solucionado el glich de verdad...
los loop points y range points no funcionan al final de l loop, es igual que seektoPCMFrame en su estado actual. cambios cosméticos
This commit is contained in:
parent
0d29dda4c1
commit
6a22534686
7 changed files with 87 additions and 35 deletions
|
|
@ -10,8 +10,8 @@
|
|||
#define FORMAT ma_format_f32 /* Must always be f32. */
|
||||
#define CHANNELS 2
|
||||
#define SAMPLE_RATE 48000
|
||||
#define UI_REFRESH_TIME 97
|
||||
#define FADE_TIME 25 // DMX Frame time, 40 fps, avoid clicks
|
||||
#define UI_REFRESH_TIME 123
|
||||
#define FADE_TIME 20
|
||||
#define FILTER_CHANNELS 16 // number of dmx channels dedicated to filters by layer
|
||||
|
||||
struct dmxSetting {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue