#N canvas 0 0 986 385 10;
#X text 276 35 Blue Sphere;
#N canvas 95 194 290 179 Gem.init 0;
#X obj 118 18 loadbang;
#X msg 201 78 reset;
#X obj 118 113 outlet;
#X obj 118 45 t b b;
#X connect 0 0 3 0;
#X connect 1 0 2 0;
#X connect 3 1 1 0;
#X restore 72 145 pd Gem.init;
#X obj 265 98 color 0 0 1 0.5;
#X obj 265 229 pix_texture;
#X obj 265 182 pix_image ../data/dancer.JPG;
#X obj 265 251 alpha;
#X obj 265 207 pix_alpha;
#X obj 265 68 gemhead 50;
#X obj 681 244 alpha;
#X obj 681 173 gemhead 50;
#X obj 681 197 color 0 1 0 0.5;
#X obj 681 222 translateXYZ 0 -0.5 -1;
#X obj 849 123 int 0;
#X obj 891 123 + 1;
#X obj 849 100 metro 50;
#X obj 923 122 % 50;
#X obj 849 81 tgl 15 0 empty render_onoff empty 0 -6 0 8 -262144 -1
-1 0 1;
#X obj 849 146 / 25;
#X obj 849 168 - 1;
#X msg 681 124 set \$1;
#X floatatom 681 101 5 0 0 0 - - -;
#X msg 679 9 40;
#X msg 696 32 60;
#X obj 849 191 t f f;
#X msg 709 54 auto;
#N canvas 189 208 450 300 set-priority 0;
#X obj 103 59 inlet;
#X obj 94 277 outlet;
#X obj 103 96 route auto;
#X obj 352 59 inlet;
#X obj 352 88 < 0;
#X obj 352 112 change;
#X obj 352 135 select 1 0;
#X msg 327 169 40;
#X msg 363 170 60;
#X obj 94 247 spigot;
#X obj 168 120 t f b;
#X msg 198 145 0;
#X msg 103 117 10;
#X obj 103 138 t f f;
#X connect 0 0 2 0;
#X connect 2 0 12 0;
#X connect 2 1 10 0;
#X connect 3 0 4 0;
#X connect 4 0 5 0;
#X connect 5 0 6 0;
#X connect 6 0 7 0;
#X connect 6 1 8 0;
#X connect 7 0 9 0;
#X connect 8 0 9 0;
#X connect 9 0 1 0;
#X connect 10 0 1 0;
#X connect 10 1 11 0;
#X connect 11 0 9 1;
#X connect 12 0 13 0;
#X connect 13 0 9 1;
#X connect 13 1 5 0;
#X restore 693 76 pd set-priority;
#X obj 265 272 square 3;
#X obj 681 266 square 3;
#X text 866 81 movement on/off;
#X text 736 9 priority 40 (<50);
#X text 735 28 priority 60 (>50);
#X text 748 51 dynamic ordering;
#X text 218 299 the rendering order does matter \, when doing things
like alpha-blending: alpha-blending only works if the semi-transparent
(alpha<1) object is rendered AFTER the objects that shine through;
#X text 596 291 this turns out to be a problem in dynamic scenes (eg:
with moving objects/viewpoint):: if a semi-transparent object used
to be "in front" of another semi-transparent object \, but suddenly
becomes "behind" \, the rendering order has to be changed. do this
\, by giving the [gemhead] a "set" message;
#N canvas 340 107 682 322 gemwin 0;
#X obj 102 122 tgl 15 0 \$0-gemstart \$0-gemstart empty 17 7 0 10 -262144
-1 -1 0 1;
#X obj 102 161 r \$0-gemstart;
#X obj 102 182 select 1 0;
#X msg 102 214 create \, 1;
#X msg 177 215 destroy;
#X obj 102 239 t a;
#X obj 318 54 inlet;
#X obj 318 255 gemwin;
#X obj 318 100 t a a;
#X obj 318 287 outlet;
#X obj 350 128 route create destroy;
#X obj 350 150 t b;
#X msg 350 172 1;
#X obj 390 150 t b;
#X msg 390 172 0;
#X obj 350 195 t f;
#X msg 350 219 set \$1;
#X text 118 122 rendering;
#X connect 1 0 2 0;
#X connect 2 0 3 0;
#X connect 2 1 4 0;
#X connect 3 0 5 0;
#X connect 4 0 5 0;
#X connect 5 0 8 0;
#X connect 6 0 8 0;
#X connect 7 0 9 0;
#X connect 8 0 7 0;
#X connect 8 1 10 0;
#X connect 10 0 11 0;
#X connect 10 1 13 0;
#X connect 11 0 12 0;
#X connect 12 0 15 0;
#X connect 13 0 14 0;
#X connect 14 0 15 0;
#X connect 15 0 16 0;
#X connect 16 0 0 0;
#X coords 0 -1 1 1 85 40 1 100 100;
#X restore 72 168 pd gemwin;
#X connect 1 0 34 0;
#X connect 2 0 4 0;
#X connect 3 0 5 0;
#X connect 4 0 6 0;
#X connect 5 0 26 0;
#X connect 6 0 3 0;
#X connect 7 0 2 0;
#X connect 8 0 27 0;
#X connect 9 0 10 0;
#X connect 10 0 11 0;
#X connect 11 0 8 0;
#X connect 12 0 13 0;
#X connect 12 0 17 0;
#X connect 13 0 15 0;
#X connect 14 0 12 0;
#X connect 15 0 12 1;
#X connect 16 0 14 0;
#X connect 17 0 18 0;
#X connect 18 0 23 0;
#X connect 19 0 9 0;
#X connect 20 0 19 0;
#X connect 21 0 25 0;
#X connect 22 0 25 0;
#X connect 23 0 11 3;
#X connect 23 1 25 1;
#X connect 24 0 25 0;
#X connect 25 0 20 0;
