fades in pan, pitch, bus1, bus2

This commit is contained in:
snt 2024-07-07 02:31:05 +02:00
parent d35b166ce5
commit aa713fd9be
4 changed files with 35 additions and 6 deletions

View file

@ -12,6 +12,7 @@
#include "cuetrackwidget.h"
#include "dialgroup.h"
#include "settings.h"
#include "audiofade.h"
#include "ui_showplayer.h"
namespace Ui {
@ -34,6 +35,7 @@ private:
Status currentStatus = Status::Iddle;
int layersUsed[MAX_LAYERS];
CueTrack *current[MAX_LAYERS];
CueTrack *prevCue[MAX_LAYERS];
CueTrackWidget *cueTrackWidgetPlaying[MAX_LAYERS];
CueTrackWidget *addCueTrackWidget(CueTrack *track);
@ -48,6 +50,7 @@ private slots:
void playCueTrack(CueTrack *track);
void goAction(int channel);
void updateIndex(int index);
void fade(Slider s, int start, CueTrack *track);
signals:
void uiPlaybackChanged(int layer, Status s);