fades in pan, pitch, bus1, bus2
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d35b166ce5
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4 changed files with 35 additions and 6 deletions
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@ -12,6 +12,7 @@
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#include "cuetrackwidget.h"
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#include "dialgroup.h"
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#include "settings.h"
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#include "audiofade.h"
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#include "ui_showplayer.h"
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namespace Ui {
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@ -34,6 +35,7 @@ private:
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Status currentStatus = Status::Iddle;
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int layersUsed[MAX_LAYERS];
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CueTrack *current[MAX_LAYERS];
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CueTrack *prevCue[MAX_LAYERS];
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CueTrackWidget *cueTrackWidgetPlaying[MAX_LAYERS];
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CueTrackWidget *addCueTrackWidget(CueTrack *track);
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@ -48,6 +50,7 @@ private slots:
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void playCueTrack(CueTrack *track);
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void goAction(int channel);
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void updateIndex(int index);
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void fade(Slider s, int start, CueTrack *track);
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signals:
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void uiPlaybackChanged(int layer, Status s);
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