quitado pequeño glitch cuando entry point no es cero. stop con fade out

para evitar click.
This commit is contained in:
snt 2024-05-08 18:56:16 +02:00
parent 0979c3608e
commit cd0105c9f9
8 changed files with 105 additions and 71 deletions

View file

@ -5,7 +5,6 @@ https://git.criptomart.net/libremediaserver
******************************************************************************* *******************************************************************************
Libre Media Server Roadmap Libre Media Server Roadmap
(en continuo crecimiento...)
v 0.2.x v 0.2.x
- skin, UI/UX - skin, UI/UX
@ -45,9 +44,12 @@ v 0.2.1
- Ui/Ux: Dar la opción clickeando en el widget de tiempo de poner una cuenta atrás en vez de hacia delante. - Ui/Ux: Dar la opción clickeando en el widget de tiempo de poner una cuenta atrás en vez de hacia delante.
- Logs, verbosity, timestamp. - Logs, verbosity, timestamp.
- New play mode without pitch control, it saves resources. MA_SOUND_FLAG_NO_PITCH - New play mode without pitch control, it saves resources. MA_SOUND_FLAG_NO_PITCH
- Vumeter or indicator about audio output in layer and master, add to sliderGroup.
- SettingsDialog. - SettingsDialog.
- Load/save conf file. - Load/save conf file.
- ¿Exit Point? is it needed? - ¿Exit Point? is it needed?
- Hardening: check return errors, try/catch exceptions, i'm too happy.... - Hardening: check return errors, try/catch exceptions, i'm too happy....
- Tests: errors on wrong conf file. - Tests: errors on wrong conf file.
v0.2.0:
- BUGFIX: crash at startup and no dmx signal.
- Vumeter or indicator about audio output in layer and master, add to sliderGroup.

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@ -10,8 +10,8 @@ AudioLayerWidget::AudioLayerWidget(QWidget *parent, int layer):
QVBoxLayout *playback = new QVBoxLayout; QVBoxLayout *playback = new QVBoxLayout;
m_folderValue = new ClickableLabel; m_folderValue = new ClickableLabel;
//m_folderValue->setMaximumWidth(160); m_folderValue->setMaximumWidth(160);
m_folderValue->setAlignment(Qt::AlignHCenter); m_folderValue->setAlignment(Qt::AlignLeft);
m_folderValue->setStyleSheet( m_folderValue->setStyleSheet(
"color: white;" "color: white;"
"background-color: black;" "background-color: black;"
@ -20,8 +20,8 @@ AudioLayerWidget::AudioLayerWidget(QWidget *parent, int layer):
m_fileValue = new ClickableLabel; m_fileValue = new ClickableLabel;
connect(m_fileValue, SIGNAL(clicked()), this, SLOT(openMediaDialog())); connect(m_fileValue, SIGNAL(clicked()), this, SLOT(openMediaDialog()));
connect(m_folderValue, SIGNAL(clicked()), this, SLOT(openMediaDialog())); connect(m_folderValue, SIGNAL(clicked()), this, SLOT(openMediaDialog()));
//m_fileValue->setMaximumWidth(160); m_fileValue->setMaximumWidth(160);
m_fileValue->setAlignment(Qt::AlignHCenter); m_fileValue->setAlignment(Qt::AlignLeft);
m_fileValue->setStyleSheet( m_fileValue->setStyleSheet(
"color: white;" "color: white;"
"background-color: black;" "background-color: black;"
@ -33,7 +33,6 @@ AudioLayerWidget::AudioLayerWidget(QWidget *parent, int layer):
m_suspendResumeButton = new QPushButton(this); m_suspendResumeButton = new QPushButton(this);
m_suspendResumeButton->setText(StatusStr[Status::Iddle]); m_suspendResumeButton->setText(StatusStr[Status::Iddle]);
//m_suspendResumeButton->setMaximumWidth(180);
connect(m_suspendResumeButton, SIGNAL(clicked()), SLOT(toggleSuspendResume())); connect(m_suspendResumeButton, SIGNAL(clicked()), SLOT(toggleSuspendResume()));
layout->addWidget(m_suspendResumeButton); layout->addWidget(m_suspendResumeButton);
@ -42,7 +41,6 @@ AudioLayerWidget::AudioLayerWidget(QWidget *parent, int layer):
m_progress->setRange(0, 0); m_progress->setRange(0, 0);
m_progress->setValue(0); m_progress->setValue(0);
m_progress->setFormat("%v / %m"); m_progress->setFormat("%v / %m");
//m_progress->setMaximumWidth(180);
layout->addWidget(m_progress); layout->addWidget(m_progress);
m_progressTime = new QTimeEdit; m_progressTime = new QTimeEdit;

View file

@ -11,13 +11,20 @@ AudioWidget::AudioWidget(QWidget *parent) :
connect(alw, SIGNAL(uiSliderChanged(int, Slider, int)), this, SIGNAL(uiSliderChanged(int, Slider, int))); connect(alw, SIGNAL(uiSliderChanged(int, Slider, int)), this, SIGNAL(uiSliderChanged(int, Slider, int)));
connect(alw, SIGNAL(uiPlaybackChanged(int, Status)), this, SIGNAL(uiPlaybackChanged(int, Status))); connect(alw, SIGNAL(uiPlaybackChanged(int, Status)), this, SIGNAL(uiPlaybackChanged(int, Status)));
connect(alw, SIGNAL(uiLoadMedia(int, QString)), this, SIGNAL(uiLoadMedia(int, QString))); connect(alw, SIGNAL(uiLoadMedia(int, QString)), this, SIGNAL(uiLoadMedia(int, QString)));
m_layerUpdate[i].status = Status::Iddle;
m_layerUpdate[i].duration = 0;
m_layerUpdate[i].media = "";
m_layerUpdate[i].vol = 0;
m_layerUpdate[i].pan = 128;
m_layerUpdate[i].pitch = 128;
m_layerUpdate[i].cursor = 0;
} }
m_layout->setSpacing(0); m_layout->setSpacing(0);
m_layout->setContentsMargins(1, 1, 1, 1); m_layout->setContentsMargins(1, 1, 1, 1);
setLayout(m_layout); setLayout(m_layout);
m_refreshUi = new QTimer(this); m_refreshUi = new QTimer(this);
connect(m_refreshUi, SIGNAL(timeout()), this, SLOT(refreshUi())); connect(m_refreshUi, SIGNAL(timeout()), this, SLOT(refreshUi()));
m_refreshUi->start(UI_REFRESH_TIME * 2); m_refreshUi->start(UI_REFRESH_TIME * 1.5);
} }
void AudioWidget::mediaLoaded(int layer, QString file, float duration) void AudioWidget::mediaLoaded(int layer, QString file, float duration)
@ -51,7 +58,7 @@ void AudioWidget::playbackChanged(int layer, Status status)
void AudioWidget::cursorChanged(int layer, float cursor) void AudioWidget::cursorChanged(int layer, float cursor)
{ {
m_layerUpdate[layer].cursor = floor(cursor * 1000) / 1000; m_layerUpdate[layer].cursor = cursor;
m_layerUpdate[layer].updated = true; m_layerUpdate[layer].updated = true;
} }

View file

@ -7,7 +7,7 @@
#define DEFAULT_FILE "lms-audio.xlm" #define DEFAULT_FILE "lms-audio.xlm"
#define MAX_LAYERS 4 #define MAX_LAYERS 4
#define MAX_AUDIODEVICES 8 #define MAX_AUDIODEVICES 8
#define UI_REFRESH_TIME 77 #define UI_REFRESH_TIME 66
#define FADE_TIME 25 // DMX Frame time, 40 fps, avoid clicks #define FADE_TIME 25 // DMX Frame time, 40 fps, avoid clicks
struct dmxSetting { struct dmxSetting {

View file

@ -108,7 +108,7 @@ void libreMediaServerAudio::dmxInput(int layer, int channel, int value)
#ifndef NOGUI #ifndef NOGUI
if (m_ui) { if (m_ui) {
m_lmsUi->m_aw->playbackChanged(layer, s); m_lmsUi->m_aw->playbackChanged(layer, s);
m_lmsUi->m_aw->cursorChanged(layer, m_mae.getCursor(layer)); //m_lmsUi->m_aw->cursorChanged(layer, m_mae.getCursor(layer));
} }
#endif #endif
} }
@ -170,16 +170,28 @@ void libreMediaServerAudio::uiSliderChanged(int layer, Slider s, int value)
void libreMediaServerAudio::uiPlaybackChanged(int layer, Status s) void libreMediaServerAudio::uiPlaybackChanged(int layer, Status s)
{ {
m_mae.playbackChanged(layer, s); ma_result result;
m_currentStatus[layer] = s;
result = m_mae.playbackChanged(layer, s);
if (result == MA_SUCCESS) {
m_currentStatus[layer] = s;
} else {
qWarning() << "ui playback change error" << result << "status" << s << "layer" << layer;
}
} }
void libreMediaServerAudio::uiLoadMedia(int layer, QString mediaFile) void libreMediaServerAudio::uiLoadMedia(int layer, QString mediaFile)
{ {
ma_result result;
if (strcmp(mediaFile.toLatin1().constData(), m_currentMedia[layer].toLatin1().constData()) == 0) if (strcmp(mediaFile.toLatin1().constData(), m_currentMedia[layer].toLatin1().constData()) == 0)
return; return;
m_mae.loadMedia(layer, mediaFile.toLatin1().data()); result = m_mae.loadMedia(layer, mediaFile.toLatin1().data());
m_currentMedia[layer] = mediaFile; if (result == MA_SUCCESS) {
m_lmsUi->m_aw->mediaLoaded(layer, mediaFile, m_mae.getDuration(layer)); m_currentMedia[layer] = mediaFile;
m_lmsUi->m_aw->mediaLoaded(layer, mediaFile, m_mae.getDuration(layer));
} else {
qWarning() << "ui load media error" << result << "file" << mediaFile << "layer" << layer;
}
} }
#endif #endif

View file

@ -1,5 +1,5 @@
#include "miniaudioengine.h" #include "miniaudioengine.h"
#include <iostream> //enum macro
MiniAudioEngine::MiniAudioEngine() MiniAudioEngine::MiniAudioEngine()
{ {
for (int i =0; i < MAX_LAYERS; i++) { for (int i =0; i < MAX_LAYERS; i++) {
@ -27,25 +27,26 @@ void MiniAudioEngine::stopEngine()
ma_resource_manager_uninit(&resourceManager); ma_resource_manager_uninit(&resourceManager);
} }
bool MiniAudioEngine::startEngine(int n) bool MiniAudioEngine::startEngine(uint n)
{ {
ma_result result; ma_result result;
result = this->startContext(); result = this->startContext();
if (result != MA_SUCCESS) { if (result != MA_SUCCESS) return result;
return result; result = this->getAllAudioDevices();
} if (result != MA_SUCCESS) return result;
this->getAllAudioDevices();
result = this->startDevice(n); result = this->startDevice(n);
return result; return result;
} }
ma_result MiniAudioEngine::startDevice(int id) ma_result MiniAudioEngine::startDevice(uint id)
{ {
ma_result result; ma_result result;
ma_device_config deviceConfig; ma_device_config deviceConfig;
ma_engine_config engineConfig; ma_engine_config engineConfig;
if (id >= playbackDeviceCount)
id = playbackDeviceCount - 1;
deviceConfig = ma_device_config_init(ma_device_type_playback); deviceConfig = ma_device_config_init(ma_device_type_playback);
deviceConfig.playback.pDeviceID = &pPlaybackDeviceInfos[id].id; deviceConfig.playback.pDeviceID = &pPlaybackDeviceInfos[id].id;
deviceConfig.playback.format = resourceManager.config.decodedFormat; deviceConfig.playback.format = resourceManager.config.decodedFormat;
@ -73,7 +74,7 @@ ma_result MiniAudioEngine::startDevice(int id)
return result; return result;
} }
iChosenDevice = id; iChosenDevice = id;
qInfo("Initialized audio device %d: %s", id, pPlaybackDeviceInfos[id].name); qInfo("Initialized audio device %d : %s", id, pPlaybackDeviceInfos[id].name);
return result; return result;
} }
@ -85,7 +86,7 @@ ma_result MiniAudioEngine::startContext()
resourceManagerConfig.decodedFormat = ma_format_f32; /* ma_format_f32 should almost always be used as that's what the engine (and most everything else) uses for mixing. */ resourceManagerConfig.decodedFormat = ma_format_f32; /* ma_format_f32 should almost always be used as that's what the engine (and most everything else) uses for mixing. */
resourceManagerConfig.decodedChannels = 0; resourceManagerConfig.decodedChannels = 0;
resourceManagerConfig.decodedSampleRate = ma_standard_sample_rate_48000; resourceManagerConfig.decodedSampleRate = ma_standard_sample_rate_48000;
resourceManagerConfig.jobThreadCount = 1; resourceManagerConfig.jobThreadCount = 4;
result = ma_resource_manager_init(&resourceManagerConfig, &resourceManager); result = ma_resource_manager_init(&resourceManagerConfig, &resourceManager);
if (result != MA_SUCCESS) { if (result != MA_SUCCESS) {
qCritical("Failed to initialize audio resource manager."); qCritical("Failed to initialize audio resource manager.");
@ -109,7 +110,7 @@ ma_result MiniAudioEngine::getAllAudioDevices()
ma_context_uninit(&context); ma_context_uninit(&context);
return result; return result;
} }
printf("Audio devices detected in system:\n"); printf("Audio devices available:\n");
for (ma_uint32 iAvailableDevice = 0; iAvailableDevice < playbackDeviceCount; iAvailableDevice += 1) { for (ma_uint32 iAvailableDevice = 0; iAvailableDevice < playbackDeviceCount; iAvailableDevice += 1) {
qInfo("%d: : %s", iAvailableDevice, pPlaybackDeviceInfos[iAvailableDevice].name); qInfo("%d: : %s", iAvailableDevice, pPlaybackDeviceInfos[iAvailableDevice].name);
} }
@ -127,10 +128,8 @@ ma_result MiniAudioEngine::loadMedia(int layer, char *file)
} }
result = ma_sound_init_from_file(&engine, file, \ result = ma_sound_init_from_file(&engine, file, \
MA_SOUND_FLAG_NO_SPATIALIZATION \ MA_SOUND_FLAG_NO_SPATIALIZATION \
/*| MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_DECODE \ | MA_SOUND_FLAG_DECODE \
| MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_ASYNC \ /*| MA_SOUND_FLAG_NO_PITCH \*/
| MA_SOUND_FLAG_NO_PITCH \
| MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_STREAM \*/
, NULL, NULL, &m_currentSound[layer]); , NULL, NULL, &m_currentSound[layer]);
if (result != MA_SUCCESS) if (result != MA_SUCCESS)
qWarning("Failed to load file %s", file); qWarning("Failed to load file %s", file);
@ -157,7 +156,7 @@ float MiniAudioEngine::getDuration(int layer)
} }
result = ma_sound_get_data_format(&m_currentSound[layer], NULL, NULL, &sampleRate, NULL, 0); result = ma_sound_get_data_format(&m_currentSound[layer], NULL, NULL, &sampleRate, NULL, 0);
if (result != MA_SUCCESS) { if (result != MA_SUCCESS) {
return result; return MA_ERROR;
} }
ret = 1000.0f * (lengthInPCMFrames / float(sampleRate)); ret = 1000.0f * (lengthInPCMFrames / float(sampleRate));
return ret; return ret;
@ -173,8 +172,8 @@ float MiniAudioEngine::getCursor(int layer)
result = ma_sound_get_cursor_in_seconds(&m_currentSound[layer], &ret); result = ma_sound_get_cursor_in_seconds(&m_currentSound[layer], &ret);
if (result != MA_SUCCESS) if (result != MA_SUCCESS)
{ {
qWarning("Can not get cursor %i", layer); qWarning("%i can not get cursor error %i", layer, result);
ret = -1; ret = MA_ERROR;
} }
return ret; return ret;
} }
@ -188,11 +187,10 @@ ma_result MiniAudioEngine::printFormatInfo(int layer)
if (m_mediaLoaded[layer] == false) if (m_mediaLoaded[layer] == false)
return MA_DOES_NOT_EXIST; return MA_DOES_NOT_EXIST;
ma_result result = ma_sound_get_data_format(&m_currentSound[layer], &format, &channels, &sampleRate, NULL, 0); ma_result result = ma_sound_get_data_format(&m_currentSound[layer], &format, &channels, &sampleRate, NULL, 0);
if (result != MA_SUCCESS) { if (result != MA_SUCCESS)
qWarning("Failed to get data format %i\n", layer); qWarning("%i failed to get data format %i\n", layer, result);
return MA_INVALID_DATA; else
} qInfo() << "Layer:" << layer << m_currentLayerValues[layer].media << "samples/sec:" << sampleRate << "format:" << format << "channels:" << channels;
qInfo() << "Layer:" << layer << m_currentLayerValues[layer].media << "samples/sec:" << sampleRate << "format:" << format << "channels:" << channels;
return result; return result;
} }
@ -220,55 +218,70 @@ void MiniAudioEngine::panChanged(int layer, float value)
void MiniAudioEngine::pitchChanged(int layer, float value) void MiniAudioEngine::pitchChanged(int layer, float value)
{ {
float result; float pitch;
if (m_mediaLoaded[layer] == false) if (m_mediaLoaded[layer] == false)
return; return;
result = value / 128.0; pitch = value / 128.0;
ma_sound_group_set_pitch(&m_currentSound[layer], result); ma_sound_group_set_pitch(&m_currentSound[layer], pitch);
m_currentLayerValues[layer].pitch = value; m_currentLayerValues[layer].pitch = value;
} }
void MiniAudioEngine::playbackChanged(int layer, Status status) ma_result MiniAudioEngine::playbackChanged(int layer, Status status)
{ {
ma_result result = MA_SUCCESS;
if (m_mediaLoaded[layer] == false) if (m_mediaLoaded[layer] == false)
return; return MA_DOES_NOT_EXIST;
switch (status) { switch (status) {
case Status::Paused: case Status::Paused:
ma_sound_stop(&m_currentSound[layer]); result = ma_sound_stop_with_fade_in_milliseconds(&m_currentSound[layer], FADE_TIME);
break; break;
case Status::Stopped: case Status::Stopped:
ma_sound_stop(&m_currentSound[layer]); result = ma_sound_stop_with_fade_in_milliseconds(&m_currentSound[layer], FADE_TIME);
this->setCursor(layer, m_currentLayerValues[layer].cursor); result = this->seekToCursor(layer, m_currentLayerValues[layer].cursor);
break; break;
case Status::PlayingLoop: case Status::PlayingLoop:
ma_sound_set_stop_time_in_milliseconds(&m_currentSound[layer], ~(ma_uint64)0);
ma_sound_set_looping(&m_currentSound[layer], true); ma_sound_set_looping(&m_currentSound[layer], true);
ma_sound_start(&m_currentSound[layer]); result = ma_sound_start(&m_currentSound[layer]);
break; break;
case Status::PlayingOnce: case Status::PlayingOnce:
ma_sound_set_stop_time_in_milliseconds(&m_currentSound[layer], ~(ma_uint64)0);
ma_sound_set_looping(&m_currentSound[layer], false); ma_sound_set_looping(&m_currentSound[layer], false);
ma_sound_start(&m_currentSound[layer]); result = ma_sound_start(&m_currentSound[layer]);
break; break;
default: default:
break; break;
} }
m_currentLayerValues[layer].status = status; if (result == MA_SUCCESS)
m_currentLayerValues[layer].status = status;
return result;
} }
void MiniAudioEngine::setCursor(int layer, int cursor) ma_result MiniAudioEngine::seekToCursor(int layer, int cursor)
{ {
ma_uint64 end; ma_result result = MA_SUCCESS;
ma_uint64 end, start;
if (m_mediaLoaded[layer] == false)
return MA_DOES_NOT_EXIST;
result = ma_sound_get_length_in_pcm_frames(&m_currentSound[layer], &end);
if (result != MA_SUCCESS) { return result; }
start = (cursor * end) / 65025;
result = ma_sound_seek_to_pcm_frame(&m_currentSound[layer], start);
//if (result != MA_SUCCESS) { return result; }
//result = ma_data_source_set_loop_point_in_pcm_frames(&m_currentSound[layer], start, end);
return (result);
}
ma_result MiniAudioEngine::setCursor(int layer, int cursor)
{
ma_result result = MA_SUCCESS;
m_currentLayerValues[layer].cursor = cursor; m_currentLayerValues[layer].cursor = cursor;
if (m_mediaLoaded[layer] == false) result = this->seekToCursor(layer, cursor);
return; return (result);
ma_sound_get_length_in_pcm_frames(&m_currentSound[layer], &end);
ma_uint64 start = (cursor * end) / 65025;
ma_sound_seek_to_pcm_frame(&m_currentSound[layer], start);
ma_result result = ma_data_source_set_loop_point_in_pcm_frames(&m_currentSound[layer], start, end);
if (result != MA_SUCCESS) {
return; // Failed to set the loop point.
}
} }
Status MiniAudioEngine::getStatus(int layer) Status MiniAudioEngine::getStatus(int layer)
@ -278,9 +291,9 @@ Status MiniAudioEngine::getStatus(int layer)
void MiniAudioEngine::refreshValues(int layer) void MiniAudioEngine::refreshValues(int layer)
{ {
this->seekToCursor(layer, m_currentLayerValues[layer].cursor);
this->panChanged(layer, m_currentLayerValues[layer].pan); this->panChanged(layer, m_currentLayerValues[layer].pan);
this->volChanged(layer, m_currentLayerValues[layer].vol); this->volChanged(layer, m_currentLayerValues[layer].vol);
this->pitchChanged(layer, m_currentLayerValues[layer].pitch); this->pitchChanged(layer, m_currentLayerValues[layer].pitch);
this->playbackChanged(layer, m_currentLayerValues[layer].status); this->playbackChanged(layer, m_currentLayerValues[layer].status);
this->setCursor(layer, m_currentLayerValues[layer].cursor);
} }

View file

@ -13,7 +13,7 @@ class MiniAudioEngine
public: public:
MiniAudioEngine(); MiniAudioEngine();
void stopEngine(); void stopEngine();
bool startEngine(int id); bool startEngine(uint id);
static void audioDataCallback(ma_device* pDevice, void* pOutput, const void* pInput, ma_uint32 frameCount); static void audioDataCallback(ma_device* pDevice, void* pOutput, const void* pInput, ma_uint32 frameCount);
protected: protected:
@ -21,13 +21,14 @@ protected:
void volChanged(int layer, float vol); void volChanged(int layer, float vol);
void panChanged(int layer, float pan); void panChanged(int layer, float pan);
void pitchChanged(int layer, float pitch); void pitchChanged(int layer, float pitch);
void playbackChanged(int layer, Status status); ma_result playbackChanged(int layer, Status status);
ma_result setCursor(int layer, int cursor);
ma_result printFormatInfo(int layer);
float getDuration(int layer); float getDuration(int layer);
float getCursor(int layer); float getCursor(int layer);
void setCursor(int layer, int cursor);
ma_result printFormatInfo(int layer);
Status getStatus(int layer); Status getStatus(int layer);
inline float getVol(int layer) { return ma_sound_get_volume(&m_currentSound[layer]); } inline float getVol(int layer) {
return ma_sound_get_volume(&m_currentSound[layer]); }
private: private:
ma_resource_manager_config resourceManagerConfig; ma_resource_manager_config resourceManagerConfig;
@ -43,9 +44,10 @@ private:
layerData m_currentLayerValues[MAX_LAYERS]; layerData m_currentLayerValues[MAX_LAYERS];
ma_result getAllAudioDevices(); ma_result getAllAudioDevices();
ma_result startDevice(int id); ma_result startDevice(uint id);
ma_result startContext(); ma_result startContext();
void refreshValues(int layer); void refreshValues(int layer);
ma_result seekToCursor(int layer, int cursor);
}; };
#endif // MINIAUDIOENGINE_H #endif // MINIAUDIOENGINE_H

View file

@ -81,9 +81,9 @@ void Settings::readFromFile(QString file) {
} }
void Settings::printSettings() { void Settings::printSettings() {
qInfo() << "Settings read;\nShow Ui:" << m_ui << "Layers:" << m_layersNumber << "Path:" << m_pathmedia <<"Audio Device qty:" << m_audioDeviceQty; qInfo() << "Settings readed:\nShow Ui:" << m_ui << "Layers:" << m_layersNumber << "Path:" << m_pathmedia <<"Audio Device qty:" << m_audioDeviceQty;
for (uint i = 0; i < m_audioDeviceQty; i++) for (uint i = 0; i < m_audioDeviceQty; i++)
qInfo() << "Audio device id:" << m_audioDeviceId[i]; qInfo() << "Audio device internal id:" << i << "system id:" << m_audioDeviceId[i];
for (int i = 0; i < m_layersNumber; i++) for (int i = 0; i < m_layersNumber; i++)
qInfo() << "Layer:" << m_settings[i].layer << "Address:" << m_settings[i].address << "Universe:" << m_settings[i].universe; qInfo() << "Layer:" << m_settings[i].layer << "Address:" << m_settings[i].address << "Universe:" << m_settings[i].universe;
} }