solucionado el glich de verdad...

los loop points y range points no funcionan al final de l loop, es igual
que seektoPCMFrame en su estado actual.
cambios cosméticos
This commit is contained in:
snt 2024-05-24 19:48:45 +02:00
parent 0d29dda4c1
commit 6a22534686
7 changed files with 87 additions and 35 deletions

View file

@ -10,8 +10,8 @@
#define FORMAT ma_format_f32 /* Must always be f32. */
#define CHANNELS 2
#define SAMPLE_RATE 48000
#define UI_REFRESH_TIME 97
#define FADE_TIME 25 // DMX Frame time, 40 fps, avoid clicks
#define UI_REFRESH_TIME 123
#define FADE_TIME 20
#define FILTER_CHANNELS 16 // number of dmx channels dedicated to filters by layer
struct dmxSetting {