lms-audio/src/audiomotor.h

143 lines
2.9 KiB
C++

#ifndef AUDIOMOTOR_H
#define AUDIOMOTOR_H
#include <QObject>
#include <QtDebug>
#include <QtNetwork>
#include <QTcpServer>
#include <QLocalSocket>
#include <QTcpSocket>
#include <QChar>
#include "dmxPersonality.h"
#define PDPORT 9198
#define SOCKET 9197 // "/tmp/socket"
class AudioMotor : public QObject
{
Q_OBJECT
public:
static AudioMotor *getInstance();
/** Init the engine
*/
bool init();
/** Close the engine
*/
void close();
/** Set the numbers of layers
*/
void setLayers (int layers);
/** Get the number of layers
*/
int getlayers();
/** Load a file in memory
*
*/
bool load(int layer, QString file);
/** Starts the playback at start position
*
*/
bool play(int layer);
/** Pause/unpause the playback
*/
bool pause(int layer);
/** Stops the playback and reset the media to the start position
*
*/
bool stop(int layer);
/** Sets the start playback position
*
*/
void setEntryPoint(int layer, int entry);
/** Sets the final playback position
*
*/
void setExitPoint(int layer, int exit);
/** Set the volumen in one layer
*
*/
void setLayerVolume(int layer, float vol);
/** Set pan in one layer
*/
void setLayerPan(int layer, float pan);
/** Set Volumen master.
* All layers are limited by this master
* 0 will mute all the outputs
*/
void setMasterVolume(int vol);
/** Set pan master
* Will pan the master output of sound
*/
void setMasterPan(int pan);
inline void setGui(bool gui) { m_gui = gui; }
private:
AudioMotor(QObject *parent = 0);
virtual ~AudioMotor();
static AudioMotor *_instance;
bool m_gui;
int m_layersNumber;
QProcess *m_pd_audio; // Pure Data process for audio
// Audio TCP Sockets
QTcpSocket *m_writePD;
QTcpServer *m_readPD;
QTcpSocket *m_connectedSocket; // connected socket to server
int m_startaudio; // Counter starts audio engine. Debugging purpose
bool sendPacket(const char *buffer, int bufferLen);
void errorSending();
void parse(QString message);
signals:
void loadbang();
void newConnection();
void mediaLoaded(int layer, QString folder, QString file);
void volChanged(int layer, int vol);
void toTerminal(QString message);
private slots:
void newPeer();
inline void newConexion() { qDebug() << "AudioMotor write socket connected to PD"; }
void restartAudio();
void newMessage();
void errorWrite(QAbstractSocket::SocketError error);
/**
*
* Listen the terminal exit of PD
*
*/
// Sacamos la salida de Pure Data Audio en la terminal
inline void stdout() {
QString out = m_pd_audio->readAllStandardError();
out.chop(1);
if (!out.isEmpty())
{
qDebug() << "AudioMotor from PD: " << out;
}
}
};
#endif // AUDIOMOTOR_H