wip filtros
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2 changed files with 43 additions and 127 deletions
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@ -1,15 +1,9 @@
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#include "miniaudioengine.h"
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#define LPF_BIAS 0.9f /* Higher values means more bias towards the low pass filter (the low pass filter will be more audible). Lower values means more bias towards the echo. Must be between 0 and 1. */
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#define LPF_CUTOFF_FACTOR 80 /* High values = more filter. */
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#define LPF_BIAS 0.9f
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#define LPF_CUTOFF_FACTOR 80
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#define HPF_CUTOFF_FACTOR 1
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#define LPF_ORDER 8
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//static filterBank m_filterBank[MAX_LAYERS];
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//static ma_node_graph m_nodeGraph[MAX_LAYERS];
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//static soundNode m_soundNode[MAX_LAYERS];
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static ma_lpf_node g_lpfNode[MAX_AUDIODEVICES];
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static ma_engine m_engine[MAX_AUDIODEVICES];
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MiniAudioEngine::MiniAudioEngine()
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{
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for (int i =0; i < MAX_LAYERS; i++) {
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@ -22,7 +16,7 @@ MiniAudioEngine::MiniAudioEngine()
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}
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}
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void MiniAudioEngine::audioDataCallback1(ma_device* pDevice, void* pOutput, const void* pInput, ma_uint32 frameCount)
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void MiniAudioEngine::audioDataCallback(ma_device* pDevice, void* pOutput, const void* pInput, ma_uint32 frameCount)
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{
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(void)pInput;
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(void)pDevice;
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@ -33,18 +27,6 @@ void MiniAudioEngine::audioDataCallback1(ma_device* pDevice, void* pOutput, cons
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}
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}
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void MiniAudioEngine::audioDataCallback2(ma_device* pDevice, void* pOutput, const void* pInput, ma_uint32 frameCount)
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{
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(void)pInput;
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(void)pDevice;
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ma_result result;
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result = ma_engine_read_pcm_frames((ma_engine*)pDevice->pUserData, pOutput, frameCount, NULL);
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if (result != MA_SUCCESS) {
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cout << "2";
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}
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}
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void MiniAudioEngine::stopEngine()
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{
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for (uint i = 0; i < m_devicesSelected; i++) {
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@ -69,68 +51,38 @@ bool MiniAudioEngine::startEngine()
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ma_result MiniAudioEngine::setNodeGraph(int id) {
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ma_result result;
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//ma_node_graph_config nodeGraphConfig = ma_node_graph_config_init(CHANNELS);
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//result = ma_node_graph_init(&nodeGraphConfig, NULL, &m_nodeGraph[id]);
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//if (result != MA_SUCCESS) {
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// cout << "ERROR " << result << ": Failed to initialize node graph.";
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// return MA_ERROR;
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//}
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/*
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ma_loshelf2_config losConfig = ma_loshelf2_config_init(FORMAT, CHANNELS, SAMPLE_RATE, 1, 0.5, 83.3); // double gainDB, double shelfSlope, double frequency)
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result = ma_loshelf2_init(&losConfig, NULL, &m_filterBank[id].loShelfNode);
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if (result != MA_SUCCESS) {
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cout << "Error " << result << ": Can not init loShelf node." << endl;
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return result;
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}
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ma_engine m;
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ma_node_graph *ng = (ma_node_graph *)(&m_engine[id]);
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ma_node *node = ma_node_graph_get_endpoint(ng);
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node = ma_engine_get_endpoint(&m_engine[id]);
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ma_node_base nodeBase = ng->endpoint;
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result = ma_node_attach_output_bus(&m_filterBank[id].loShelfNode, 0, &nodeBase, 0);
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//result = ma_node_attach_output_bus(&m_filterBank[id].loShelfNode, 0, ma_engine_get_endpoint(engine), 0);
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if (result != MA_SUCCESS) {
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cout << "Error " << result << ": Can not attach filter to graph endpoint." << endl;
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return result;
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}*/
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/*
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ma_splitter_node_config splitterConfig = ma_splitter_node_config_init(ma_engine_get_channels(&engine[0]));
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result = ma_splitter_node_init(ng, &splitterConfig, NULL, &m_filterBank[layer].outputNode);
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if (result != MA_SUCCESS) {
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cout << "Can not init splitter node." << endl;
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return result;
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}
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result = ma_node_attach_output_bus(&m_filterBank[layer].loShelfNode, 0, &m_filterBank[layer].outputNode, 0);
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if (result != MA_SUCCESS) {
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cout << "Can not attach loShelf to output." << endl;
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return result;
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}
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result = ma_node_attach_output_bus(&m_filterBank[layer].outputNode, 0, ma_node_graph_get_endpoint(ng), 0);
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if (result != MA_SUCCESS) {
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cout << "Can not attach splitter to graph endpoint." << endl;
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return result;
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}
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}*/
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/* Low Pass Filter. */
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ma_lpf_node_config lpfNodeConfig = ma_lpf_node_config_init(CHANNELS, SAMPLE_RATE, SAMPLE_RATE / LPF_CUTOFF_FACTOR, LPF_ORDER);
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ma_node_graph *ng = ma_engine_get_node_graph(&m_engine[id]);
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result = ma_lpf_node_init(ng, &lpfNodeConfig, NULL, &g_lpfNode[id]);
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result = ma_lpf_node_init(ng, &lpfNodeConfig, NULL, &m_filterBank[id].lpfNode);
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if (result != MA_SUCCESS) {
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cout << "ERROR " << result << ": Failed to initialize low pass filter node." << endl;
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return result;
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}
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ma_node *endpoint = ma_engine_get_endpoint(&m_engine[id]);
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result = ma_node_attach_output_bus(&g_lpfNode[id], 0, endpoint, 0);
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// ToDo: ampliar dimensión a m_filterBank con las capas
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ma_hpf_node_config hpfNodeConfig = ma_hpf_node_config_init(CHANNELS, SAMPLE_RATE, SAMPLE_RATE / HPF_CUTOFF_FACTOR, LPF_ORDER);
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result = ma_hpf_node_init(ng, &hpfNodeConfig, NULL, &m_filterBank[id].hpfNode);
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if (result != MA_SUCCESS) {
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cout << "ERROR " << result << ": Failed to initialize high pass filter node." << endl;
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return result;
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}
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result = ma_node_attach_output_bus(&m_filterBank[id].lpfNode, 0, &m_filterBank[id].hpfNode, 0);
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if (result != MA_SUCCESS) {
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cout << "ERROR " << result << ": Failed to attach low pass filter node." << endl;
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return result;
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}
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result = ma_node_set_output_bus_volume(&g_lpfNode[id], 0, LPF_BIAS);
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// ToDo: add peak filters
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result = ma_node_attach_output_bus(&m_filterBank[id].hpfNode, 0, endpoint, 0);
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if (result != MA_SUCCESS) {
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cout << "ERROR " << result << ": Failed to set volume low pass filter node." << endl;
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cout << "ERROR " << result << ": Failed to attach low pass filter node." << endl;
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return result;
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}
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ma_node_set_state(&g_lpfNode[id], ma_node_state::ma_node_state_started);
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/*
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result = ma_node_set_state(&m_filterBank[id].lpfNode, ma_node_state::ma_node_state_started);
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if (result != MA_SUCCESS) {
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cout << "ERROR " << result << ": Failed to set state to filter node." << endl;
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return result;
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}*/
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return (result);
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}
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@ -147,10 +99,7 @@ bool MiniAudioEngine::startDevice(uint *systemId, uint nb)
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deviceConfig.playback.format = m_resourceManager.config.decodedFormat;
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deviceConfig.playback.channels = 0;
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deviceConfig.sampleRate = m_resourceManager.config.decodedSampleRate;
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if (internalId == 0)
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deviceConfig.dataCallback = audioDataCallback1;
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else
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deviceConfig.dataCallback = audioDataCallback2;
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deviceConfig.dataCallback = audioDataCallback;
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deviceConfig.pUserData = &m_engine[internalId];
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result = ma_device_init(&m_context, &deviceConfig, &m_device[internalId]);
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if (result != MA_SUCCESS) {
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@ -209,7 +158,7 @@ ma_result MiniAudioEngine::getAllAudioDevices()
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result = ma_context_get_devices(&m_context, &m_pPlaybackDeviceInfos, &m_playbackDeviceCount, NULL, NULL);
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if (result != MA_SUCCESS) {
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cout << "Error" << result << ": Failed to enumerate playback devices." << endl;
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cout << "Error " << result << ": Failed to enumerate playback devices." << endl;
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ma_context_uninit(&m_context);
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return result;
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}
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@ -224,51 +173,29 @@ ma_result MiniAudioEngine::loadMedia(int layer, char *file, uint audioDevice)
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{
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ma_result result;
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// ToDo: ver si s puede attach dos dispositivos a la vez. si no:
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// enchufar a un splitter al sonido y attach cada uno de los lados.
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// iniciar un sonido por cada capa
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if (m_mediaLoaded[layer] == true)
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{
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ma_sound_uninit(&m_currentSound[layer]);
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m_mediaLoaded[layer] = false;
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}
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/*
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ma_sound_config soundConfig = ma_sound_config_init();
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soundConfig = ma_sound_config_init();
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soundConfig.pFilePath = file;
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soundConfig.pInitialAttachment = &m_filterBank[layer].loShelfNode;
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soundConfig.initialAttachmentInputBusIndex = 0;
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soundConfig.channelsIn = 0;
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soundConfig.channelsOut = CHANNELS;
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//soundConfig.monoExpansionMode;
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soundConfig.flags = MA_SOUND_FLAG_NO_SPATIALIZATION;
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// | MA_SOUND_FLAG_NO_DEFAULT_ATTACHMENT;
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//| MA_SOUND_FLAG_STREAM | MA_SOUND_FLAG_NO_PITCH
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soundConfig.volumeSmoothTimeInPCMFrames = 480;
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//soundConfig.initialSeekPointInPCMFrames;
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//soundConfig.rangeBegInPCMFrames;
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//soundConfig.rangeEndInPCMFrames;
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//soundConfig.loopPointBegInPCMFrames;
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//soundConfig.loopPointEndInPCMFrames;
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//soundConfig.isLooping;
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//soundConfig.endCallback;
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//soundConfig.pEndCallbackUserData;
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result = ma_sound_init_ex(&m_engine[audioDevice], &soundConfig, &m_currentSound[layer]);
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if (result != MA_SUCCESS) {
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cout << "Error" << result << ": Failed to load file " << file << endl;
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return result;
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}*/
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result = ma_sound_init_from_file(&m_engine[audioDevice], file, \
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MA_SOUND_FLAG_NO_SPATIALIZATION \
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// | MA_SOUND_FLAG_DECODE // | MA_SOUND_FLAG_STREAM // | MA_SOUND_FLAG_NO_DEFAULT_ATTACHMENT
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, NULL, NULL, &m_currentSound[layer]);
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if (result != MA_SUCCESS) {
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cout << "Error " << result << ": Failed to load file " << file << endl;
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return result;
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}
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result = ma_node_attach_output_bus(&m_currentSound[layer], 0, &g_lpfNode[audioDevice], 0);
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result = ma_node_attach_output_bus(&m_currentSound[layer], 0, &m_filterBank[audioDevice].lpfNode, 0);
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if (result != MA_SUCCESS) {
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cout << "Error " << result << ": Failed to attach output bus " << audioDevice << endl;
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//return result;
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}
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// ToDo: ampliar dimensión a m_filterBank con las capas
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// attach las capas en los dispositivos
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// master cada capa? al principio o final del filtro?
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m_mediaLoaded[layer] = true;
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this->refreshValues(layer);
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m_currentLayerValues[layer].media = file;
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ma_result result = ma_sound_get_data_format(&m_currentSound[layer], \
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&format, &channels, &sampleRate, NULL, 0);
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if (result != MA_SUCCESS) {
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cout << "Error" << result << ": Failed to get data format " << layer;
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cout << "Error " << result << ": Failed to get data format " << layer;
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cout << endl;
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} else {
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cout << "Layer: " << layer;
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cout << "Layer:" << layer << " ";
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cout << m_currentLayerValues[layer].media.toLatin1().data();
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cout << " samples/sec:" << sampleRate << " format:" << format;
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cout << " channels:" << channels << endl;
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@ -19,23 +19,12 @@ using namespace std;
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typedef struct
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{
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ma_node_base node;
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ma_loshelf2 loShelfNode;
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ma_peak2 midLowNode;
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ma_peak2 midHighNode;
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ma_hishelf2 hiShelfNode;
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ma_splitter_node outputNode;
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ma_hpf_node hpfNode;
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ma_lpf_node lpfNode;
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ma_peak_node midLowNode;
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ma_peak_node midHighNode;
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} filterBank;
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typedef struct
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{
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ma_node_base input;
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ma_data_source_node node;
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ma_decoder decoder;
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filterBank filters;
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} soundNode;
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class MiniAudioEngine
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{
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friend class libreMediaServerAudio;
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@ -45,12 +34,7 @@ public:
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void stopEngine();
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bool startEngine();
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bool startDevice(uint *id, uint nb);
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static void audioDataCallback1(ma_device* pDevice, void* pOutput, const void* pInput, ma_uint32 frameCount);
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static void audioDataCallback2(ma_device* pDevice, void* pOutput, const void* pInput, ma_uint32 frameCount);
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ma_device m_device[MAX_AUDIODEVICES];
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ma_sound m_currentSound[MAX_LAYERS];
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ma_bool8 m_mediaLoaded[MAX_LAYERS];
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static void audioDataCallback(ma_device* pDevice, void* pOutput, const void* pInput, ma_uint32 frameCount);
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protected:
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ma_result loadMedia(int layer, char *media, uint audioDevice);
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ma_device_info* m_pPlaybackDeviceInfos;
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ma_uint32 m_playbackDeviceCount;
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ma_uint32 m_devicesSelected;
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ma_device m_device[MAX_AUDIODEVICES];
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ma_sound m_currentSound[MAX_LAYERS];
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ma_bool8 m_mediaLoaded[MAX_LAYERS];
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layerData m_currentLayerValues[MAX_LAYERS];
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filterBank m_filterBank[MAX_LAYERS];
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ma_engine m_engine[MAX_AUDIODEVICES];
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ma_result getAllAudioDevices();
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ma_result startContext();
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