat-help.pd \
	13.recursion/nnrepeat.pd \
	13.recursion/nnrepeat-test.pd \
	13.recursion/nrepeat-help.pd \
	13.recursion/nrepeat.pd \
	13.recursion/nrepeat-test.pd \
	13.recursion/README \
	13.recursion/stack-help.pd \
	13.recursion/stack.pd \
	13.recursion/xform-gui.pd \
	99.games/puzzle.pd \
	data/64shade.tif \
	data/alea.mpg \
	data/anim-1.mov \
	data/blob0.tif \
	data/blob1.tif \
	data/blob2.tif \
	data/COPYING.txt \
	data/dancer.JPG \
	data/ducks.png \
	data/fractalAlpha.TIF \
	data/fractal.JPG \
	data/homer.avi \
	data/random.fp \
	data/temp0.JPG \
	data/temp1.JPG \
	data/temp2.JPG \
	data/Toon.frag \
	data/Toon.vert \
	data/toon.vp \
	data/valcolor.tab \
	data/valmotion.tab \
	data/venus.mtl \
	data/venus.obj \
	data/vera.ttf
