prototipo de filtro funcionando, muy sucio.
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6 changed files with 276 additions and 98 deletions
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@ -29,24 +29,21 @@ v 0.2.0 Antígona (26/05/2024)
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- Play all medias found in one folder.
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- Play all medias in one folder consecutevily.
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- Play all medias in one folder randomly.
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+ Multi audio devices output.
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v 0.1.3 Leúcade (19/04/2024)
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+ Ubuntu 22.04 jammy.
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+ Qt 5.15.3.
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+ Pitch.
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+ Loop.
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v 0.1.2 Mayordomo (12/08/2015)
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- GUI config.
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- Several bugs tested in real world.
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- Variable layers.
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- SFML as audio engine.
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+ GUI config.
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+ Variable layers.
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+ SFML as audio engine.
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v 0.1.1 Pascual (24/09/2014)
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+ First Version: 4 layers playing .ogg.
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+ Needs Open Lighting Arquitecture => 0.9.0.
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+ Pure Data as audio engine.
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+ Qt4
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@ -25,7 +25,6 @@ v 0.2.2
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- Octopus Sound Card support (6 outputs - 8 inputs).
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v 0.2.1
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- Multi devices output.
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- mute/panic on layer.
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- Master Bus Layer:
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- each layer will have one "Gain" prefader that acts in source, "Vol" in v 1.3.
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@ -46,6 +45,7 @@ v 0.2.1
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- ¿Exit Point? is it needed?
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- Hardening: check return errors, try/catch exceptions, i'm too happy....
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- Tests: errors on wrong conf file.
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- Ui/Ux: seek cursor playback
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v0.2.0:
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- Vumeter or indicator about audio output in layer and master, add to sliderGroup.
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@ -43,11 +43,16 @@ libreMediaServerAudio::libreMediaServerAudio()
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Q_CHECK_PTR(m_ola);
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m_ola->blockSignals(true);
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m_ola->registerUniverse();
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m_mae.startEngine();
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if (!m_mae.startEngine()) {
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cout << "Can not start Audio Engine!" << endl;
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this->~libreMediaServerAudio();
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}
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uint *audioDevList = m_settings->getAudioDeviceId();
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for (uint i = 0; i < m_settings->getAudioDeviceQty(); i++)
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m_mae.startDevice(audioDevList[i], i);
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qDebug("Core init Complete. Start reading DMX.");
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if (!m_mae.startDevice(audioDevList, m_settings->getAudioDeviceQty())) {
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cout << "Can not start Audio Device!" << audioDevList << endl;
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this->~libreMediaServerAudio();
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}
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cout << "Core init Complete. Start reading DMX." << endl;
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m_ola->blockSignals(false);
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#ifdef NOGUI
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m_ola->start(QThread::TimeCriticalPriority );
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@ -58,6 +63,9 @@ libreMediaServerAudio::~libreMediaServerAudio()
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{
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m_ola->stop();
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m_mae.stopEngine();
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sleep(1);
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cout << "bye!" << endl;
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exit(0);
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}
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void libreMediaServerAudio::loadMedia(int layer, int folder, int file)
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@ -20,6 +20,10 @@
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#ifndef LIBREMEDIASERVERAUDIO_H
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#define LIBREMEDIASERVERAUDIO_H
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#include <bits/stdc++.h>
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using namespace std;
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#include "medialibrary.h"
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#include "miniaudioengine.h"
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#include "olathread.h"
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@ -1,5 +1,15 @@
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#include "miniaudioengine.h"
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#include <iostream> //enum macro
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#define LPF_BIAS 0.9f /* Higher values means more bias towards the low pass filter (the low pass filter will be more audible). Lower values means more bias towards the echo. Must be between 0 and 1. */
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#define LPF_CUTOFF_FACTOR 80 /* High values = more filter. */
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#define LPF_ORDER 8
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//static filterBank m_filterBank[MAX_LAYERS];
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//static ma_node_graph m_nodeGraph[MAX_LAYERS];
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//static soundNode m_soundNode[MAX_LAYERS];
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static ma_lpf_node g_lpfNode[MAX_AUDIODEVICES];
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static ma_engine m_engine[MAX_AUDIODEVICES];
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MiniAudioEngine::MiniAudioEngine()
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{
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for (int i =0; i < MAX_LAYERS; i++) {
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@ -12,19 +22,37 @@ MiniAudioEngine::MiniAudioEngine()
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}
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}
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void MiniAudioEngine::audioDataCallback(ma_device* pDevice, void* pOutput, const void* pInput, ma_uint32 frameCount)
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void MiniAudioEngine::audioDataCallback1(ma_device* pDevice, void* pOutput, const void* pInput, ma_uint32 frameCount)
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{
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(void)pInput;
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//Do master audio processing before sending to device.
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ma_engine_read_pcm_frames((ma_engine*)pDevice->pUserData, pOutput, frameCount, NULL);
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(void)pDevice;
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ma_result result;
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result = ma_engine_read_pcm_frames((ma_engine*)pDevice->pUserData, pOutput, frameCount, NULL);
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if (result != MA_SUCCESS) {
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cout << "1";
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}
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}
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void MiniAudioEngine::audioDataCallback2(ma_device* pDevice, void* pOutput, const void* pInput, ma_uint32 frameCount)
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{
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(void)pInput;
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(void)pDevice;
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ma_result result;
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result = ma_engine_read_pcm_frames((ma_engine*)pDevice->pUserData, pOutput, frameCount, NULL);
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if (result != MA_SUCCESS) {
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cout << "2";
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}
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}
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void MiniAudioEngine::stopEngine()
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{
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ma_engine_uninit(&engine[0]);
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ma_device_uninit(&device[0]);
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ma_context_uninit(&context);
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ma_resource_manager_uninit(&resourceManager);
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for (uint i = 0; i < m_devicesSelected; i++) {
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ma_engine_uninit(&m_engine[i]);
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ma_device_uninit(&m_device[i]);
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}
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ma_context_uninit(&m_context);
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ma_resource_manager_uninit(&m_resourceManager);
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}
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bool MiniAudioEngine::startEngine()
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@ -32,66 +60,144 @@ bool MiniAudioEngine::startEngine()
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ma_result result;
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result = this->startContext();
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if (result != MA_SUCCESS) return result;
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if (result != MA_SUCCESS) return false;
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result = this->getAllAudioDevices();
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return result;
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if (result != MA_SUCCESS) return false;
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return true;
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}
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ma_result MiniAudioEngine::startDevice(uint systemId, uint internalId)
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{
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ma_result MiniAudioEngine::setNodeGraph(int id) {
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ma_result result;
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//ma_node_graph_config nodeGraphConfig = ma_node_graph_config_init(CHANNELS);
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//result = ma_node_graph_init(&nodeGraphConfig, NULL, &m_nodeGraph[id]);
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//if (result != MA_SUCCESS) {
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// cout << "ERROR " << result << ": Failed to initialize node graph.";
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// return MA_ERROR;
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//}
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/*
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ma_loshelf2_config losConfig = ma_loshelf2_config_init(FORMAT, CHANNELS, SAMPLE_RATE, 1, 0.5, 83.3); // double gainDB, double shelfSlope, double frequency)
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result = ma_loshelf2_init(&losConfig, NULL, &m_filterBank[id].loShelfNode);
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if (result != MA_SUCCESS) {
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cout << "Error " << result << ": Can not init loShelf node." << endl;
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return result;
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}
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ma_engine m;
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ma_node_graph *ng = (ma_node_graph *)(&m_engine[id]);
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ma_node *node = ma_node_graph_get_endpoint(ng);
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node = ma_engine_get_endpoint(&m_engine[id]);
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ma_node_base nodeBase = ng->endpoint;
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result = ma_node_attach_output_bus(&m_filterBank[id].loShelfNode, 0, &nodeBase, 0);
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//result = ma_node_attach_output_bus(&m_filterBank[id].loShelfNode, 0, ma_engine_get_endpoint(engine), 0);
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if (result != MA_SUCCESS) {
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cout << "Error " << result << ": Can not attach filter to graph endpoint." << endl;
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return result;
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}*/
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/*
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ma_splitter_node_config splitterConfig = ma_splitter_node_config_init(ma_engine_get_channels(&engine[0]));
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result = ma_splitter_node_init(ng, &splitterConfig, NULL, &m_filterBank[layer].outputNode);
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if (result != MA_SUCCESS) {
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cout << "Can not init splitter node." << endl;
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return result;
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}
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result = ma_node_attach_output_bus(&m_filterBank[layer].loShelfNode, 0, &m_filterBank[layer].outputNode, 0);
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if (result != MA_SUCCESS) {
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cout << "Can not attach loShelf to output." << endl;
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return result;
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}
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result = ma_node_attach_output_bus(&m_filterBank[layer].outputNode, 0, ma_node_graph_get_endpoint(ng), 0);
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if (result != MA_SUCCESS) {
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cout << "Can not attach splitter to graph endpoint." << endl;
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return result;
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}
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}*/
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/* Low Pass Filter. */
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ma_lpf_node_config lpfNodeConfig = ma_lpf_node_config_init(CHANNELS, SAMPLE_RATE, SAMPLE_RATE / LPF_CUTOFF_FACTOR, LPF_ORDER);
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ma_node_graph *ng = ma_engine_get_node_graph(&m_engine[id]);
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result = ma_lpf_node_init(ng, &lpfNodeConfig, NULL, &g_lpfNode[id]);
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if (result != MA_SUCCESS) {
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cout << "ERROR " << result << ": Failed to initialize low pass filter node." << endl;
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return result;
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}
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ma_node *endpoint = ma_engine_get_endpoint(&m_engine[id]);
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result = ma_node_attach_output_bus(&g_lpfNode[id], 0, endpoint, 0);
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if (result != MA_SUCCESS) {
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cout << "ERROR " << result << ": Failed to attach low pass filter node." << endl;
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return result;
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}
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result = ma_node_set_output_bus_volume(&g_lpfNode[id], 0, LPF_BIAS);
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if (result != MA_SUCCESS) {
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cout << "ERROR " << result << ": Failed to set volume low pass filter node." << endl;
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return result;
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}
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ma_node_set_state(&g_lpfNode[id], ma_node_state::ma_node_state_started);
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return (result);
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}
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bool MiniAudioEngine::startDevice(uint *systemId, uint nb)
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{
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ma_result result = MA_SUCCESS;
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ma_device_config deviceConfig;
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ma_engine_config engineConfig;
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if (systemId >= playbackDeviceCount)
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systemId = playbackDeviceCount - 1;
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m_devicesSelected = nb;
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for (uint internalId = 0; internalId < nb; internalId++) {
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deviceConfig = ma_device_config_init(ma_device_type_playback);
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deviceConfig.playback.pDeviceID = &pPlaybackDeviceInfos[systemId].id;
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deviceConfig.playback.format = resourceManager.config.decodedFormat;
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deviceConfig.playback.pDeviceID = &m_pPlaybackDeviceInfos[systemId[internalId]].id;
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deviceConfig.playback.format = m_resourceManager.config.decodedFormat;
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deviceConfig.playback.channels = 0;
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deviceConfig.sampleRate = resourceManager.config.decodedSampleRate;
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deviceConfig.dataCallback = audioDataCallback;
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deviceConfig.pUserData = &engine[internalId];
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result = ma_device_init(&context, &deviceConfig, &device[internalId]);
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deviceConfig.sampleRate = m_resourceManager.config.decodedSampleRate;
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if (internalId == 0)
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deviceConfig.dataCallback = audioDataCallback1;
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else
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deviceConfig.dataCallback = audioDataCallback2;
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deviceConfig.pUserData = &m_engine[internalId];
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result = ma_device_init(&m_context, &deviceConfig, &m_device[internalId]);
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if (result != MA_SUCCESS) {
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qCritical("Failed to initialize audio device %s.", pPlaybackDeviceInfos[systemId].name);
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return result;
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cout << "Error " << result << ": Failed to initialize audio device " << m_pPlaybackDeviceInfos[*systemId].name << endl;
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return false;
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}
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engineConfig = ma_engine_config_init();
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engineConfig.pDevice = &device[internalId];
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engineConfig.pResourceManager = &resourceManager;
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engineConfig.pDevice = &m_device[internalId];
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engineConfig.pResourceManager = &m_resourceManager;
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engineConfig.noAutoStart = MA_TRUE;
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result = ma_engine_init(NULL, &engine[internalId]);
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result = ma_engine_init(&engineConfig, &m_engine[internalId]);
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if (result != MA_SUCCESS) {
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qCritical("Failed to initialize audio engine.");
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return result;
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cout << "Error " << result << ": Failed to initialize audio engine" << endl;
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return false;
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}
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result = ma_engine_start(&engine[internalId]);
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result = this->setNodeGraph(internalId);
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if (result != MA_SUCCESS) {
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qCritical("Failed to start audio engine %i.", systemId);
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return result;
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cout << "Error " << result << ": Failed to set node graph " << systemId[internalId] << endl;
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return false;
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}
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qInfo("Initialized audio device internal: %ui system: %d %s", internalId, systemId, pPlaybackDeviceInfos[systemId].name);
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return result;
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result = ma_engine_start(&m_engine[internalId]);
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if (result != MA_SUCCESS) {
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cout << "Error " << result << ": Failed to start audio engine" << systemId[internalId] << endl;
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return false;
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}
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cout << "Initialized Audio Device. internalId: " << internalId << " systemId: " << systemId[internalId] << " " << m_pPlaybackDeviceInfos[systemId[internalId]].name << endl;
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}
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return true;
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}
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ma_result MiniAudioEngine::startContext()
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{
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ma_result result;
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resourceManagerConfig = ma_resource_manager_config_init();
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resourceManagerConfig.decodedFormat = ma_format_f32; /* ma_format_f32 should almost always be used as that's what the engine (and most everything else) uses for mixing. */
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resourceManagerConfig.decodedChannels = 0;
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resourceManagerConfig.decodedSampleRate = ma_standard_sample_rate_44100;
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resourceManagerConfig.jobThreadCount = 4;
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result = ma_resource_manager_init(&resourceManagerConfig, &resourceManager);
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m_resourceManagerConfig = ma_resource_manager_config_init();
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m_resourceManagerConfig.decodedFormat = FORMAT;
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m_resourceManagerConfig.decodedChannels = CHANNELS;
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m_resourceManagerConfig.decodedSampleRate = SAMPLE_RATE;
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m_resourceManagerConfig.jobThreadCount = 4;
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result = ma_resource_manager_init(&m_resourceManagerConfig, &m_resourceManager);
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if (result != MA_SUCCESS) {
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qCritical("Failed to initialize audio resource manager.");
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cout << "Error " << result << ": Failed to initialize audio resource manager." << endl;
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return result;
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}
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result = ma_context_init(NULL, 0, NULL, &context);
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result = ma_context_init(NULL, 0, NULL, &m_context);
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if (result != MA_SUCCESS) {
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qCritical("Failed to initialize audio context.");
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cout << "Error " << result << ": Failed to initialize audio context." << endl;
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}
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return result;
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}
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@ -101,15 +207,15 @@ ma_result MiniAudioEngine::getAllAudioDevices()
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{
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ma_result result;
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result = ma_context_get_devices(&context, &pPlaybackDeviceInfos, &playbackDeviceCount, NULL, NULL);
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result = ma_context_get_devices(&m_context, &m_pPlaybackDeviceInfos, &m_playbackDeviceCount, NULL, NULL);
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if (result != MA_SUCCESS) {
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qWarning("Failed to enumerate playback devices.\n");
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ma_context_uninit(&context);
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cout << "Error" << result << ": Failed to enumerate playback devices." << endl;
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ma_context_uninit(&m_context);
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return result;
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}
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printf("Audio devices available:\n");
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for (ma_uint32 iAvailableDevice = 0; iAvailableDevice < playbackDeviceCount; iAvailableDevice += 1) {
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qInfo("%d: : %s", iAvailableDevice, pPlaybackDeviceInfos[iAvailableDevice].name);
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cout << "Audio devices available:" << endl;
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for (ma_uint32 iAvailableDevice = 0; iAvailableDevice < m_playbackDeviceCount; iAvailableDevice += 1) {
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cout << iAvailableDevice << " : " << m_pPlaybackDeviceInfos[iAvailableDevice].name << endl;
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}
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return result;
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}
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@ -123,19 +229,49 @@ ma_result MiniAudioEngine::loadMedia(int layer, char *file, uint audioDevice)
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ma_sound_uninit(&m_currentSound[layer]);
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m_mediaLoaded[layer] = false;
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}
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result = ma_sound_init_from_file(&engine[audioDevice], file, \
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/*
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ma_sound_config soundConfig = ma_sound_config_init();
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soundConfig = ma_sound_config_init();
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soundConfig.pFilePath = file;
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soundConfig.pInitialAttachment = &m_filterBank[layer].loShelfNode;
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soundConfig.initialAttachmentInputBusIndex = 0;
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soundConfig.channelsIn = 0;
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soundConfig.channelsOut = CHANNELS;
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//soundConfig.monoExpansionMode;
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soundConfig.flags = MA_SOUND_FLAG_NO_SPATIALIZATION;
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// | MA_SOUND_FLAG_NO_DEFAULT_ATTACHMENT;
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//| MA_SOUND_FLAG_STREAM | MA_SOUND_FLAG_NO_PITCH
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soundConfig.volumeSmoothTimeInPCMFrames = 480;
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//soundConfig.initialSeekPointInPCMFrames;
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//soundConfig.rangeBegInPCMFrames;
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//soundConfig.rangeEndInPCMFrames;
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//soundConfig.loopPointBegInPCMFrames;
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//soundConfig.loopPointEndInPCMFrames;
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//soundConfig.isLooping;
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//soundConfig.endCallback;
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//soundConfig.pEndCallbackUserData;
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result = ma_sound_init_ex(&m_engine[audioDevice], &soundConfig, &m_currentSound[layer]);
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if (result != MA_SUCCESS) {
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cout << "Error" << result << ": Failed to load file " << file << endl;
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return result;
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}*/
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result = ma_sound_init_from_file(&m_engine[audioDevice], file, \
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MA_SOUND_FLAG_NO_SPATIALIZATION \
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| MA_SOUND_FLAG_DECODE \
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| MA_SOUND_FLAG_STREAM \
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/*| MA_SOUND_FLAG_NO_PITCH \*/
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// | MA_SOUND_FLAG_DECODE // | MA_SOUND_FLAG_STREAM // | MA_SOUND_FLAG_NO_DEFAULT_ATTACHMENT
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, NULL, NULL, &m_currentSound[layer]);
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if (result != MA_SUCCESS)
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qWarning("Failed to load file %s", file);
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else {
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if (result != MA_SUCCESS) {
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cout << "Error " << result << ": Failed to load file " << file << endl;
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return result;
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}
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result = ma_node_attach_output_bus(&m_currentSound[layer], 0, &g_lpfNode[audioDevice], 0);
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if (result != MA_SUCCESS) {
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cout << "Error " << result << ": Failed to attach output bus " << audioDevice << endl;
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//return result;
|
||||
}
|
||||
m_mediaLoaded[layer] = true;
|
||||
this->refreshValues(layer);
|
||||
m_currentLayerValues[layer].media = file;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -163,7 +299,7 @@ float MiniAudioEngine::getCursor(int layer)
|
|||
result = ma_sound_get_cursor_in_seconds(&m_currentSound[layer], &ret);
|
||||
if (result != MA_SUCCESS)
|
||||
{
|
||||
qWarning("%i can not get cursor error %i", layer, result);
|
||||
cout << "Error" << result << ": Can not get cursor " << layer << endl;
|
||||
ret = MA_ERROR;
|
||||
}
|
||||
return ret;
|
||||
|
@ -177,11 +313,17 @@ ma_result MiniAudioEngine::printFormatInfo(int layer)
|
|||
|
||||
if (m_mediaLoaded[layer] == false)
|
||||
return MA_DOES_NOT_EXIST;
|
||||
ma_result result = ma_sound_get_data_format(&m_currentSound[layer], &format, &channels, &sampleRate, NULL, 0);
|
||||
if (result != MA_SUCCESS)
|
||||
qWarning("%i failed to get data format %i\n", layer, result);
|
||||
else
|
||||
qInfo() << "Layer:" << layer << m_currentLayerValues[layer].media << "samples/sec:" << sampleRate << "format:" << format << "channels:" << channels;
|
||||
ma_result result = ma_sound_get_data_format(&m_currentSound[layer], \
|
||||
&format, &channels, &sampleRate, NULL, 0);
|
||||
if (result != MA_SUCCESS) {
|
||||
cout << "Error" << result << ": Failed to get data format " << layer;
|
||||
cout << endl;
|
||||
} else {
|
||||
cout << "Layer: " << layer;
|
||||
cout << m_currentLayerValues[layer].media.toLatin1().data();
|
||||
cout << " samples/sec:" << sampleRate << " format:" << format;
|
||||
cout << " channels:" << channels << endl;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
|
|
|
@ -9,7 +9,32 @@
|
|||
#define MINIAUDIO_IMPLEMENTATION
|
||||
#include "miniaudio.h"
|
||||
#include "defines.h" // MAX_LAYERS
|
||||
#include <QDebug> // prints messages
|
||||
#include <bits/stdc++.h>
|
||||
using namespace std;
|
||||
|
||||
/* Data Format */
|
||||
#define FORMAT ma_format_f32 /* Must always be f32. */
|
||||
#define CHANNELS 2
|
||||
#define SAMPLE_RATE 48000
|
||||
|
||||
typedef struct
|
||||
{
|
||||
ma_node_base node;
|
||||
ma_loshelf2 loShelfNode;
|
||||
ma_peak2 midLowNode;
|
||||
ma_peak2 midHighNode;
|
||||
ma_hishelf2 hiShelfNode;
|
||||
ma_splitter_node outputNode;
|
||||
} filterBank;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
ma_node_base input;
|
||||
ma_data_source_node node;
|
||||
ma_decoder decoder;
|
||||
filterBank filters;
|
||||
} soundNode;
|
||||
|
||||
|
||||
class MiniAudioEngine
|
||||
{
|
||||
|
@ -19,8 +44,13 @@ public:
|
|||
MiniAudioEngine();
|
||||
void stopEngine();
|
||||
bool startEngine();
|
||||
ma_result startDevice(uint id, uint internalId);
|
||||
static void audioDataCallback(ma_device* pDevice, void* pOutput, const void* pInput, ma_uint32 frameCount);
|
||||
bool startDevice(uint *id, uint nb);
|
||||
static void audioDataCallback1(ma_device* pDevice, void* pOutput, const void* pInput, ma_uint32 frameCount);
|
||||
static void audioDataCallback2(ma_device* pDevice, void* pOutput, const void* pInput, ma_uint32 frameCount);
|
||||
|
||||
ma_device m_device[MAX_AUDIODEVICES];
|
||||
ma_sound m_currentSound[MAX_LAYERS];
|
||||
ma_bool8 m_mediaLoaded[MAX_LAYERS];
|
||||
|
||||
protected:
|
||||
ma_result loadMedia(int layer, char *media, uint audioDevice);
|
||||
|
@ -38,22 +68,19 @@ protected:
|
|||
inline bool getAtEnd(int layer) { return m_currentSound[layer].atEnd; }
|
||||
|
||||
private:
|
||||
ma_resource_manager_config resourceManagerConfig;
|
||||
ma_resource_manager resourceManager;
|
||||
ma_device_info* pPlaybackDeviceInfos;
|
||||
ma_uint32 playbackDeviceCount;
|
||||
ma_uint32 iChosenDevice;
|
||||
ma_engine engine[MAX_AUDIODEVICES];
|
||||
ma_device device[MAX_AUDIODEVICES];
|
||||
ma_context context;
|
||||
ma_sound m_currentSound[MAX_LAYERS];
|
||||
ma_bool8 m_mediaLoaded[MAX_LAYERS];
|
||||
ma_resource_manager_config m_resourceManagerConfig;
|
||||
ma_resource_manager m_resourceManager;
|
||||
ma_context m_context;
|
||||
ma_device_info* m_pPlaybackDeviceInfos;
|
||||
ma_uint32 m_playbackDeviceCount;
|
||||
ma_uint32 m_devicesSelected;
|
||||
layerData m_currentLayerValues[MAX_LAYERS];
|
||||
|
||||
ma_result getAllAudioDevices();
|
||||
ma_result startContext();
|
||||
void refreshValues(int layer);
|
||||
ma_result seekToCursor(int layer, int cursor);
|
||||
ma_result setNodeGraph(int id);
|
||||
};
|
||||
|
||||
#endif // MINIAUDIOENGINE_H
|
||||
|
|
Loading…
Add table
Reference in a new issue