fade out when stop or pause

This commit is contained in:
snt 2024-07-07 18:05:37 +02:00
parent aa713fd9be
commit b4988a1307
8 changed files with 28 additions and 19 deletions

View file

@ -38,6 +38,7 @@ private slots:
signals:
void cueFinished(int layer);
void goAction(int layer);
void NewFunction(CueTrack *track);
};
#endif // CUETRACKWIDGET_H

View file

@ -91,7 +91,8 @@ struct layerData {
int bus1Vol;
int bus2Vol;
float level;
int fade;
int fadeIn;
int fadeOut;
};
struct CueTrack {

View file

@ -228,7 +228,7 @@ void libreMediaServerAudio::setUi(libreMediaServerAudioUi *lmsUi)
connect(m_lmsUi->m_aw, SIGNAL(uiPlaybackChanged(int, Status)), this, SLOT(uiPlaybackChanged(int, Status)));
connect(m_lmsUi->m_aw, SIGNAL(uiLoadMedia(int, QString)), this, SLOT(uiLoadMedia(int, QString)));
connect(m_lmsUi->m_showPlayer, SIGNAL(uiSliderChanged(int, Slider, int)), this, SLOT(uiSliderChanged(int, Slider, int)));
connect(m_lmsUi->m_showPlayer, SIGNAL(uiSliderChangedFaded(int, Slider, int, int)), this, SLOT(uiSliderChangedFaded(int, Slider, int, int)));
connect(m_lmsUi->m_showPlayer, SIGNAL(uiSliderChangedFaded(int, Slider, int, int, int)), this, SLOT(uiSliderChangedFaded(int, Slider, int, int, int)));
connect(m_lmsUi->m_showPlayer, SIGNAL(uiPlaybackChanged(int, Status)), this, SLOT(uiPlaybackChanged(int, Status)));
connect(m_lmsUi->m_showPlayer, SIGNAL(uiLoadMedia(int, QString)), this, SLOT(uiLoadMedia(int, QString)));
m_refreshUi = new QTimer(this);
@ -301,11 +301,11 @@ void libreMediaServerAudio::uiLoadMedia(int layer, QString mediaFile)
}
}
void libreMediaServerAudio::uiSliderChangedFaded(int layer, Slider s, int value, int ms)
void libreMediaServerAudio::uiSliderChangedFaded(int layer, Slider s, int value, int fadeIn, int fadeOut)
{
switch (s){
case Slider::Volume:
m_mae.volChanged(layer, value, ms);
m_mae.volChanged(layer, value, fadeIn, fadeOut);
m_updateUi[layer][0] = value;
break;
}

View file

@ -66,7 +66,7 @@ private:
private slots:
void refreshUi();
void uiSliderChanged(int layer, Slider s, int value);
void uiSliderChangedFaded(int layer, Slider s, int value, int ms);
void uiSliderChangedFaded(int layer, Slider s, int value, int fadeIn, int fadeOut);
void uiPlaybackChanged(int layer, Status s);
void uiLoadMedia(int layer, QString s);

View file

@ -59,6 +59,8 @@ bool MiniAudioEngine::startEngine(uint layers, uint* audioDevicesId, uint audioD
m_mae.currentStatus[i].vol = 0.0f;
m_mae.currentStatus[i].cursor = 0;
m_mae.currentStatus[i].updated = MA_FALSE;
m_mae.currentStatus[i].fadeIn = FADE_TIME;
m_mae.currentStatus[i].fadeOut = FADE_TIME;
}
result = this->startContext();
if (result != MA_SUCCESS) return false;
@ -435,14 +437,15 @@ ma_result MiniAudioEngine::printFormatInfo(int layer)
// Expects between 0 and 65535 vol value
void MiniAudioEngine::volChanged(int layer, int vol)
{
volChanged(layer, vol, FADE_TIME);
volChanged(layer, vol, FADE_TIME, FADE_TIME);
}
// Expects between 0 and 65535 vol value and fade time in milliseconds
void MiniAudioEngine::volChanged(int layer, int vol, int ms)
void MiniAudioEngine::volChanged(int layer, int vol, int fadeIn, int fadeOut)
{
m_mae.currentStatus[layer].vol = vol;
m_mae.currentStatus[layer].fade = ms;
m_mae.currentStatus[layer].fadeIn = fadeIn;
m_mae.currentStatus[layer].fadeOut = fadeOut;
if (m_mae.mediaLoaded[layer] != MA_TRUE)
return;
if (m_mae.mediaLoaded[layer] == MA_FALSE && m_mae.currentStatus[layer].updated)
@ -452,10 +455,9 @@ void MiniAudioEngine::volChanged(int layer, int vol, int ms)
db = 0;
} else
db = ma_volume_db_to_linear(db);
ma_sound_set_fade_in_milliseconds(&m_mae.sounds[layer], -1, db, ms);
ma_sound_set_fade_in_milliseconds(&m_mae.sounds[layer], -1, db, fadeIn);
}
void MiniAudioEngine::panChanged(int layer, float value)
{
float result;
@ -483,18 +485,20 @@ ma_result MiniAudioEngine::playbackChanged(int layer, Status status)
ma_result result = MA_SUCCESS;
float db = 0;
bool loop = false;
bool playAtBegin = false;
if (status == Status::Stopped)
playAtBegin = true;
m_mae.currentStatus[layer].status = status;
if (m_mae.mediaLoaded[layer] != MA_TRUE)
return MA_DOES_NOT_EXIST;
m_mae.currentStatus[layer].updated = false;
switch (status) {
case Status::Paused:
result = ma_sound_stop_with_fade_in_milliseconds(&m_mae.sounds[layer], FADE_TIME);
result = ma_sound_stop_with_fade_in_milliseconds(&m_mae.sounds[layer], m_mae.currentStatus[layer].fadeOut);
break;
case Status::Stopped:
ma_sound_stop_with_fade_in_milliseconds(&m_mae.sounds[layer], 0.0f);
result = this->seekToCursor(layer, m_mae.currentStatus[layer].cursor);
ma_sound_stop_with_fade_in_milliseconds(&m_mae.sounds[layer], m_mae.currentStatus[layer].fadeOut);
break;
case Status::PlayingLoop:
loop = true;
@ -505,6 +509,8 @@ ma_result MiniAudioEngine::playbackChanged(int layer, Status status)
case Status::PlayingFolder:
case Status::PlayingFolderLoop:
case Status::PlayingFolderRandom:
if (playAtBegin)
this->seekToCursor(layer, 0);
ma_sound_set_looping(&m_mae.sounds[layer], loop);
if (ma_sound_is_playing(&m_mae.sounds[layer])) break;
ma_sound_set_stop_time_in_milliseconds(&m_mae.sounds[layer], ~(ma_uint64)0);
@ -515,7 +521,7 @@ ma_result MiniAudioEngine::playbackChanged(int layer, Status status)
ma_sound_set_fade_in_milliseconds(&m_mae.sounds[layer], 0.000001f, 0.000000f, FADE_TIME);
if (m_mae.currentStatus[layer].cursor > 0)
usleep(FADE_TIME * 1500); // avoid glitch when seeking
ma_sound_set_fade_in_milliseconds(&m_mae.sounds[layer], 0, db, m_mae.currentStatus[layer].fade);
ma_sound_set_fade_in_milliseconds(&m_mae.sounds[layer], 0, db, m_mae.currentStatus[layer].fadeIn);
default:
break;
}

View file

@ -64,7 +64,7 @@ public:
bool startEngine(uint layersQty, uint* audioDevicesID, uint audioDevicesQty);
ma_result loadMedia(int layer, char *media);
void volChanged(int layer, int vol);
void volChanged(int layer, int vol, int ms);
void volChanged(int layer, int vol, int fadeIn, int fadeOut);
void panChanged(int layer, float pan);
void pitchChanged(int layer, float pitch);
ma_result playbackChanged(int layer, Status status);

View file

@ -20,6 +20,7 @@ ShowPlayer::ShowPlayer(QWidget *parent) :
current[i] = nullptr;
prevCue[i] = nullptr;
}
ui->nextCue->setNextCue();
}
ShowPlayer::~ShowPlayer() {}
@ -72,7 +73,7 @@ void ShowPlayer::fade(Slider s, int start, CueTrack *track) {
}
void ShowPlayer::updateTrackStateInEngine(CueTrack *track) {
emit uiSliderChangedFaded(track->audioLayer, Slider::Volume, track->volume * 655.35, track->fadeIn * 1000);
emit uiSliderChangedFaded(track->audioLayer, Slider::Volume, track->volume * 655.35, track->fadeIn * 1000, track->fadeOut * 1000);
if (prevCue[track->audioLayer] != nullptr) {
if (prevCue[track->audioLayer]->pan != track->pan)
fade(Slider::Pan, prevCue[track->audioLayer]->pan, track);

View file

@ -55,7 +55,7 @@ private slots:
signals:
void uiPlaybackChanged(int layer, Status s);
void uiSliderChanged(int layer, Slider s, int vol);
void uiSliderChangedFaded(int layer, Slider s, int vol, int ms);
void uiSliderChangedFaded(int layer, Slider s, int vol, int fadeIn, int fadeOut);
void uiLoadMedia(int layer, QString s);
};